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Re: Dying Light 2 Stay Human

Posted: Thu Feb 10, 2022 6:25 pm
by bloodaxis
Anyone figured out a way to make you immune to grabs? For some reason having the accessibility option for not having to mash F to get out of zombie grabs makes you unable to get out of the Volatile grabs fast enough and leads to an instakill. Frankly mindboggling that it got past QA.

Re: Dying Light 2 Stay Human

Posted: Thu Feb 10, 2022 7:28 pm
by Entity808
Zanzer wrote:
Fri Feb 04, 2022 10:11 am
Unlimited Stamina
Unlimited Ammo
Unlimited Throwables
Full Durability
Craft For Free
Craft Without Mats
Free Blueprint Upgrades
Player Coordinates
Biters Ignore You
Money Pointer
Experience Pointer
Set Survivor Sense Range
Set Survivor Sense Marker Duration
Set Survivor Sense Object Duration
Always Show Map Markers in Game World (thanks supex0)
FloatPlayerVariables new
Full Stamina
Reset Backpack Inventory (backup your saves, just in case)
How does PlatinumWeaponFindMul work? I put it at 100, yet i find no platinum weapons?

Re: Dying Light 2 Stay Human

Posted: Thu Feb 10, 2022 9:42 pm
by saosn
does the BITERS IGNORE PLAYER work for you guys? i cant get that one to work.

Re: Dying Light 2 Stay Human

Posted: Thu Feb 10, 2022 10:00 pm
by MadJester
Any chance we can get a "Combat level" pointer?

You know the 1-9 level that dictates your loot, the level of open world zombies, and whether or not someone is going to kick you when you join them in co-op

Re: Dying Light 2 Stay Human

Posted: Thu Feb 10, 2022 10:12 pm
by PleaseStopMe
saosn wrote:
Thu Feb 10, 2022 9:42 pm
does the BITERS IGNORE PLAYER work for you guys? i cant get that one to work.
It did for me before I got my first patch, but it's been broken since then unfortunately. It was very handy and fun to use, it turned off human NPC detection too for the most part and made exploring alot less of a chore when I toggled it on. Not found anything out there that replicated which is a shame. Been hoping it'd be fixed when I've checked here.

Re: Dying Light 2 Stay Human

Posted: Thu Feb 10, 2022 11:57 pm
by abelxo
Mister Modification wrote:
Thu Feb 10, 2022 9:23 am
Gonna update this post time after time:


XP Multiplier
Melee Range Multiplier
No Fall Damage
Hang Jump Multiplier

PlayerVariables (new)
-PlatinumWeaponFindMul
-MaxInventorySize
-SearchDurationMul
-MoveSprintSpeed
-ChargeAttackAdditionalMul
-PushAttackStaminaCost
-WeaponStaminaUsageMul
-StaminaRegenerationMul
-MeleeWpnDurabilityMulReduce
What's PlatinumWeaponFindMul? I've seen this asked in an earlier post but I didn't see an answer to it

Re: Dying Light 2 Stay Human

Posted: Fri Feb 11, 2022 12:43 am
by Zanzer
/shrug

Re: Dying Light 2 Stay Human

Posted: Fri Feb 11, 2022 3:43 am
by MadJester
MadJester wrote:
Thu Feb 10, 2022 10:00 pm
Any chance we can get a "Combat level" pointer?

You know the 1-9 level that dictates your loot, the level of open world zombies, and whether or not someone is going to kick you when you join them in co-op
So... i found a work around for anyone who was interested in this; the Dev mod on nexus can be used to increase your level to max on combat and parkour, spend all points, and then use dev mode to level yourself back down in combat and parkour, and it will make your "Total level" go down

You'll keep all your skills, and... people wont kick you out of lobbies cuz you're level 9, tried it, verified worked, am gettin kicked 80% less

Re: Dying Light 2 Stay Human

Posted: Fri Feb 11, 2022 5:53 am
by SunBeam
^ Please stop talking about MP. We. Don't. Care.

Re: Dying Light 2 Stay Human

Posted: Fri Feb 11, 2022 8:20 am
by AzyphF
is there a way to assign more sturctures ? or just unlock them all ?

Re: Dying Light 2 Stay Human

Posted: Fri Feb 11, 2022 12:05 pm
by Mister Modification
abelxo wrote:
Thu Feb 10, 2022 11:57 pm
Mister Modification wrote:
Thu Feb 10, 2022 9:23 am
...
What's PlatinumWeaponFindMul? I've seen this asked in an earlier post but I didn't see an answer to it
DLC stuff that will come in the future. They are like golden/orange weapons but the inventory weapon picture is in platinum color.
supex0 wrote:
Wed Feb 09, 2022 10:58 pm
Zanzer wrote:
Wed Feb 09, 2022 5:59 pm
...
Did you find loot rarity or blueprint variables too?

Re: Dying Light 2 Stay Human

Posted: Fri Feb 11, 2022 5:27 pm
by Mister Modification
saosn wrote:
Thu Feb 10, 2022 9:42 pm
does the BITERS IGNORE PLAYER work for you guys? i cant get that one to work.
Try my player variable. It works.

Re: Dying Light 2 Stay Human

Posted: Sat Feb 12, 2022 1:31 am
by saosn
Mister Modification wrote:
Fri Feb 11, 2022 5:27 pm
saosn wrote:
Thu Feb 10, 2022 9:42 pm
does the BITERS IGNORE PLAYER work for you guys? i cant get that one to work.
Try my player variable. It works.
hey sorry im pretty new. what do you mean by that? my player variable?

Re: Dying Light 2 Stay Human

Posted: Sat Feb 12, 2022 7:44 am
by Mister Modification
saosn wrote:
Sat Feb 12, 2022 1:31 am
Mister Modification wrote:
Fri Feb 11, 2022 5:27 pm
saosn wrote:
Thu Feb 10, 2022 9:42 pm
does the BITERS IGNORE PLAYER work for you guys? i cant get that one to work.
Try my player variable. It works.
hey sorry im pretty new. what do you mean by that? my player variable?
Mister Modification wrote:
Thu Feb 10, 2022 9:23 am
Gonna update this post time after time:


XP Multiplier
Melee Range Multiplier
No Fall Damage
Hang Jump Multiplier

PlayerVariables
-PlatinumWeaponFindMul
-MaxInventorySize
-SearchDurationMul
-MoveSprintSpeed
-ChargeAttackAdditionalMul
-PushAttackStaminaCost
-WeaponStaminaUsageMul
-StaminaRegenerationMul
-MeleeWpnDurabilityMulReduce
-too much stuff to list (new)

Re: Dying Light 2 Stay Human

Posted: Sat Feb 12, 2022 6:00 pm
by ZTylerDurden
Anyone know how the "experience pointer" works? If the XP in-game is divided between parkour and combat, what happens when updating this pointer? Is it increasing the parkour or the combat value? Is it updating both? Is it something different?

edit: the rows expand to distinguish each xp type. thank you!