Hogwarts Legacy [Engine:Unreal 4.27.2]

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lincsyboi
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by lincsyboi »

Anyone figured out unlimited broom boost? I've found some trainers etc that mention it, but they're locked behind paywalls :/

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Ingvar
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by Ingvar »

lincsyboi wrote:
Sun Feb 12, 2023 6:38 pm
Anyone figured out unlimited broom boost? I've found some trainers etc that mention it, but they're locked behind paywalls :/
also: maybe a way to give ourselves that "special" boost you get when doing the races? also also: unlocking all the upgrades :P

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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by Namelessy »

I was trying to give myself a little bit of extra money using the SQL statement, and I got the "'aob_in_UObject_CallFunctionByNameWithArguments' not found." error message (steam, deluxe edition).

I had a little amateur look, and I wonder if the place to hit is this:

Code: Select all

HogwartsLegacy.exe+106652EE - 0F84 55FFFFFF         - je HogwartsLegacy.exe+10665249
HogwartsLegacy.exe+106652F4 - E9 79A81200           - jmp HogwartsLegacy.exe+1078FB72
HogwartsLegacy.exe+106652F9 - 00 00                 - add [rax],al
HogwartsLegacy.exe+106652FB - 00 F3                 - add bl,dh
HogwartsLegacy.exe+106652FD - AC                    - lodsb 
HogwartsLegacy.exe+106652FE - 97                    - xchg eax,edi
HogwartsLegacy.exe+106652FF - F6 BF 268404F1        - idiv byte ptr [rdi-0EFB7BDA]
HogwartsLegacy.exe+10665305 - 0FA2                  - cpuid 
HogwartsLegacy.exe+10665307 - C3                    - ret 
If it is there might be a difference between the versions (regular/deluxe), or I might be looking at completely the wrong place.

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jonaaa
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by jonaaa »

Namelessy wrote:
Sun Feb 12, 2023 8:50 pm
I was trying to give myself a little bit of extra money using the SQL statement, and I got the "'aob_in_UObject_CallFunctionByNameWithArguments' not found." error message (steam, deluxe edition).

I had a little amateur look, and I wonder if the place to hit is this:

Code: Select all

HogwartsLegacy.exe+106652EE - 0F84 55FFFFFF         - je HogwartsLegacy.exe+10665249
HogwartsLegacy.exe+106652F4 - E9 79A81200           - jmp HogwartsLegacy.exe+1078FB72
HogwartsLegacy.exe+106652F9 - 00 00                 - add [rax],al
HogwartsLegacy.exe+106652FB - 00 F3                 - add bl,dh
HogwartsLegacy.exe+106652FD - AC                    - lodsb 
HogwartsLegacy.exe+106652FE - 97                    - xchg eax,edi
HogwartsLegacy.exe+106652FF - F6 BF 268404F1        - idiv byte ptr [rdi-0EFB7BDA]
HogwartsLegacy.exe+10665305 - 0FA2                  - cpuid 
HogwartsLegacy.exe+10665307 - C3                    - ret 
If it is there might be a difference between the versions (regular/deluxe), or I might be looking at completely the wrong place.
There are no differences between the executables, i would agree if you were comparing EGS vs Steam.

You can basically 'convert' your standard edition to deluxe with one of those "DLC Unlockers" out there, it doesn't affect the .exe directly.

killerpoedel
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by killerpoedel »

MrXJKz wrote:
Sat Feb 11, 2023 8:15 pm
I was able to play a bit with the SQL and items system. First of all, this is my assumption and I'm dumb af.

Entry in GearItemsDynamic table
Image

Entry in InventoryDynamic table
Image

Result in game
Image

I don't know if GearVariation has really an importance but by modifying the save database we can get some overpowered/customized items
i would love to know the sql statment used here to update the gear

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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by SunBeam »

Namelessy wrote:
Sun Feb 12, 2023 8:50 pm
I got the "'aob_in_UObject_CallFunctionByNameWithArguments' not found." error message (steam, deluxe edition).
Please see: viewtopic.php?p=285803#p285803.

If still not working, then PM me your Discord ID and share your screen, so I can have a look at what's going on.

maliciousdelicious
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by maliciousdelicious »

Anyone know how to change cooldown for individual spells?

zipherus
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by zipherus »

Getting the 'aob_in_UObject_CallFunctionByNameWithArguments' not found error when clicking enable. Using steam, CE 7.4, have ticked the MEM_MAPPED option as well as every other solution I could find on this thread with no luck. Any help would be appreciated.

protagon_ish
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by protagon_ish »

Not sure if CE or Hex editors will be able to help me out, but Currently working on a mod to change the music in the Room of Requirement. Would anyone here be able to tell me if there's a straightforward way of identifying the location of that particular audio file? Currently drowning in thousands of ambiguously named .bnk and wem files that may or may not just be sfx and dialogue snips.

And if this isn't really the right community for that kind of mod help then my B and no worries.

SIG33
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by SIG33 »

zipherus wrote:
Sun Feb 12, 2023 11:42 pm
Getting the 'aob_in_UObject_CallFunctionByNameWithArguments' not found error when clicking enable. Using steam, CE 7.4, have ticked the MEM_MAPPED option as well as every other solution I could find on this thread with no luck. Any help would be appreciated.
Getting the exact same thing. Have read all the posts including the original and have done the above. Also using 7.4 with Steam.

mareany
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by mareany »

I was also getting that error 'aob_in_UObject_CallFunctionByNameWithArguments', but i copied that dxgi.dll in the folder and it solved it.

Have you tried that?

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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by CalibreThaGoat »

Yea everyone who got that error did not follow that step, just went over it with Sunbeam. Minus points to all of our houses lol

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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by SunBeam »

mareany wrote:
Mon Feb 13, 2023 2:14 am
I was also getting that error 'aob_in_UObject_CallFunctionByNameWithArguments', but i copied that dxgi.dll in the folder and it solved it.

Have you tried that?
Yeah, I looked at his screen. He didn't have the DLL, for one. Two, the table should've activated even without the DLL, so I fucked up somewhere. Three, WITHOUT THE DLL YOU CANNOT RUN CONSOLE COMMANDS. I was sure some of you will get just the table and stop reading the rest T_T...

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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by SunBeam »

mareany wrote:
Mon Feb 13, 2023 2:14 am
I was also getting that error 'aob_in_UObject_CallFunctionByNameWithArguments', but i copied that dxgi.dll in the folder and it solved it.

Have you tried that?
Yeah, I looked at his screen. He didn't have the DLL, for one. Two, the table should've activated even without the DLL, so I fucked up somewhere. Three, WITHOUT THE DLL YOU CANNOT RUN CONSOLE COMMANDS. I was sure some of you will get just the table and stop reading the rest T_T...
CalibreThaGoat wrote:
Mon Feb 13, 2023 2:26 am
Minus points to all of our houses lol
Exactly :D

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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by SunBeam »

LorgrenBenirus wrote:
Sat Feb 11, 2023 8:38 pm
Thanks for the link. Indeed, I tried that as soon as I saw it being mentioned, have that setting ticked but unfortunately I still seem to get this message.
Please check main post and get dxgi.dll extracted to your game folder, as per the instructions listed in the post. Additionally, see my response below.
Namelessy wrote:
Sun Feb 12, 2023 8:50 pm
I got the "'aob_in_UObject_CallFunctionByNameWithArguments' not
zipherus wrote:
Sun Feb 12, 2023 11:42 pm
Getting the 'aob_in_UObject_CallFunctionByNameWithArguments' not found error when clicking enable. Using steam, CE 7.4, have ticked the MEM_MAPPED option as well as every other solution I could find on this thread with no luck. Any help would be appreciated.
For now, till I post the new table update:

- right-click [ Enable ] > Change script
- go to line 279
- replace it with this:
local aob_in_UObject_CallFunctionByNameWithArguments = "0F84??????????????????000002000075??389D" -- when already hooked
- click OK
- save table, so you don't have to do it all the time

Don't forget the fact that, if you want to use the console, you will need dxgi.dll. The table alone isn't sufficient.

BR,
Sun

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