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Re: Starfield [Engine:Creation 2]

Posted: Thu Sep 07, 2023 6:37 am
by notAlig
SunBeam wrote:
Thu Sep 07, 2023 1:38 am
Alright, I have made some updates to main post, so it would better serve each and everyone's methods of wanting to play the game. Including a method for GamePass/Windows Store with an injector :) Check it out, page 1.
Quick question SunBeam,

If one has the UWP/GamePass/Windows Store version installed to a custom directory (ie, F:\Games\Starfield\), which I can access without any permission issues etc, is the UWP injector version still explicitly required? Or would I be able to get away with just plopping the dll into Starfield's directory?

Re: Starfield [Engine:Creation 2]

Posted: Thu Sep 07, 2023 11:18 am
by SunBeam
notAlig wrote:
Thu Sep 07, 2023 6:37 am
SunBeam wrote:
Thu Sep 07, 2023 1:38 am
Alright, I have made some updates to main post, so it would better serve each and everyone's methods of wanting to play the game. Including a method for GamePass/Windows Store with an injector :) Check it out, page 1.
Quick question SunBeam,

If one has the UWP/GamePass/Windows Store version installed to a custom directory (ie, F:\Games\Starfield\), which I can access without any permission issues etc, is the UWP injector version still explicitly required? Or would I be able to get away with just plopping the dll into Starfield's directory?
I don't know if UWP has any anti-proxy-dll checks, but you can try. If your folder is unprotected, then it should work to at least paste/extract the dll there. If not, you still have the injector method.

Re: Starfield [Engine:Creation 2]

Posted: Thu Sep 07, 2023 3:10 pm
by flep
notAlig wrote:
Thu Sep 07, 2023 6:37 am
SunBeam wrote:
Thu Sep 07, 2023 1:38 am
Alright, I have made some updates to main post, so it would better serve each and everyone's methods of wanting to play the game. Including a method for GamePass/Windows Store with an injector :) Check it out, page 1.
Quick question SunBeam,

If one has the UWP/GamePass/Windows Store version installed to a custom directory (ie, F:\Games\Starfield\), which I can access without any permission issues etc, is the UWP injector version still explicitly required? Or would I be able to get away with just plopping the dll into Starfield's directory?
Yes it works, you don't need the custom injection, I think that the protected directory only happens now when people let the UWP to install on the default location as it's inside some system folders.

UWP games have the option to install on Custom Directory, which exposes game files and proxies can be used.

The game EXE is even there (but it's encrypted/protected), but for example to install ReShade you can just target the gamelauncher exe that exists on the same folder as it serves as the non-protected version for the injectors to work with.

This has been like that for awhile now.

Re: Starfield [Engine:Creation 2]

Posted: Thu Sep 07, 2023 4:53 pm
by dkwo
Thanks SunBeam so much for sharing this with the community!

Only 2nd day of official release and we have so much info to catch, what a game! :D

To anyone who wondered, how to check if achievement will work, just look up the achievement page and find ones that are easier to achieve using console commands -- for example, to get the player level 5 achievement you just enter player.setlevel 6 in console, if you see an achievement notification pop-up, it means it works. I'm glad that I confirmed it works for my Xbox Game Pass version.

Not much else to contribute, but if you're like me who use PS controller to play you might find the DualSense - PS5 Icons mod usefull, [Link] has full installation instructions.

Enjoy!

Re: Starfield [Engine:Creation 2]

Posted: Sat Sep 09, 2023 1:22 am
by schoolofmonkey
I've noticed that if you use a .esp mod, which there is a few, this doesn't stop achievements being disabled, only works for the console.

You'll get a warning that mods are enabled, similar to the console command warning.

Re: Starfield [Engine:Creation 2]

Posted: Sat Sep 09, 2023 8:40 am
by designgears
schoolofmonkey wrote:
Sat Sep 09, 2023 1:22 am
I've noticed that if you use a .esp mod, which there is a few, this doesn't stop achievements being disabled, only works for the console.

You'll get a warning that mods are enabled, similar to the console command warning.
Came here to say the same. I was able to confirm it does indeed disable achievements.

Here's an example mod that causes this to happen.

Re: Starfield [Engine:Creation 2]

Posted: Sat Sep 09, 2023 10:05 pm
by Deepthroat
The Microsoft Store version of Starfield is not in the WindowsApp folder at all, is inside the normal XboxGames folder, which is where Microsoft puts games that support modding (we have full rights on it).

So you guys don't need the injector at all, use the normal Steam method (the normal injector also works on Microsoft Store version).

Re: Starfield [Engine:Creation 2]

Posted: Sun Sep 10, 2023 10:45 pm
by Shade1982
Thx for your work, this is awesome.

Just FYI @Sunbeam:

https://www.fearlessrevolution.com/starfield/mods/1402

Someone posted it on Nexus, but did at least give you credit.

Re: Starfield [Engine:Creation 2]

Posted: Sun Sep 10, 2023 11:14 pm
by SunBeam
Shade1982 wrote:
Sun Sep 10, 2023 10:45 pm
...
Thanks for the heads-up, I replied on Nexus. All's good, it's not my content or files. He coded his own version from the notes I left around, as well as probably getting "inspiration" from the other versions.

Re: Starfield [Engine:Creation 2]

Posted: Mon Sep 11, 2023 2:24 pm
by Sidepie
SunBeam wrote:
Fri Sep 01, 2023 4:41 pm
How do you know the DLL works: when you press Tilde (~`) key for the first time, you won't see the notification that some commands might disable achievements :P
Hi and thanks for all the time you spent on the above analysis.

Just want to share that dxgi.dll is not working on my pc (Steam, Windows 11), the message about achievements is still there.

Renaming to dinput8.dll is crashing the game, to XInput9_1_0.dll, generates a message about some dependencies not available ( then continues with "contact Sunbeam") and the rest of the renaming variants, have no effect.

The one without proxy, using the injector is working without issues.

Re: Starfield [Engine:Creation 2]

Posted: Mon Sep 11, 2023 5:02 pm
by Hamjam
My 72 hour save file got flagged as modded, and swapping to an earlier "Clean" save, losing 24 hours of game time, resulted in it being flagged as modded as soon as it saved.
Starting a new game had it marked as modded instantly. I've not touched mods or the console.
This little file from Sunbeam has thus far fixed it. So thank you. Thank you a bunch.

Re: Starfield [Engine:Creation 2]

Posted: Wed Sep 13, 2023 6:49 pm
by narf
Is the achievement bypass still compatible with the new patch?

Re: Starfield [Engine:Creation 2]

Posted: Thu Sep 14, 2023 1:35 am
by vgoy1082
narf wrote:
Wed Sep 13, 2023 6:49 pm
Is the achievement bypass still compatible with the new patch?
doesnt look like it, am gettin mods popup sayin achievements are disabled when loading a save

Re: Starfield [Engine:Creation 2]

Posted: Thu Sep 14, 2023 8:55 am
by Sidepie
narf wrote:
Wed Sep 13, 2023 6:49 pm
Is the achievement bypass still compatible with the new patch?
The one with the injector is working properly, at least for the Steam variant.

Re: Starfield [Engine:Creation 2]

Posted: Thu Sep 14, 2023 4:26 pm
by radioheadwires
Hi, I used the gamepass version of the injector and instead of stripping the [modded] status of my save it completely deleted it and now I can't get it back. I uninstalled and reinstalled the game and the save still doesn't show up. Any idea on why this happened and how to fix it? I'd really like to not lose 12 hours of progress