HELLDIVERS 2

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VladossX
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Re: HELLDIVERS 2

Post by VladossX »

CheatersLosers wrote:
Thu Feb 29, 2024 2:57 pm
Wow 29 pages of posts about being an unskilled sissy in a pve video game. Proud of you losers. Losing $40 over being shit even at games is the only thing you deserve in life.
What are you doing here?
What's the point of your message?
We won't stop using cheats because we like it and you can't do anything about it.
Cry about it

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

BeromeGamer
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Re: HELLDIVERS 2

Post by BeromeGamer »

CheatersLosers wrote:
Thu Feb 29, 2024 2:57 pm
Wow 29 pages of posts about being an unskilled sissy in a pve video game. Proud of you losers. Losing $40 over being shit even at games is the only thing you deserve in life.
Shit bait

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gir489
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Re: HELLDIVERS 2

Post by gir489 »

People keep asking if they can buy my debugger or buy a session with me to get max samples or even just send me money for no reason. Don’t. If you want to waste your money, burn it. It’ll do better good there. I like to take a page from the piracy scene. I do this simply because I can. Fuck Arrowhead and fuck Sony. 🖕🏻

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jonaaa
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Re: HELLDIVERS 2

Post by jonaaa »

huddy990 wrote:
Thu Feb 29, 2024 3:37 pm
bigDeckLebowskii wrote:
Tue Feb 27, 2024 11:19 pm
Ok I think its possible to play a short mission like kill all 150 automaton, solo, activate samples cheat and extact b4 it kicks u, was able to finish mission in 3:40 on hard

Edit:
To get the samples script to work:load CE> load tables > launch hl2.exe > open process, then in game select a mission and right before going into hellpods, load samples script, then close CE. Can run for hours just fine. the later u load samples script the more likely that u will get kick at 10min (API error 1002), but u can NOT load the samples script right when u start the game. u do have to pick up at least 1 samples though, but it will be 500/249/99
For some reason, I'm only getting 30/15/10 when I use the samples, which is better than nothing, but still more of a grind than I'd like. How do I get the max samples? I've tried both sample scripts at the same time, and individually.
Uh, have you even checked the scripts? If you want the full amount, open the "Max Resources" script then change the values according to the amount you want, just add a zero and you're done. Already maxed my ship's upgrades in 4~5 runs.

bluemoon27112
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Re: HELLDIVERS 2

Post by bluemoon27112 »

jonaaa wrote:
Thu Feb 29, 2024 4:10 pm
huddy990 wrote:
Thu Feb 29, 2024 3:37 pm
bigDeckLebowskii wrote:
Tue Feb 27, 2024 11:19 pm
Ok I think its possible to play a short mission like kill all 150 automaton, solo, activate samples cheat and extact b4 it kicks u, was able to finish mission in 3:40 on hard

Edit:
To get the samples script to work:load CE> load tables > launch hl2.exe > open process, then in game select a mission and right before going into hellpods, load samples script, then close CE. Can run for hours just fine. the later u load samples script the more likely that u will get kick at 10min (API error 1002), but u can NOT load the samples script right when u start the game. u do have to pick up at least 1 samples though, but it will be 500/249/99
For some reason, I'm only getting 30/15/10 when I use the samples, which is better than nothing, but still more of a grind than I'd like. How do I get the max samples? I've tried both sample scripts at the same time, and individually.
Uh, have you even checked the scripts? If you want the full amount, open the "Max Resources" script then change the values according to the amount you want, just add a zero and you're done. Already maxed my ship's upgrades in 4~5 runs.
try to edit like you said, but it said Line 17 has error , i can ignore that ?

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jonaaa
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Re: HELLDIVERS 2

Post by jonaaa »

bluemoon27112 wrote:
Thu Feb 29, 2024 4:21 pm
jonaaa wrote:
Thu Feb 29, 2024 4:10 pm
huddy990 wrote:
Thu Feb 29, 2024 3:37 pm


For some reason, I'm only getting 30/15/10 when I use the samples, which is better than nothing, but still more of a grind than I'd like. How do I get the max samples? I've tried both sample scripts at the same time, and individually.
Uh, have you even checked the scripts? If you want the full amount, open the "Max Resources" script then change the values according to the amount you want, just add a zero and you're done. Already maxed my ship's upgrades in 4~5 runs.
try to edit like you said, but it said Line 17 has error , i can ignore that ?
Mhm, yes.

AJonesy
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Re: HELLDIVERS 2

Post by AJonesy »

Anyone have a max resource script I can grab? I see the one on page 23, but that one doesn't work. Says line 19 can't be injected. When ignore the error and try to use in game, CE just goes into not responding mode then crashes.

When I hover over script, it says it's not injectable.

Error Message: "Not all code is injectable. (Error in line 19 (mov rax,[game.dll+1677218]) : This instruction can't be compiled)"

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jonaaa
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Re: HELLDIVERS 2

Post by jonaaa »

AJonesy wrote:
Thu Feb 29, 2024 4:47 pm
Anyone have a max resource script I can grab? I see the one on page 23, but that one doesn't work. Says line 19 can't be injected. When ignore the error and try to use in game, CE just goes into not responding mode then crashes.

When I hover over script, it says it's not injectable.

Error Message: "Not all code is injectable. (Error in line 19 (mov rax,[game.dll+1677218]) : This instruction can't be compiled)"
What are you even doing, have you at least check the table Gir's uploaded? Get his table then simply edit the values inside the script, it works just fine, damn guys what's so complicated about it?

AJonesy
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Re: HELLDIVERS 2

Post by AJonesy »

jonaaa wrote:
Thu Feb 29, 2024 5:07 pm
AJonesy wrote:
Thu Feb 29, 2024 4:47 pm
Anyone have a max resource script I can grab? I see the one on page 23, but that one doesn't work. Says line 19 can't be injected. When ignore the error and try to use in game, CE just goes into not responding mode then crashes.

When I hover over script, it says it's not injectable.

Error Message: "Not all code is injectable. (Error in line 19 (mov rax,[game.dll+1677218]) : This instruction can't be compiled)"
What are you even doing, have you at least check the table Gir's uploaded? Get his table then simply edit the values inside the script, it works just fine, damn guys what's so complicated about it?
I do have their table. I'm not a pro at reading scripts, but it seems his only script in there for resources is to add 5 of the green sample, and nothing for the other 2. Sure I can edit green to 500, but I have no idea how to change it to include the other 2 items.

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Kekner
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Re: HELLDIVERS 2

Post by Kekner »

CheatersLosers wrote:
Thu Feb 29, 2024 2:57 pm
Wow 29 pages of posts about being an unskilled sissy in a pve video game. Proud of you losers. Losing $40 over being shit even at games is the only thing you deserve in life.
You care about what we do why? Its PVE. You have unfortunately made it clear that instead of taking the tv remote apart to find out how it works like a lot of us did as a kid, you sat there and mindlessly pressed the buttons without a care in the world.

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jonaaa
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Re: HELLDIVERS 2

Post by jonaaa »

AJonesy wrote:
Thu Feb 29, 2024 5:10 pm
jonaaa wrote:
Thu Feb 29, 2024 5:07 pm
AJonesy wrote:
Thu Feb 29, 2024 4:47 pm
Anyone have a max resource script I can grab? I see the one on page 23, but that one doesn't work. Says line 19 can't be injected. When ignore the error and try to use in game, CE just goes into not responding mode then crashes.

When I hover over script, it says it's not injectable.

Error Message: "Not all code is injectable. (Error in line 19 (mov rax,[game.dll+1677218]) : This instruction can't be compiled)"
What are you even doing, have you at least check the table Gir's uploaded? Get his table then simply edit the values inside the script, it works just fine, damn guys what's so complicated about it?
I do have their table. I'm not a pro at reading scripts, but it seems his only script in there for resources is to add 5 of the green sample, and nothing for the other 2. Sure I can edit green to 500, but I have no idea how to change it to include the other 2 items.
Alright, here's the script properly modified for you guys, i don't take any credit for it.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26</ID>
      <Description>"Max Resources"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : helldivers2.exe
  Version:
  Date   : 2024-02-27
  Author : admin

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(samples,game.dll,4C 8B 15 ? ? ? ? 45 8B F0 0F 84 ? ? ? ? 45 8B 8A) // should be unique
alloc(newmem,$1000)

label(return)
label(resource_ptr)

(DWORD)[samples+03]+samples+07:
resource_ptr:

newmem:
 push rax
 mov rax,[resource_ptr]
 mov [rax+17EC],#500
 mov [rax+17F0],#250
 mov [rax+17F4],#100
 mov r10,rax
 pop rax
jmp return

samples:
  jmp newmem
  nop 2
return:
registersymbol(samples)

[DISABLE]

samples:
  mov r10,[resource_ptr]

unregistersymbol(samples)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: game.dll+5286BD

game.dll+52869D: CC                    - int 3
game.dll+52869E: CC                    - int 3
game.dll+52869F: CC                    - int 3
game.dll+5286A0: 45 85 C9              - test r9d,r9d
game.dll+5286A3: 0F 84 EA 00 00 00     - je game.dll+528793
game.dll+5286A9: 48 89 6C 24 20        - mov [rsp+20],rbp
game.dll+5286AE: 41 56                 - push r14
game.dll+5286B0: 48 83 EC 20           - sub rsp,20
game.dll+5286B4: 3B 15 92 0E 1E 01     - cmp edx,[game.dll+170954C]
game.dll+5286BA: 41 8B E9              - mov ebp,r9d
// ---------- INJECTING HERE ----------
game.dll+5286BD: 4C 8B 15 54 EB 14 01  - mov r10,[game.dll+1677218]
// ---------- DONE INJECTING  ----------
game.dll+5286C4: 45 8B F0              - mov r14d,r8d
game.dll+5286C7: 0F 84 7D 00 00 00     - je game.dll+52874A
game.dll+5286CD: 45 8B 8A 18 08 00 00  - mov r9d,[r10+00000818]
game.dll+5286D4: 45 33 C0              - xor r8d,r8d
game.dll+5286D7: 45 8B 9A 20 08 00 00  - mov r11d,[r10+00000820]
game.dll+5286DE: 48 89 5C 24 30        - mov [rsp+30],rbx
game.dll+5286E3: 48 89 74 24 38        - mov [rsp+38],rsi
game.dll+5286E8: 44 0F AF DA           - imul r11d,edx
game.dll+5286EC: 41 8D 71 FF           - lea esi,[r9-01]
game.dll+5286F0: 48 89 7C 24 40        - mov [rsp+40],rdi
}

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
It works just fine.
Spoiler
Image
Image
Image

drnub
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Re: HELLDIVERS 2

Post by drnub »

huddy990 wrote:
Thu Feb 29, 2024 3:37 pm
bigDeckLebowskii wrote:
Tue Feb 27, 2024 11:19 pm
Ok I think its possible to play a short mission like kill all 150 automaton, solo, activate samples cheat and extact b4 it kicks u, was able to finish mission in 3:40 on hard

Edit:
To get the samples script to work:load CE> load tables > launch hl2.exe > open process, then in game select a mission and right before going into hellpods, load samples script, then close CE. Can run for hours just fine. the later u load samples script the more likely that u will get kick at 10min (API error 1002), but u can NOT load the samples script right when u start the game. u do have to pick up at least 1 samples though, but it will be 500/249/99
For some reason, I'm only getting 30/15/10 when I use the samples, which is better than nothing, but still more of a grind than I'd like. How do I get the max samples? I've tried both sample scripts at the same time, and individually.
Where is the sample script, tried looking over the pages in this thread and couldn't find it, is it the "add 5 resources" from the first page?

Unless it's this?
zezo3600 wrote:
Tue Feb 27, 2024 11:33 am
when the anticheat is delayed start CH and pick helldivers 2 as the process

1)in CE Memory scan Options use this:
Start:0001D0000C34 or 0001D0000000
Stop:0001DFFFFFFF

2)get a sample then drop it, in CE look for amount dropped(normal sample) example: 2
after looking for 2. pick it up and look for 0
repeat till you end up with one address that ends with C34(normal sample)
then don't pick it up

3) add the address to the table blow and copy and paste the address till you have 3 copies = max 500
edit one address and make it end with C38(rare sample) = max 250
edit one address and make it end with C3C(super sample) = max 100
after editing the amount you want just pick it up. and close CE so it doesn't crash your game that if it didn't crash before that.

enjoy.
ZED

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Kekner
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Re: HELLDIVERS 2

Post by Kekner »

gir489 wrote:
Thu Feb 29, 2024 4:05 pm
People keep asking if they can buy my debugger or buy a session with me to get max samples or even just send me money for no reason. Don’t. If you want to waste your money, burn it. It’ll do better good there. I like to take a page from the piracy scene. I do this simply because I can. Fuck Arrowhead and fuck Sony. 🖕🏻
fuck that, can i buy your friendship? :D how does a cup of coffee sound :P

Jokes aside it would actually be fun to run a squad with a few people in here, maybe we could throw a discord server up for a few games? No begging bullshit as a server rule lol

AJonesy
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Re: HELLDIVERS 2

Post by AJonesy »

jonaaa wrote:
Thu Feb 29, 2024 5:28 pm
AJonesy wrote:
Thu Feb 29, 2024 5:10 pm
jonaaa wrote:
Thu Feb 29, 2024 5:07 pm


What are you even doing, have you at least check the table Gir's uploaded? Get his table then simply edit the values inside the script, it works just fine, damn guys what's so complicated about it?
I do have their table. I'm not a pro at reading scripts, but it seems his only script in there for resources is to add 5 of the green sample, and nothing for the other 2. Sure I can edit green to 500, but I have no idea how to change it to include the other 2 items.
Alright, here's the script properly modified for you guys, i don't take any credit for it.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26</ID>
      <Description>"Max Resources"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : helldivers2.exe
  Version:
  Date   : 2024-02-27
  Author : admin

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(samples,game.dll,4C 8B 15 ? ? ? ? 45 8B F0 0F 84 ? ? ? ? 45 8B 8A) // should be unique
alloc(newmem,$1000)

label(return)
label(resource_ptr)

(DWORD)[samples+03]+samples+07:
resource_ptr:

newmem:
 push rax
 mov rax,[resource_ptr]
 mov [rax+17EC],#500
 mov [rax+17F0],#250
 mov [rax+17F4],#100
 mov r10,rax
 pop rax
jmp return

samples:
  jmp newmem
  nop 2
return:
registersymbol(samples)

[DISABLE]

samples:
  mov r10,[resource_ptr]

unregistersymbol(samples)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: game.dll+5286BD

game.dll+52869D: CC                    - int 3
game.dll+52869E: CC                    - int 3
game.dll+52869F: CC                    - int 3
game.dll+5286A0: 45 85 C9              - test r9d,r9d
game.dll+5286A3: 0F 84 EA 00 00 00     - je game.dll+528793
game.dll+5286A9: 48 89 6C 24 20        - mov [rsp+20],rbp
game.dll+5286AE: 41 56                 - push r14
game.dll+5286B0: 48 83 EC 20           - sub rsp,20
game.dll+5286B4: 3B 15 92 0E 1E 01     - cmp edx,[game.dll+170954C]
game.dll+5286BA: 41 8B E9              - mov ebp,r9d
// ---------- INJECTING HERE ----------
game.dll+5286BD: 4C 8B 15 54 EB 14 01  - mov r10,[game.dll+1677218]
// ---------- DONE INJECTING  ----------
game.dll+5286C4: 45 8B F0              - mov r14d,r8d
game.dll+5286C7: 0F 84 7D 00 00 00     - je game.dll+52874A
game.dll+5286CD: 45 8B 8A 18 08 00 00  - mov r9d,[r10+00000818]
game.dll+5286D4: 45 33 C0              - xor r8d,r8d
game.dll+5286D7: 45 8B 9A 20 08 00 00  - mov r11d,[r10+00000820]
game.dll+5286DE: 48 89 5C 24 30        - mov [rsp+30],rbx
game.dll+5286E3: 48 89 74 24 38        - mov [rsp+38],rsi
game.dll+5286E8: 44 0F AF DA           - imul r11d,edx
game.dll+5286EC: 41 8D 71 FF           - lea esi,[r9-01]
game.dll+5286F0: 48 89 7C 24 40        - mov [rsp+40],rdi
}

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
It works just fine.
Spoiler
Image
Image
Image
Sweet, thank you very much. Question regarding it, do I have to find each of those resources and pick them up? Or find 1 green for example and it does all 3?

EDIT: Sorry, says it can't be compiled cause of Line 1 and won't activate, not injectable.
Last edited by AJonesy on Thu Feb 29, 2024 6:05 pm, edited 1 time in total.

As5PowZed
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Re: HELLDIVERS 2

Post by As5PowZed »

So are these the only way attach CE to helldivers2.exe and run for hours to scan/modify mem
- kernel drivers + hooks perhaps?
- custom compiled UCE, custom DBVM driver (beyond the basics from Baseult's Undetected Cheat Engine + Driver)
- EfiGuard? probably doesnt work
- someone mentioned DMA hwardware cheats, but those are only for reading memory right? can u actually edit memory with DMA

Yes I am able to activate cheat table using the delay GG trick, auto attach to process and hotkey. Just wondering how kernel anti cheats are defeated

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