z Baldur's Gate 3

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Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

PapaPetro wrote:
Sun Aug 06, 2023 8:22 pm
Have fun
💪😎👍
My char died after one step. Perfect

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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jonaaa
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Re: z Baldur's Gate 3

Post by jonaaa »

Verlock wrote:
Sun Aug 06, 2023 9:00 pm
PapaPetro wrote:
Sun Aug 06, 2023 8:22 pm
Have fun
💪😎👍
My char died after one step. Perfect
Instead of ticking all those boxes, read/search the passive names first.

Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

jonaaa wrote:
Sun Aug 06, 2023 9:06 pm
Instead of ticking all those boxes, read/search the passive names first.
Where is fun in that?

Extricated
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Re: z Baldur's Gate 3

Post by Extricated »

Csimbi wrote:
Sun Aug 06, 2023 8:47 pm
Extricated wrote:
Sun Aug 06, 2023 8:45 pm
Ah that makes sense, woops! I'll give it a try when I'm home.

Just to check, does the search "Twitch" work or does it *have* to be "DLC_Twitch"?
You mean these?

DLC_Gustav_Twitch_Reward
Item_DLC_TWITCH_Camp_Body
Item_DLC_TWITCH_Camp_Shoes
Item_DLC_TWITCH_Underwear_A
Item_DLC_TWITCH_Underwear_B
Sorry, what I mean is - if I use the MultiTool to look for the Twitch items, do I have to search for "DLC_Twitch", or would just searching for "Twitch" make them show?

efj3qef
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Re: z Baldur's Gate 3

Post by efj3qef »

Which pak file am I supposed to be extracting to find UUID's for non-generic items such as location specific or quest items?

I'm new to using Cheat Engine in this way, but I have the tools setup. However, looking through this thread everyone just refers to the files to extract as "the data files" which isn't clear to me. I've tried extracting several of the pak files (Gustav, Game, Shared) but none of them contain the ID I'm looking for (Icy Helve) as far as I can tell. I've probably just missed it.

I'm willing to find it myself, I just need someone to tell me the specific file I should be extracting and looking inside.

Tiffany
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Re: z Baldur's Gate 3

Post by Tiffany »

For the people asking for codes for the twitch drops... the twitch drops are still going on. Just go to twitch, browse by category and click Baldur's Gate 3 and open someone with drops enabled. Set it to like 160p, mute the tab, and leave it open for 2 hours. Super easy. If you have the BetterTTV add-on you can even have it auto-claim the drop for you as well.

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PapaPetro
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Re: z Baldur's Gate 3

Post by PapaPetro »

Verlock wrote:
Sun Aug 06, 2023 9:00 pm
PapaPetro wrote:
Sun Aug 06, 2023 8:22 pm
Have fun
💪😎👍
My char died after one step. Perfect
The first step to fun!

debnet
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Re: z Baldur's Gate 3

Post by debnet »

Is there a way to be rested according to Illithid powers? Maybe is it related to this tag `TADPOLE_POWERS_BLOCKED`?

EvenLess
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Re: z Baldur's Gate 3

Post by EvenLess »

bg3scp1 wrote:
Sun Aug 06, 2023 7:42 pm
Could anyone please provide the UUID of "Potion of Angelic Slumber"? I browsed through the UUIDs posted in this topic, but I was not able to find it.
4d801c1a-691e-47c8-88e7-78367b4e2c8e

EvenLess
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Re: z Baldur's Gate 3

Post by EvenLess »

efj3qef wrote:
Sun Aug 06, 2023 8:14 pm
Anyone know what the UUID for Icy Helve is or where I might find it?

I extracted the files myself but I can't seem to locate the string for it. Cheers.
44bb4707-398c-4a38-9959-eb3052ebabc2

Extract the english localization and convert it to xml using the ConvertApp.exe. Search for the in-game name in english.xml file to find the DisplayName handle. Then copy that handle and do a search using the multitool. Remember to index files first. Can take a while.
You will usually find the correct ID from the RootTemplates file, as it's the filename you found using this approach.

EvenLess
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Re: z Baldur's Gate 3

Post by EvenLess »

Extricated wrote:
Sun Aug 06, 2023 9:16 pm
Csimbi wrote:
Sun Aug 06, 2023 8:47 pm
Extricated wrote:
Sun Aug 06, 2023 8:45 pm
Ah that makes sense, woops! I'll give it a try when I'm home.

Just to check, does the search "Twitch" work or does it *have* to be "DLC_Twitch"?
You mean these?

DLC_Gustav_Twitch_Reward
Item_DLC_TWITCH_Camp_Body
Item_DLC_TWITCH_Camp_Shoes
Item_DLC_TWITCH_Underwear_A
Item_DLC_TWITCH_Underwear_B
Sorry, what I mean is - if I use the MultiTool to look for the Twitch items, do I have to search for "DLC_Twitch", or would just searching for "Twitch" make them show?
Yea, you can just search for "twitch". I actually did that first, then narrowed the search to exclude the results I didn't want to see.

Revhard
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Re: z Baldur's Gate 3

Post by Revhard »

PapaPetro wrote:
Sun Aug 06, 2023 8:22 pm
PapaPetro wrote:
Sun Aug 06, 2023 6:04 pm
PapaPetro wrote:
Sun Aug 06, 2023 1:44 pm
I've attached .txt files for the item Object UUIDs and Feats in case anyone needs them for reference.
I'm sure you've guys have figured it out by now but just copy/paste the UUIDs of item you want into the script:

Same goes for Feats scripts but with the feat string name values instead of the the UUIDs:

(though it's a little trickier since some Feats have extra features you have to account for so pay attention to the feat PassivesAdded & Selector attributes and how the various scripts address those in assembly)

Update:
Added Weapons.txt and Armor.txt
Progressions.lsx has all the class features/feats if anyone is interested.
(You can build your own custom classes using this one)

Update: added Passives.txt (shared/public/shared/stats/generated/data)
Seems to have every passive/feat/ability in there.
I made an updated .ct table with all the passives/feats/features I think are are in the game.
They are all listed in Console Commands>Register Commands>Passive/Feat Cheats

Image

Image

Have fun
💪😎👍
What to we need to change to increase ability boost higher then 1?

shuiko
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Re: z Baldur's Gate 3

Post by shuiko »

ReduceCriticalAttackThreshold(5)

is this minus from say your roll? Or does it make it so if you roll 5 or higher its a crit?

Babbymode
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Re: z Baldur's Gate 3

Post by Babbymode »

Another fun misadventure:
I increased the ability score cap from 30 to 50 via editing two values in a simple data file mod:

"AbilitySoftCap","60" (Was 40)
"AbilityMaxValue","50" (Was 30)

Put this file in the game's installation folder: Baldurs Gate 3\Data\Public\Shared\Stats\Generated\Data

I would make a pak file for this for ez mod manager installation but I'm lazy and not focused on this atm

Not sure if someone else already did this but I figured doing something like this would be a game changer for some who want to uncap/increase the score limits. Just simply set the two values I mentioned in the file to whatever you need them to be and you should be good to go!
Attachments
data.txt
(12.17 KiB) Downloaded 244 times
Last edited by Babbymode on Sun Aug 06, 2023 10:18 pm, edited 2 times in total.

Babbymode
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Re: z Baldur's Gate 3

Post by Babbymode »

shuiko wrote:
Sun Aug 06, 2023 10:13 pm
ReduceCriticalAttackThreshold(5)

is this minus from say your roll? Or does it make it so if you roll 5 or higher its a crit?
This effects critical hits, but not like that, it subtracts the base value needed to count as one (20). So 5 would be 20-5 (15). So a 15 or higher will crit.

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