z Cyberpunk 2077

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Enigma1776
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Re: z Cyberpunk 2077

Post by Enigma1776 »

Zanzer wrote:
Mon Dec 14, 2020 6:10 pm
Restart your game. Turn on my cheats first.
Then go to the other table's creator and tell them that it's their table which is broken.
Or, learn how hacks work.
Hi there. I don't know if you saw my question, it kind of got buried. It's a few posts up. About bullet time cooldown.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

scumfuckadonis
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Re: z Cyberpunk 2077

Post by scumfuckadonis »

Hopefully someone figures out how to model/body swap here or on the nexus. There are alot of cool NPC body presets in the game(like the giant bodybuilders for example) that would be cool to use in place of the shitty default body preset for V. I also wonder if there is a set player scale function possible

imjustmaxie
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Re: z Cyberpunk 2077

Post by imjustmaxie »

I don't know if this would be useful or not, but this is for the No Hack Cooldown options I made for version 1.03 (Steam).
Might or might not work on future versions.

There's some sort of check here that I didn't fully understand, but if the value is always on 100, it would bug the cooldown as if it was completed and it would be stuck, hence the (float)99.

For Cheat Engine 7.2 and above.
Feel free to use and add it to your table.

Code: Select all

[ENABLE]
aobscanmodule(aob_ramCooldownTest,Cyberpunk2077.exe,f3 0f 10 91 ? ? ? ? 84 c0)
registersymbol(aob_ramCooldownTest)
alloc(newmem_ramCooldownTest,$100,aob_ramCooldownTest)
label(return_ramCooldownTest)

alloc(bkp_ramCooldownTest,8,aob_ramCooldownTest)
registersymbol(bkp_ramCooldownTest)

bkp_ramCooldownTest:
  readmem(aob_ramCooldownTest,8)

newmem_ramCooldownTest:
  pushf

  cmp [rcx+20],0
  je clearpop

  @@:
  push rax
  mov rax,[bkp_ramCooldownTest+4]
  cmp [rcx+rax],(float)99
  jge beforepop
  mov [rcx+rax],(float)99
  pop rax
  jmp clearpop

  beforepop:
  pop rax

  clearpop:
  popf
cave_ramCooldownTest:
  readmem(aob_ramCooldownTest,8)
  {
  movss xmm2,[rcx+00000190]
  }
  jmp return_ramCooldownTest

aob_ramCooldownTest:
  jmp newmem_ramCooldownTest
  nop 3
return_ramCooldownTest:

[DISABLE]
aob_ramCooldownTest:
  readmem(bkp_ramCooldownTest,8)

unregistersymbol(*)
dealloc(*)
Note:
Just checked, it affects on vending machines that it will output those trash by a lot and the cooldown will be stuck at HACKED.
Do refrain (stay away) from using it on vending machines unless you have a proper fix for that (probably by filtering out more but I don't know).
Last edited by imjustmaxie on Mon Dec 14, 2020 11:49 pm, edited 1 time in total.

hrsr
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Re: z Cyberpunk 2077

Post by hrsr »

this table is usefull, thanks ! however the game 1.04 ( steam ver ) crashes randomly shortly after loading it :

basicly i can run the game without crashing, but THE moment i load cheat a table ( this ) in cheat engine 7.2 and activate any option for example:

>Health Pointer : increase health to 230 from 200.....wonder about ...game crashes 20 seconds later
or
>Projectiles Per Attack : +1 or 2 or 4 or 5.. and ....look at walls...walk about the streets...game crashes 40 seconds later

if my character moves...sprints? if i ran into an wall.....shoot anything, dissasemble items/stuffs in inventory , after using any option from said table the game crashes .

ce 7.2 and i tried the veh debugger and/or the win debugger, does not matter game crashes if im using any option from the cheat table,
if no cheat tables are opened BUT ce attached to the game process, it runs for hours or untill i close it...very odd im very fustrated the heck is this shit...lol

advanced anti ce measures? i have not seen this behaviour in ANY game i played yet

Idleworm
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Re: z Cyberpunk 2077

Post by Idleworm »

Zanzer, thanks for your table!

Would it be possible for you to add a way to change Ability levels (Not XP itself)?

WAR10CK
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Re: z Cyberpunk 2077

Post by WAR10CK »

Davo SNK wrote:
Tue Dec 15, 2020 2:18 am
Zanzer, thanks for your table!

Would it be possible for you to add a way to change Ability levels (Not XP itself)?
You can do that via fearlessrevolution's trainer, if you want :D

SirReaper
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Re: z Cyberpunk 2077

Post by SirReaper »

Hello, I used it and it worked to swap out Intelligence 6 to 5 and Tec to 10 from 9. The thing is skill perks Breaching and Quickhacking stayed at level 6 and granting the passive bonuses from those levels, is there any way to revert that to 5 as well and remove their passives? If not it's a shame, guess I'll have to either play around as it is or wait to see if they let us edit our attributes later on.

Dynelf
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Re: z Cyberpunk 2077

Post by Dynelf »

Any chance to add something that will help you delete items from your inventory?

My game got glitched and I was able to make a bunch of Johnny Silverhand gear (I was trying to get four slots on the Samurai Jacket, and the tank top), and now I have a ton of useless ones that weigh me down. I can't drop, stash, or disassemble them.

Zanzer
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Re: z Cyberpunk 2077

Post by Zanzer »

Alright guys. I've updated the Player Progression pointers.
You can now set the levels of the various skill lines.
Also, added a script to reset all spent perks to zero.
THIS DOES NOT REFUND YOUR PERK POINTS.
AS ALWAYS, BACKUP YOUR SAVE GAME!

Idleworm
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Re: z Cyberpunk 2077

Post by Idleworm »

Zanzer wrote:
Tue Dec 15, 2020 4:10 am
Alright guys. I've updated the Player Progression pointers.
You can now set the levels of the various skill lines.
Also, added a script to reset all spent perks to zero.
THIS DOES NOT REFUND YOUR PERK POINTS.
AS ALWAYS, BACKUP YOUR SAVE GAME!
You're amazing, thank you!

Areios
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Re: z Cyberpunk 2077

Post by Areios »

Thank you Zanzer, you're a saint

Resolve
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Re: z Cyberpunk 2077

Post by Resolve »

Zanzer wrote:
Tue Dec 15, 2020 4:10 am
Alright guys. I've updated the Player Progression pointers.
You can now set the levels of the various skill lines.
Also, added a script to reset all spent perks to zero.
THIS DOES NOT REFUND YOUR PERK POINTS.
AS ALWAYS, BACKUP YOUR SAVE GAME!
Do you mind if I steal a few things from your table to add to mine if I give you credit? I have a lot of the same options, just went about doing them a different way and your way is by far better than my amateur work >.<

Ultor
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Re: z Cyberpunk 2077

Post by Ultor »

Hi, I'm trying to delete a weapon added using the console, out of ignorance I used a quest weapon preset, so it's impossible to destroy it, throw it away or sell it

I thought of using the inventory editor, but the weapon is not referenced.

It is the Dying Night (Items.Preset_Q001_Lexington).

If someone have an idea :)

ohc
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Re: z Cyberpunk 2077

Post by ohc »

would it be possible to remove the cooldown of this device? i've tried but i couldn't figure it out.

Image

Resolve
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Re: z Cyberpunk 2077

Post by Resolve »

Ultor wrote:
Tue Dec 15, 2020 9:33 am
Hi, I'm trying to delete a weapon added using the console, out of ignorance I used a quest weapon preset, so it's impossible to destroy it, throw it away or sell it

I thought of using the inventory editor, but the weapon is not referenced.

It is the Dying Night (Items.Preset_Q001_Lexington).

If someone have an idea :)
I'm assuming you used the "player.inventory.addItem", "AddItem(item recordID, [quantity])" command? If so then just use "player.inventory.removeItem", "RemoveItem(item recordID, [quantity])" to remove that particular item the same way you added it...

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