z Baldur's Gate 3

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Ang3lic
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Re: z Baldur's Gate 3

Post by Ang3lic »

ll62518475 wrote:
Fri Aug 11, 2023 8:40 pm
lol.
for ?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

ll62518475
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Re: z Baldur's Gate 3

Post by ll62518475 »

Ang3lic wrote:
Fri Aug 11, 2023 8:51 pm
ll62518475 wrote:
Fri Aug 11, 2023 8:40 pm
lol.
for ?
no reason. Just messed up my comment, but dont see how to delete it, so i just loled.

Zanzer
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Re: z Baldur's Gate 3

Post by Zanzer »

ll62518475 wrote:
Fri Aug 11, 2023 8:25 pm
Zanzer wrote:
Fri Aug 11, 2023 8:01 pm
You probably need to spawn the item individually, through their single UUID.
Not the treasure IDs used from the "Gear Set" scripts.
I will try that. I also have 2 versions of the table, and it seems the one with twitch and underwear spawns also refuses to spawn the +2 crossbow, while the other one (older one?) spawns it ok. Odd.
Sounds to me like the items are spawning just fine. They just happen to be in your inventory now, not on the floor.

patan44
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Re: z Baldur's Gate 3

Post by patan44 »

PapaPetro wrote:
Fri Aug 11, 2023 4:44 pm
Sakuryu45 wrote:
Fri Aug 11, 2023 4:27 pm
I'm not sure how to input the current flags command into the table. I don't usually use cheat engine for direct console input.
I think Zanzer is still working on polishing it up, but

Go to:
Console Commands>Register Commands>Testing Stuff>Miscellaneous>SetFlag

Click/open <script> and copy/paste the uuid of the desired Flag from the table on the 1st page.
Just replace the current
local uuid = "f5989c01-2600-4b16-9f29-c1fc7ee6bb9c" --Debug_AddMinthara
with
local uuid = "YOUR FLAG UUID HERE"

Then run the SetFlag script.

Otherwise seems to be working fine.
[Link]
How do you "run" the SetFlag script? i changed the local uuid like you said but nothing happened kinda new to cheat engine.

Edit: Nvm i figured it out i was doing wrong, seems to be working now
Last edited by patan44 on Fri Aug 11, 2023 9:33 pm, edited 1 time in total.

Zanzer
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Re: z Baldur's Gate 3

Post by Zanzer »

AlexLucas92 wrote:
Fri Aug 11, 2023 8:14 pm
would u have by any chance id for spells :
Magic Jar
Planar Ally
True Seeing
Wall of Ice
Wall of Thorns
Commune
Commune with Nature
Contact Other Plane
Conjure Volley
Passwall
Wall of Force
DIVINATION
GUARDIAN OF FAITH

please :P
The Spell IDs are listed on the front page.

fleischbag
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Re: z Baldur's Gate 3

Post by fleischbag »

Does anyone know if there is a way to add specific armor perks to your character as feats or to swap around the perks to another piece or would that require actually modding the armor?

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Ang3lic
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Re: z Baldur's Gate 3

Post by Ang3lic »

Ang3lic wrote:
Fri Aug 11, 2023 8:33 pm
Zanzer wrote:
Fri Aug 11, 2023 8:20 pm

I used latest feature I get the UUID of item I dropped. but just UUID in item spawner is not giving .
maybe because it is Camping item CONS_Drink_Beer_Pitcher_A_7576672a-542f-0ee1-68da-2cc99443ef50

just using UUID in "..." didn't spawn it. i am happy it didnt crash though :lol:

DID some testing
from UUID weapon list
the MAG selune blessing SPEAR id is 2eeabe97-8f29-4f4f-827e-6cfcd8fd1779
but
your UUID finder is MAKING a new UUID
MAG_SHA_SeluneBlessing_Spear_0f5877ef-d52f-c199-959c-eb7a69c9dbca

please see the Image.
not populating. tried 2 sites.
prnt.sc/X6NpjBPgGqQT
imgur.com/a/3e2hky0
Last edited by Ang3lic on Fri Aug 11, 2023 9:40 pm, edited 2 times in total.

DevilBlack
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Re: z Baldur's Gate 3

Post by DevilBlack »

bloodaxis wrote:
Thu Aug 10, 2023 4:10 pm
zzladeii wrote:
Thu Aug 10, 2023 4:04 pm
Pepsik wrote:
Thu Aug 10, 2023 3:41 pm


Shame, stupid missing orpheus book part two will haunt my quest log...
thats what i trying to spawn too. went back to way older save and got the items and want to figure out its ID to spawn in mar farther save.
Someone already posted the uuids for those books some pages back.
Alternatively download the item list from viewtopic.php?p=306939#p306939 and search through it for the books.
None of them work and I couldn't find it myself :(

Sakuryu45
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Re: z Baldur's Gate 3

Post by Sakuryu45 »

Zanzer wrote:
Fri Aug 11, 2023 9:18 pm
AlexLucas92 wrote:
Fri Aug 11, 2023 8:14 pm
would u have by any chance id for spells :
Magic Jar
Planar Ally
True Seeing
Wall of Ice
Wall of Thorns
Commune
Commune with Nature
Contact Other Plane
Conjure Volley
Passwall
Wall of Force
DIVINATION
GUARDIAN OF FAITH

please :P
The Spell IDs are listed on the front page.
I had a wild idea. If I used debug_addminthara then tried to clear the flags companions set like isplayer, isavatar or whatever. Would those clear properly or would it fail due to not having a new owner?

dakab24636
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Re: z Baldur's Gate 3

Post by dakab24636 »

new hot fix, update needed

Valen
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Re: z Baldur's Gate 3

Post by Valen »

Anyone found the IDs for any of the monk spells? Mainly the Way of the Four Elements... <3

darkdog920
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Re: z Baldur's Gate 3

Post by darkdog920 »

PowerSimp wrote:
Fri Aug 11, 2023 5:21 pm
PowerSimp wrote:
Fri Aug 11, 2023 4:47 pm
Zanzer wrote:
Fri Aug 11, 2023 4:08 pm
Added Last Item Dropped UUID so you all can discover the UUID of items you've already found.

Also, inside Testing Stuff > Miscellaneous, I have added sample scripts for SetFlag, GetFlag, and ClearFlag.

All the flags in the game can be found on the main post.
This is huge, thank you so much!
I am trying to restart my relationship with Lae'Zel after breaking it off with her. I am at the camp celebration and she always responds with how unfortunate it is for me to have broken things off.

I did try to GetFlag as many flags from the main post that may be related to this, and clear them if they have value 1, but I was wondering if you can maybe explain (if possible), how we can get all the active flags on a particular character using GetFlag or the command you previously posted here?
Zanzer wrote:
Fri Aug 11, 2023 2:06 pm

By the way, you can also use this console command to see which flags your save has triggered.

Code: Select all

GetFlag(Flag, Object): FlagState
print("Response: "..readInteger(cmdArgs + 0x28))
I figured this out. I just browsed through all the pastebins for flags containing Lae'Zel that might relate to romance. I then checked them to see if they are 0 (inactive) or 1 (active), and stumbled upon this:

Code: Select all

"86eaa84a-350b-401b-8b43-b53eeb534579", --ORI_State_DatingLaezel 
Apparently, even though I am not "dating" Shadowheart per say, her DatingShadowheart flag is set to 1, meaning that the romance is still possible. However, the Lae'Zel flag above was not (since I rejected her). I quickly changed this with SetFlag and then talked to her, and she no longer said how unfortunate it is for me to break up with her, and instead told me to not "wipe off the scent".

I went to bed during the celebration, post Emerald Glove questline, and boom, I can now screw Lae'Zel's brains out and start the relationship again.
I am very grateful for the method you provided, I have restarted romance Lae'Zel,I don't know if you would like to explain how you got the flag list of your own save?
I want to try to revive Minthara and make her become a follower by using setflag,Using "AddMinthara" just seems to get me a non-talkable character,so I want to check what flags are different between my current save and my backup save before I killed Minthara, and try to fix them. but I don't using CE often, so I don't know where and how can I use that console command, can you please explain, English is not my first language,so please forgive me if I have expressed something inaccurately
Last edited by darkdog920 on Fri Aug 11, 2023 10:40 pm, edited 2 times in total.

BourbieSpeedrun
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Re: z Baldur's Gate 3

Post by BourbieSpeedrun »

Does someone has UUID for The Emperor or Ketheric?

toryu77
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Re: z Baldur's Gate 3

Post by toryu77 »

nhoxsahaki wrote:
Fri Aug 11, 2023 4:48 pm
PapaPetro wrote:
Fri Aug 11, 2023 4:26 pm
nhoxsahaki wrote:
Fri Aug 11, 2023 3:51 pm


Do the search inside spell_*****.txt

They contain a lot LIKE SHIT TON of spells but it under name like

Shout_MOO_MAG_Ketheric_HowlOfTheDead

Shout_DarkUrge_Slayer (Turn you into a monster)
Shout_LOW_Raphael_SoulSiphon

Something like this I added a bunch majority work some dont
You're gonna find a lot of these and some are pretty damn cool.
Would definitely recommend:
Projectile_ObliterationOrb_Netherbrain_Explosion
Shout_CallOfTheDamned_Apostle
Target_TAD_BlackHole

Like I said, it's gonna take a long time to go through them and see what they all do.
A bunch of them are scattered throughout the .pak files so who knows what treasures are out there?
I just went through Target, SHout and Projectile

tested out like 100 spells got like 10 20 good one the rest is kinda bad, can't find lvl 8 9 tho
I dont know where to find those spell, i search for hours :(, can you help me ?

garrobbk
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Re: z Baldur's Gate 3

Post by garrobbk »

garrobbk wrote:
Fri Aug 11, 2023 8:07 pm
Has Anyone found a flag or anything related to Divine intervention?
I'm just guessing since it's single use their is some flag that trips to prevent it being given again.

The game has the tag DIVINE_INTERVENTION_USED but that doesn't seem related or atleast removing it doesn't give me the ability to add divine intervention again.

What started as a minor curioisity yesterday has really got under my skin.
Ok actually just figured out what i was doing wrong.
it is clearing the DIVINE_INTERVENTION_USED tag and then adding the DIVINE_INTERVENTION tag back again, but also adding it as a spell rather than just a passive which i was doing.

I didn't even care that much about using it in my game, the mystery of why i wasn't getting it working got me annoyed yesterday.

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