Hey check this please, maybe someone can help me...
I edited the ""passives.txt", like this:
new entry "Background_Acolyte"
type "PassiveData"
data "DisplayName" "Passive_Background_Acolyte_DisplayName"
data "Description" "Passive_Background_Acolyte_Description"
data "Boosts" "ProficiencyBonus(Skill,Insight);ProficiencyBonus(Skill,Religion);RollBonus(Attack, 100);RollBonus(SkillCheck, 100);RollBonus(RawAbility, 100);RollBonus(SavingThrow, 100);Reroll(Attack,1,true);Reroll(SkillCheck,1,true);Reroll(RawAbility,1,true);Reroll(SavingThrow,1,true)"
Now with the acolute background I have +100 to melee ranged and spell attack bonus, but I cant find what changes the SpellDC bonus (its not RollBonus(SpellDC, 100) or RollBonus(SpellCastingAbility, 100), I tried that).
Can someone help me find it? thx
有沒有更多的控制臺命令?例如增加法術傷害。
Are there more console commands? For example, increase spell damage.
I am very new here and to scripting/File coding itself, I am here to look for help in figuring out a code to add plus one to a item for Baldur gate 3. So far, my skill is coming along in bash script code as a new interest in coding and would like to find one for BG3 to add a plus one to an existing item in my inventory, either added to my character or dropped on the floor for it to be picked up.
I would appreciate any advice for instructions or pointers to materials to learn how to do this myself.
I have been adding a lot of Potions, Scrolls, Armors, Weapons, Monsters, Statues, and Misc items into the Item Spawner portion of the table. It is incomplete as it is very tedious to fill out. If anyone want to help flesh this out that would be much appreciated. I have also added the waypoints into the item spawner from the file another user made (I forgot where I got it, so if you know please speak up so I can give credit). It will allow you to get into the Duegar Camp beyond the forced ending. The area is very buggy so beware. Have fun spawning.
***Edit*** Some of the spawned creatures may crash the game, especially if you try and spawn too many things.
How does one do that, fill the table up I mean?
Do I need to open it in a writing utility like notepad++?
Last edited by DMDMDM on Sun Oct 17, 2021 8:21 am, edited 1 time in total.
I extracted the patch 6 files (v4.1.1.1301812).
This is everything from \Public\Gustav\Stats\Generated\Data.
As far as I know it should contain all of the UUIDs for armor, weapons, etc. It appears that the v4.1.1.1182678 bg3.ct still works for the most part. I haven't tried everything yet but I know that spawning items still works. Checking the Settings Pointer resulted in crashes for me. It's not the update everyone wants right now but perhaps it will be helpful for some. I've been trying to slowly learn more but assembly, coding, and the inner-workings of cheat engine is just beyond me.
I extracted the patch 6 files (v4.1.1.1301812).
This is everything from \Public\Gustav\Stats\Generated\Data.
As far as I know it should contain all of the UUIDs for armor, weapons, etc. It appears that the v4.1.1.1182678 bg3.ct still works for the most part. I haven't tried everything yet but I know that spawning items still works. Checking the Settings Pointer resulted in crashes for me. It's not the update everyone wants right now but perhaps it will be helpful for some. I've been trying to slowly learn more but assembly, coding, and the inner-workings of cheat engine is just beyond me.
Has anyone confirmed if the companion approval cheat works for them or not in patch 6? i could be doing it wrong though, the +100 ''attitude'' appears above each companions head when i do the cheat. but no change in approval? little confirmation would be much appreciated thanks.
a update would be nice. and NCO yes there is a code near one of the end pages here that changes the approval code. For a while i was actually getting disapproval i just tried the code change posted in this forum last night and it worked.