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Re: Resident Evil 4 Remake demo

Posted: Sat Mar 11, 2023 6:28 pm
by MG3X
dammy63 wrote:
Sat Mar 11, 2023 4:58 am
Current life and village kill count stop.
You should be able to play village battles for a long time
You can commit suicide by setting life to 0. (Set value in item menu window)
I dont really notice a difference with the kill count script turned on.

Re: Resident Evil 4 Remake demo

Posted: Sat Mar 11, 2023 9:33 pm
by canndhha
Anyone figured out how to enable Mad Chainsaw mode? I've been trying for a while but no dice.

Re: Resident Evil 4 Remake demo

Posted: Sun Mar 12, 2023 4:31 am
by dammy63
MG3X wrote:
Sat Mar 11, 2023 6:28 pm
dammy63 wrote:
Sat Mar 11, 2023 4:58 am
Current life and village kill count stop.
You should be able to play village battles for a long time
You can commit suicide by setting life to 0. (Set value in item menu window)
I dont really notice a difference with the kill count script turned on.
Unfortunately, the time limit before the bell rings is only 4 minutes.
limit is 40 to 50 to defeat.

Re: Resident Evil 4 Remake demo

Posted: Sun Mar 12, 2023 5:56 pm
by Mad_Monkey
Infinite Health and One Hit Kill, can be scripted at the address:

Code: Select all

re4demo.exe+1AAB4D0: 2B C8                    - sub ecx,eax
I think it will be enough to find the discriminating condition to distinguish the damage done to Leon from that inflicted on the enemies. I'm lazy :roll:

Here my scripts for:

Infinite Ammos:
Spoiler

Code: Select all

[ENABLE]

aobscanmodule(ammoAOB,re4demo.exe,44 2B C1 48 8B CE E8 47)
registersymbol(ammoAOB)

ammoAOB:
  db 90 90 90

[DISABLE]

ammoAOB:
  db 44 2B C1

unregistersymbol(ammoAOB)
No Reload:
Spoiler

Code: Select all

[ENABLE]

aobscanmodule(reloadAOB,re4demo.exe,44 2B C7 44 03 C1)
registersymbol(reloadAOB)

reloadAOB:
  db 90 90 90

aobscanmodule(reload2AOB,re4demo.exe,44 2B C7 44 03 C1)
registersymbol(reload2AOB)

reload2AOB:
  db 90 90 90

[DISABLE]

reloadAOB:
  db 44 2B C7

unregistersymbol(reloadAOB)

reload2AOB:
  db 44 2B C7

unregistersymbol(reload2AOB)
Infinite Knife Durability:
Spoiler

Code: Select all

[ENABLE]

aobscanmodule(knifeAOB,re4demo.exe,44 2B 45 58 E8 F3 3F 71 02)
registersymbol(knifeAOB)

knifeAOB:
  db 90 90 90 90

[DISABLE]

knifeAOB:
  db 44 2B 45 58

unregistersymbol(knifeAOB)

Re: Resident Evil 4 Remake demo

Posted: Mon Mar 13, 2023 2:45 am
by canndhha
Disable collision

Credits to [Link]

Re: Resident Evil 4 Remake demo

Posted: Mon Mar 13, 2023 8:53 am
by Mister Modification
Damage multiplier v0.1

Code: Select all

{ Game   : re4demo.exe
  Version: 
  Date   : 2023-03-13
  Author : Handsome Tom

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(damage,re4demo.exe,44 8B BE 88 00 00 00) // should be unique
alloc(newmem,$1000,damage)
alloc(dmulti,$8)

label(code)
label(return)

dmulti:
 dd 02

newmem:

code:
  mov r15d,[rsi+00000088]
  cmp [rbx+38],000186A0
  je return
  imul r15d,[dmulti]
  jmp return

damage:
  jmp newmem
  nop 2
return:
registersymbol(damage)
registersymbol(dmulti)

[DISABLE]

damage:
  db 44 8B BE 88 00 00 00

dmulti:
 dd 01

unregistersymbol(damage)
unregistersymbol(dmulti)
dealloc(dmulti)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: re4demo.exe+1F619F9

re4demo.exe+1F619CC: 41 8D 50 38           - lea edx,[r8+38]
re4demo.exe+1F619D0: E8 CB 8D 64 02        - call re4demo.exe+45AA7A0
re4demo.exe+1F619D5: E9 6A 03 00 00        - jmp re4demo.exe+1F61D44
re4demo.exe+1F619DA: 4C 8B C6              - mov r8,rsi
re4demo.exe+1F619DD: E8 2E 71 3D 02        - call re4demo.exe+4338B10
re4demo.exe+1F619E2: 48 8B 47 50           - mov rax,[rdi+50]
re4demo.exe+1F619E6: 48 39 68 18           - cmp [rax+18],rbp
re4demo.exe+1F619EA: 0F 85 54 03 00 00     - jne re4demo.exe+1F61D44
re4demo.exe+1F619F0: 49 8B 5E 50           - mov rbx,[r14+50]
re4demo.exe+1F619F4: 4C 89 7C 24 60        - mov [rsp+60],r15
// ---------- INJECTING HERE ----------
re4demo.exe+1F619F9: 44 8B BE 88 00 00 00  - mov r15d,[rsi+00000088]
// ---------- DONE INJECTING  ----------
re4demo.exe+1F61A00: 48 85 DB              - test rbx,rbx
re4demo.exe+1F61A03: 74 16                 - je re4demo.exe+1F61A1B
re4demo.exe+1F61A05: 48 8B 03              - mov rax,[rbx]
re4demo.exe+1F61A08: 48 8B 15 C1 1A C8 0B  - mov rdx,[re4demo.exe+DBE34D0]
re4demo.exe+1F61A0F: 48 8B 08              - mov rcx,[rax]
re4demo.exe+1F61A12: E8 09 4F 64 02        - call re4demo.exe+45A6920
re4demo.exe+1F61A17: 84 C0                 - test al,al
re4demo.exe+1F61A19: 75 03                 - jne re4demo.exe+1F61A1E
re4demo.exe+1F61A1B: 48 8B DD              - mov rbx,rbp
re4demo.exe+1F61A1E: 48 8B 47 50           - mov rax,[rdi+50]
}

Re: Resident Evil 4 Remake demo

Posted: Mon Mar 13, 2023 10:41 am
by TylerK
canndhha wrote:
Mon Mar 13, 2023 2:45 am
Disable collision

Credits to [Link]
That video was DMCA'd. What was it pertaining to, if you remember?

I found the account, at least. The URL was snapshotted on archive.org thankfully. Just look up BIO4 EXE if anyone's curious, but I doubt he'll be uploading any time soon.

Also, what's with the rubberbanding?

Re: Resident Evil 4 Remake demo

Posted: Fri Mar 17, 2023 1:35 am
by ModEngine
My mods

Unlimited Health
Edit Max Health
Unlimited Ammo
No Reload
Unlimited Knife Durability
Player Movement Speed
Edit Pesetas
Pesetas Multiplier
Unlimited Items
Easy Crafting
AI Movement Speed

Re: Resident Evil 4 Remake demo

Posted: Fri Mar 24, 2023 3:42 am
by daniman
works with the full game?

Re: Resident Evil 4 Remake demo

Posted: Fri Mar 24, 2023 3:56 am
by gogfox
daniman wrote:
Fri Mar 24, 2023 3:42 am
works with the full game?
No

Re: Resident Evil 4 Remake demo

Posted: Fri Mar 24, 2023 3:57 am
by deary5
Full game just out, can we have the CE?

Re: Resident Evil 4 Remake demo

Posted: Fri Mar 24, 2023 7:30 am
by wurstpirat
The game literally just released 8 hours ago, don't expect people to rush onto it right away in the middle of the night
I'm sure there will be a trainer later today

I tried the one that is included in the Cheat Evolution app, but it just crashes the game.

Re: Resident Evil 4 Remake demo

Posted: Fri Mar 24, 2023 8:39 am
by dooglewd
i can only find the visual health on float 50. doesnt seem to be the actual health

Re: Resident Evil 4 Remake demo

Posted: Fri Mar 24, 2023 11:10 am
by Darkensteele
I was able to use CE to manually find the address for unlimited ammo. Was playing the full game with 99 count ammo with both my pistol, and shotgun. The game would freeze after the scan was completed, but alt-tabbing out and then back into the game fixed this.

p.s. once you manually find an address, how do you save that table for future use? I saved it, but when i started the game and then tried to load the save, it didn't find those addresses again *shrugs*.

Re: Resident Evil 4 Remake demo

Posted: Fri Mar 24, 2023 11:21 am
by crispymcd
Darkensteele wrote:
Fri Mar 24, 2023 11:10 am
I was able to use CE to manually find the address for unlimited ammo. Was playing the full game with 99 count ammo with both my pistol, and shotgun. The game would freeze after the scan was completed, but alt-tabbing out and then back into the game fixed this.

p.s. once you manually find an address, how do you save that table for future use? I saved it, but when i started the game and then tried to load the save, it didn't find those addresses again *shrugs*.
pointer scan or aob signature