[Request] Headquarters: World War II

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Blueskadoo
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[Request] Headquarters: World War II

Post by Blueskadoo »

Game Name: Headquarters: World War II
Game Engine: Unreal Engine 4
Game Version: Release version
Options Required: Infinite moves, xp editing
Steam Website:
Other Info: I tried to create a table myself with ue4 object extraction but I'm just too much of a casual to understand code creation

Blueskadoo
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Re: [Request] Headquarters: World War II

Post by Blueskadoo »

Looks like i'll just have to do thing myself. After giving up on checking the very much annoying Unreal Engine dump. I just went with regular code injection.

This is what I got. Its pretty basic and it also affects the enemies too so turn if off if youre going to exchange fire and the enemy is guaranteed to cause casualties.

> Bonus XP per combat kill(does not give xp when attack misses)
> Upgrading doesn't decrease skillpoints
> 'Purchasing equipment doesn't decrease currency'
Note: Also works on Skirmish
> Doesnt consume officer points in the campaign


EDIT: Fixed some code
2024/04/28: Added prestige/currency spending on campaign
2024/04/30: Added more scripts
Attachments
HWW2_v04.ct
Added 'Officer points cheat'
(11.59 KiB) Downloaded 34 times
HWW2_v03.ct
Added 'Purchasing equipment doesn't decrease currency'
(8.79 KiB) Downloaded 31 times
HWW2_v02.ct
Added cheat (Upgrading doesn't decrease skillpoints)
(6.01 KiB) Downloaded 21 times
HWW2.ct
Changed the injection point so that the bonus would actually apply.
(3.17 KiB) Downloaded 34 times
Last edited by Blueskadoo on Tue Apr 30, 2024 12:13 pm, edited 8 times in total.

Aurata
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Re: [Request] Headquarters: World War II

Post by Aurata »

Starni games uses SQLite for all their wargames. I usually mod the database to make a good cheat.

The following scipt doubles armor and attack power of the country chosen by m_iCountryID.

Value of m_iCountryID:
0,Any
1,Country_Germany
2,Country_Russia
3,Country_USA
4,Country_UnitedKingdom
5,Country_Canada
6,Country_France
7,Country_Poland

1. Make a backup of Headquarters - World War II\UEBA\Data\sqlite.db

2. Change the value of m_iCountyID to the country you want to play, last line script uses 3 (USA)

3. Use a sqlite tool to execute the script on the database (i use Datagrip for work, use some free tool)

4. Have fun

Code: Select all

UPDATE main.TStaticParams
SET SoftAttack=SoftAttack*2,
    HardAttack=HardAttack*2,
    ArmourBack= CASE WHEN TStaticParams.ArmourBack<25 THEN (50) ELSE (ArmourBack*2) END,
    ArmourFront= CASE WHEN TStaticParams.ArmourFront<25 THEN (50) ELSE (ArmourFront*2) END,
    ArmourSide= CASE WHEN TStaticParams.ArmourSide<25 THEN (50) ELSE (ArmourSide*2) END,
    ArmourTop= CASE WHEN TStaticParams.ArmourTop<25 THEN (50) ELSE (ArmourTop*2) END,
    Camouflage = CASE WHEN TStaticParams.Camouflage > 0 THEN (Camouflage*2) ELSE 5 END
WHERE id IN (SELECT m_iStaticAddendumID FROM TAutoUnitPrototype_View WHERE m_iCountryID == 3);

Blueskadoo
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Re: [Request] Headquarters: World War II

Post by Blueskadoo »

I didn't know that. Thanks.

SchokkeR
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Re: [Request] Headquarters: World War II

Post by SchokkeR »

Hello
I am from Russia.
I don't understand English, I use a translator.
Please describe in detail how to make this script.
Thank you.

Blueskadoo
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Re: [Request] Headquarters: World War II

Post by Blueskadoo »

Which script are you talking about? Is it mine? Or Aurata?

SchokkeR
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Re: [Request] Headquarters: World War II

Post by SchokkeR »

Aurata

Blueskadoo
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Re: [Request] Headquarters: World War II

Post by Blueskadoo »

SchokkeR wrote:
Mon Apr 29, 2024 1:10 pm
Aurata
use an sqlite software to be able to run the script. preferably something that your language support

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