Page 8 of 20

Re: Valheim

Posted: Wed Feb 17, 2021 4:58 am
by bordina
Hi, do you know if there is a way to equip Odin Helmet and Odin Cape with this table ?
Maybe removing the DLC restricition ? I saw an option like that under m_helmetItem (Children Hidden) but I can't modify anything since I can't equip those items.

Re: Valheim

Posted: Wed Feb 17, 2021 8:53 am
by CIKOMELANTIK
bordina wrote:
Wed Feb 17, 2021 4:58 am
Hi, do you know if there is a way to equip Odin Helmet and Odin Cape with this table ?
Maybe removing the DLC restricition ? I saw an option like that under m_helmetItem (Children Hidden) but I can't modify anything since I can't equip those items.
idk how to use that with this table but if u use the cake-san table, u can use it by enable the recipe no cost option

or u can just unlock the dlc

Re: Valheim

Posted: Wed Feb 17, 2021 11:08 am
by Special
New patch, they updated the Unity engine, things probably broke. (not tested anything personally.)

Re: Valheim

Posted: Wed Feb 17, 2021 2:56 pm
by Mechman007
Can confirm that the v2.0 is not working with the new game update 145.6. Hope for a update soon on this :)

Re: Valheim

Posted: Wed Feb 17, 2021 2:56 pm
by bordina
CIKOMELANTIK wrote:
Wed Feb 17, 2021 8:53 am
bordina wrote:
Wed Feb 17, 2021 4:58 am
Hi, do you know if there is a way to equip Odin Helmet and Odin Cape with this table ?
Maybe removing the DLC restricition ? I saw an option like that under m_helmetItem (Children Hidden) but I can't modify anything since I can't equip those items.
idk how to use that with this table but if u use the cake-san table, u can use it by enable the recipe no cost option

or u can just unlock the dlc
How can I unlock the DLC ? It was a code given for beta testing. The thing is, it is possible to modify those Odin Item but can only do if they are equip. I'm not owning the said dlc so I can't equip them therefore modify them.

Re: Valheim

Posted: Wed Feb 17, 2021 3:25 pm
by Akira
bordina wrote:
Wed Feb 17, 2021 2:56 pm
CIKOMELANTIK wrote:
Wed Feb 17, 2021 8:53 am
bordina wrote:
Wed Feb 17, 2021 4:58 am
Hi, do you know if there is a way to equip Odin Helmet and Odin Cape with this table ?
Maybe removing the DLC restricition ? I saw an option like that under m_helmetItem (Children Hidden) but I can't modify anything since I can't equip those items.
idk how to use that with this table but if u use the cake-san table, u can use it by enable the recipe no cost option

or u can just unlock the dlc
How can I unlock the DLC ? It was a code given for beta testing. The thing is, it is possible to modify those Odin Item but can only do if they are equip. I'm not owning the said dlc so I can't equip them therefore modify them.
You can modify the game files to unlock the dlc.
Take a look into the modding discord.
Akira wrote:
Tue Feb 02, 2021 5:24 pm
Modding Discord:
[Link]

Re: Valheim

Posted: Wed Feb 17, 2021 3:32 pm
by CIKOMELANTIK
bordina wrote:
Wed Feb 17, 2021 2:56 pm
CIKOMELANTIK wrote:
Wed Feb 17, 2021 8:53 am
bordina wrote:
Wed Feb 17, 2021 4:58 am
Hi, do you know if there is a way to equip Odin Helmet and Odin Cape with this table ?
Maybe removing the DLC restricition ? I saw an option like that under m_helmetItem (Children Hidden) but I can't modify anything since I can't equip those items.
idk how to use that with this table but if u use the cake-san table, u can use it by enable the recipe no cost option

or u can just unlock the dlc
How can I unlock the DLC ? It was a code given for beta testing. The thing is, it is possible to modify those Odin Item but can only do if they are equip. I'm not owning the said dlc so I can't equip them therefore modify them.
u can use creamapi or greenluma, it s up to u

Re: Valheim

Posted: Wed Feb 17, 2021 3:57 pm
by bordina
I'll look into the Discord, thanks. And the DLC isn't available on the Steam Store, it's a code sent to those who participate into the beta

Re: Valheim

Posted: Wed Feb 17, 2021 4:00 pm
by Akira
bordina wrote:
Wed Feb 17, 2021 3:57 pm
I'll look into the Discord, thanks. And the DLC isn't available on the Steam Store, it's a code sent to those who participate into the beta
Yeh i know, i would never support the unlocking of a paid DLC :D.
It's pretty easy to unlock it in the game files, i think you just have to change

Code: Select all

false
to

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true
at a specific point.

Re: Valheim

Posted: Wed Feb 17, 2021 10:08 pm
by Upgrade
It still works fine? Not having any issues. Thanks for ct btw.

Re: Valheim

Posted: Wed Feb 17, 2021 11:51 pm
by jindricek
Crafting without resources is broken on table 2.0

Re: Valheim

Posted: Thu Feb 18, 2021 12:02 am
by Upgrade
jindricek wrote:
Wed Feb 17, 2021 11:51 pm
Crafting without resources is broken on table 2.0
Weird, works for me. Just built a long ship without the required items and repaired all my items. Make sure you attach it to the right process?

Re: Valheim

Posted: Thu Feb 18, 2021 12:15 am
by Akira
All Scripts are working fine for me.
There's an information in the table for the case that you have any problems.
Another information which is still missing in the table is that mods can cause problems.
For example the mod "Valheim Plus" changes the addresses for multiple things in-game which causes a lot scripts to break.

Re: Valheim

Posted: Thu Feb 18, 2021 6:33 am
by imjustmaxie
I don't know if this is useful, but feel free to add in your cheat table.
Made by yours truly.

- Max Item Stack Pickup (requires items to be picked up twice in some cases):

Code: Select all

{$LUA}
if not monopipe then LaunchMonoDataCollector() end
{$ASM}
[ENABLE]

aobscan(originalcode_9013,ffxxxxxxxxxxe9xxxxxxxx48xxxxxxxxxxxx89xxxxxxxxxx48xxxxxxxxxx90) // should be unique
alloc(newmem,$1000,originalcode_9013)
registersymbol(originalcode_9013)

alloc(bkp_originalcode_9013,6,originalcode_9013)
registersymbol(bkp_originalcode_9013)

bkp_originalcode_9013:
  readmem(originalcode_9013,6)

label(code)
label(return)

newmem:
  // ECX = Max Stacked Value
  // EAX = Current Stacked Value
  mov eax,ecx
code:
  // inc eax
  mov [r14+30],eax
  jmp return

originalcode_9013:
  jmp newmem
  nop
return:

[DISABLE]

originalcode_9013:
  readmem(bkp_originalcode_9013,6)
  //db FF C0 41 89 46 30

unregistersymbol(originalcode_9013)
dealloc(newmem)
dealloc(bkp_originalcode_9013)
unregistersymbol(bkp_originalcode_9013)
- Max Durability for All Items (doesn't require equipping to take effect):

Code: Select all

{$LUA}
if not monopipe then LaunchMonoDataCollector() end
{$ASM}
[ENABLE]
aobscanregion(aob_originalcode_2941,ItemData:GetDurabilityPercentage,ItemData:GetDurabilityPercentage+1000,f3xxxxxxxxf3xxxxxxxxxxxxxxxxf3xxxxxxxxxxxxxxxxxxxxxx49xxxxxxxxxxxxxxxxxx41xxxxxxxxxxxxf2xxxxxxxxxxxxxx48xxxxxx5dc3)
registersymbol(aob_originalcode_2941)
alloc(newmem_originalcode_2941,$100,aob_originalcode_2941)
label(return_originalcode_2941)

alloc(bkp_originalcode_2941,5,aob_originalcode_2941)
registersymbol(bkp_originalcode_2941)

bkp_originalcode_2941:
  readmem(aob_originalcode_2941,5)

newmem_originalcode_2941:
  movss [rsi+34],xmm5
cave_originalcode_2941:
  readmem(aob_originalcode_2941,5)
  {
  movss xmm0,[rsi+34]
  }
  jmp return_originalcode_2941

aob_originalcode_2941:
  jmp newmem_originalcode_2941
return_originalcode_2941:

[DISABLE]
aob_originalcode_2941:
  readmem(bkp_originalcode_2941,5)

unregistersymbol(aob_originalcode_2941)
dealloc(newmem_originalcode_2941)
dealloc(bkp_originalcode_2941)
unregistersymbol(bkp_originalcode_2941)
- Infinite Jump:

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{$LUA}
if not monopipe then LaunchMonoDataCollector() end
{$ASM}
[ENABLE]
aobscanregion(aob_originalcode_9934,Character:Jump,Character:Jump+1000,0fxxxxxxxxxx48xxxxxxxxxxffxxxxxxxxxx85xxxxxxxxxxxxxx48xxxxxxxxxxffxxxxxxxxxx85xxxxxxxxxxxxxx48xxxxxxxxxxffxxxxxxxxxx85xxxxxxxxxxxxxx48xxxxxxxxxxffxxxxxxxxxx85xxxxxxxxxxxxxx48xxxxxxxxxxxxxxxxxxxxxxxx41)
registersymbol(aob_originalcode_9934)

alloc(bkp_originalcode_9934,6,aob_originalcode_9934)
registersymbol(bkp_originalcode_9934)

bkp_originalcode_9934:
  readmem(aob_originalcode_9934,6)

aob_originalcode_9934:
  nop 6
return_originalcode_9934:

[DISABLE]
aob_originalcode_9934:
  readmem(bkp_originalcode_9934,6)

unregistersymbol(aob_originalcode_9934)
dealloc(bkp_originalcode_9934)
unregistersymbol(bkp_originalcode_9934)
- No Encumber (Bypass Max Carry Weight):

Code: Select all

{$LUA}
if not monopipe then LaunchMonoDataCollector() end
{$ASM}
[ENABLE]
aobscanregion(aob_originalcode_4192,Player:IsEncumbered,Player:IsEncumbered+1000,7axxxxxxxxxx48xxxxxxxxxxxxxx5dc3)
registersymbol(aob_originalcode_4192)

aob_originalcode_4192:
  db EB

[DISABLE]
aob_originalcode_4192:
  db 7A

unregistersymbol(aob_originalcode_4192)
- No Food Consumption Cooldown (allows you to eat same food multiple times, useful if you don't want to throw it away but still want to be able to eat it. In other words, a bit useless):

Code: Select all

{$LUA}
if not monopipe then LaunchMonoDataCollector() end
{$ASM}
[enable]
Food:CanEatAgain:
mov al,1
ret
nop
[disable]
Food:CanEatAgain:
sub rsp,08
- Remove Item Teleport Restrictions:

Code: Select all

{$LUA}
if not monopipe then LaunchMonoDataCollector() end
{$ASM}
[enable]
Inventory:IsTeleportable:
mov al,1
ret

[disable]
Inventory:IsTeleportable:
push rbp
mov rbp,rsp
- Toggle Inventory Keep when Died:

Code: Select all

{$LUA}
if not monopipe then LaunchMonoDataCollector() end
{$ASM}
[enable]
Inventory:MoveInventoryToGrave:
ret

[disable]
Inventory:MoveInventoryToGrave:
push rbp
- Easy Taming (only tested on a pig once, unsure if it works properly or not):

Code: Select all

{$LUA}
if not monopipe then LaunchMonoDataCollector() end
{$ASM}
[ENABLE]
aobscanregion(aob_originalcode_0211,Tameable:DecreaseRemainingTime,Tameable:DecreaseRemainingTime+1000,0fxxxxxxxxxx66xxxxxxxxxxxxxxf3xxxxxxxx48xxxxxxxxxxxx83xxxxxxxxxxxxf3xxxxxxxxf3xxxxxxxxxxxx48xxxxxxxxxxxxxxxxxxf2xxxxxxxxxxxxxx83xxxxxxxxxxxx49xxxxxxxxxxxxxxxxxx41)
registersymbol(aob_originalcode_0211)

alloc(bkp_originalcode_0211,6,aob_originalcode_0211)
registersymbol(bkp_originalcode_0211)

bkp_originalcode_0211:
  readmem(aob_originalcode_0211,6)

aob_originalcode_0211:
  nop 6

[DISABLE]
aob_originalcode_0211:
  readmem(bkp_originalcode_0211,6)

unregistersymbol(aob_originalcode_0211)
dealloc(bkp_originalcode_0211)
unregistersymbol(bkp_originalcode_0211)

Re: Valheim

Posted: Fri Feb 19, 2021 2:16 am
by Cabola
jindricek wrote:
Wed Feb 17, 2021 11:51 pm
Crafting without resources is broken on table 2.0
It's the same for me, and checking the blue one with weather changes crashes the game. This is even in 2.1 but then again it's still only made for 143.6 so makes sense..