Are you using a different language that would change the display names for the characters, such as Korean, Japanese, Chinese or Russian? If you are, that will throw off the naming convention I have in place for certain scripts. I would have to come up with individual fixes, but only if I have to.
I've also heard mods can throw the code off a bit, but you probably wouldn't be able to activate the scripts if that were the case.
Added a table for a Japanese fix for you to test out. It currently doesn't support guest party members but I will have that fixed soon as well. Not sure how you would go about giving tournament monsters Inf HP and OHK.
[USER=11171]@miwagre[/USER]
I was looking into this a while back, but for the life of me I could not find the ID for the ring. There is a key item and an accessory entry for the ring, neither of which give you what you're looking for. I've come to believe its based on a spell or spell effect, but messing around with stuff in that aspect led me nowhere. Might start looking into it again.
You can always switch over to the dev exe just to add it.
I have been having issues with OP's Table as of late, When I try to activate it at the Title Screen, my game crashes. This happens 90% of the time, every once in a while it will activate and the game will not crash. I am using Steam Version of the game, and I'm on whatever version of the game is the most recent, I'm not sure how to check my version xD. Could anyone shed some light as to why this is happening? Some of my favorite scripts from this topic are from his Table. (Velocity Editor, Freeze TOD, Status Effect Editor, etc.)
Last edited by Seymordius on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
I tried your tables and they are great, you did an incredible job and I want to thank you.
I'd like to ask you if you can modify the script that multiplies the exp gain to work even with decimal numbers.
I would like to use it in a way that the experience gain is only 1/10 of the normal gain through the game.
I know it would be possible doing a 0,1 multiplier with the rest exp multiplier script, but with that method the gained exp keeps on accumulating and then every time i go to rest the group gains more and more exp.
If you could modify the exp gain multiplier to work with decimal numbers it would really awesome.