z Baldur's Gate 3

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a2yorha
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Re: z Baldur's Gate 3

Post by a2yorha »

is there a way to lower approval by like, 50%?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

shibuya428
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Re: z Baldur's Gate 3

Post by shibuya428 »

shibuya428 wrote:
Mon Aug 07, 2023 12:56 pm
bentran1995 wrote:
Mon Aug 07, 2023 10:23 am
shibuya428 wrote:
Mon Aug 07, 2023 9:32 am
I only need the slayer form of dark urge. Anyone Know How To Add it?
I also want this <3 Please let me know if you find out. I will try to do some research myself for this
found a shoutspell
Shout_DarkUrge_Slayer
try add a spell
succeed


[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "Shout_DarkUrge_Slayer"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("AddSpell")
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}
[DISABLE]

shibuya428
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Re: z Baldur's Gate 3

Post by shibuya428 »

Image
Image
Image
code:Shout_DarkUrge_Slayer

Pupsic-3D
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Re: z Baldur's Gate 3

Post by Pupsic-3D »

shibuya428 wrote:
Mon Aug 07, 2023 1:08 pm
shibuya428 wrote:
Mon Aug 07, 2023 12:56 pm
bentran1995 wrote:
Mon Aug 07, 2023 10:23 am


I also want this <3 Please let me know if you find out. I will try to do some research myself for this
found a shoutspell
Shout_DarkUrge_Slayer
try add a spell
succeed


[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "Shout_DarkUrge_Slayer"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("AddSpell")
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}
[DISABLE]


Tell me where I can paste it, if there is a ready-made table where I can just copy the spell id?

shibuya428
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Re: z Baldur's Gate 3

Post by shibuya428 »

Public\SharedDev\Stats\Generated\Data\Spell_Shout.txt
[391] new entry "Shout_DarkUrge_Slayer"

new entry "Shout_DarkUrge_Slayer"
type "SpellData"
data "SpellType" "Shout"
using "Shout_WildShape"
data "ContainerSpells" ""
data "Cooldown" "OncePerRest"
data "SpellProperties" "IF(not CharacterLevelGreaterThan(9)):ApplyStatus(SLAYER_PLAYER,100,-1); IF(CharacterLevelGreaterThan(8)):ApplyStatus(SLAYER_PLAYER_10,100,-1)"
data "Icon" "Action_DarkUrge"
data "DisplayName" "h7ee059fega56bg48d4g99abg0a1ee50238d1;2"
data "Description" "hdd8b157fgb469g4004g8fd3gac6677d4c088;4"
data "DescriptionParams" "RegainHitPoints(98);"
data "PrepareSound" "CrSpell_Prepare_Slayer_BloodBath"
data "PrepareLoopSound" "CrSpell_Loop_Slayer_BloodBath"
data "CastSound" "Action_Cast_Gen_DarkUrge"
data "TargetSound" "Action_Impact_Gen_DarkUrge"
data "UseCosts" "BonusActionPoint:1"
data "SpellAnimation" "3e235dc6-2b15-4edd-863f-18efb96dbb92,,;,,;7658db84-6394-44ce-a6be-ef1e158f6033,,;721abca5-2d52-4317-82a3-2a2e970a7a16,,;13c4407f-4ffb-4e6a-8a1a-57234fba51dc,,;,,;17aba8de-ced8-4456-90ce-751b99c7866b,,;,,;,,"
data "SpellFlags" "HasSomaticComponent;UnavailableInDialogs"
data "PrepareEffect" "cdbd7d10-08de-4e0f-8d00-08dd7ec82c45"
data "CastEffect" "9e921865-a2ab-44f0-98ff-a649b507737f"
Last edited by shibuya428 on Mon Aug 07, 2023 1:29 pm, edited 1 time in total.

shibuya428
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Re: z Baldur's Gate 3

Post by shibuya428 »

Pupsic-3D wrote:
Mon Aug 07, 2023 1:20 pm
shibuya428 wrote:
Mon Aug 07, 2023 1:08 pm
shibuya428 wrote:
Mon Aug 07, 2023 12:56 pm

found a shoutspell
Shout_DarkUrge_Slayer
try add a spell
succeed


[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "Shout_DarkUrge_Slayer"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("AddSpell")
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}
[DISABLE]


Tell me where I can paste it, if there is a ready-made table where I can just copy the spell id?
I download the table in this post

Pupsic-3D
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Re: z Baldur's Gate 3

Post by Pupsic-3D »

shibuya428 wrote:
Mon Aug 07, 2023 1:24 pm
Pupsic-3D wrote:
Mon Aug 07, 2023 1:20 pm
shibuya428 wrote:
Mon Aug 07, 2023 1:08 pm


succeed


[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "Shout_DarkUrge_Slayer"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("AddSpell")
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}
[DISABLE]


Tell me where I can paste it, if there is a ready-made table where I can just copy the spell id?
I download the table in this post


And which section did you choose, can I take a screenshot?

TonyStank
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Re: z Baldur's Gate 3

Post by TonyStank »

Has anyone found a way to change appearance or race? Or just individual elements like hairstyles and whatnot.
(apologies if it's already been answered. Search function is being wonky)

shibuya428
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Re: z Baldur's Gate 3

Post by shibuya428 »

Pupsic-3D wrote:
Mon Aug 07, 2023 1:26 pm
shibuya428 wrote:
Mon Aug 07, 2023 1:24 pm
Pupsic-3D wrote:
Mon Aug 07, 2023 1:20 pm




Tell me where I can paste it, if there is a ready-made table where I can just copy the spell id?
I download the table in this post


And which section did you choose, can I take a screenshot?
console commands——register commands——permenant cheats——add spell

Zanzer
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Re: z Baldur's Gate 3

Post by Zanzer »

Finnik wrote:
Mon Aug 07, 2023 11:47 am
Maybe this is wrong place to ask, but does anyone know how to unlock achievement completion with installed mods?
Feel free to go looking into console commands:
UnlockAchievement(AchievementID, Character)
ProgressAchievement(AchievementID, Character, Progress)
SetAchievementProgressForPlayer(AchievementID, Character, Progress)
SetAchievementProgress(AchievementID, Value)

Pupsic-3D
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Re: z Baldur's Gate 3

Post by Pupsic-3D »

shibuya428 wrote:
Mon Aug 07, 2023 1:40 pm
Pupsic-3D wrote:
Mon Aug 07, 2023 1:26 pm
shibuya428 wrote:
Mon Aug 07, 2023 1:24 pm


I download the table in this post


And which section did you choose, can I take a screenshot?
console commands——register commands——permenant cheats——add spell
Thank you, I'll try, I just need to go into the scripts and change the id right?

Sabatino69
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Re: z Baldur's Gate 3

Post by Sabatino69 »

Hi guys,

There is a way to add more memory slots for the book of the mage ?

i mean with the cheat.

DarthYoda
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What is cheating?
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Re: z Baldur's Gate 3

Post by DarthYoda »

Have the Item spawner been taken out of the table? I can't seem to find it.

LoLzM
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Re: z Baldur's Gate 3

Post by LoLzM »

Is there any way of completely resetting a character?
Or just removing feats and passives and spells I don't like?

I didn't know you can just add the feats, spells, and passives individually.

Redlier
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Re: z Baldur's Gate 3

Post by Redlier »

Anyone know mythril ore uuid? pls

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