Re: [Request] Millennia
Posted: Fri Mar 29, 2024 5:03 am
BabyGroot, thanks!
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
why don't you try it.SlipperyEel wrote: ↑Fri Mar 29, 2024 5:52 amSo I'm curious, how does that work exactly? What is shift-clicking doing that forces the research to complete? Is that something CE is listening for?
BabyGroot wrote: ↑Thu Mar 28, 2024 7:11 pmFirst - Open tab research > after that press shift and click research [ farming, scouting or worker (just anything) ].
Second - Active Script, Waiting For AoB Read.
Research Always Done
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>105332</ID> <Description>"Research Done"</Description> <LastState/> <Color>008080</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : Millennia.exe Version: Date : 2024-03-29 Author : BabyGroot This script does blah blah blah } [ENABLE] aobscan(pData_Dev_EnableTech,0F B6 00 85 C0 74 33) // should be unique alloc(newmem,$1000,pData_Dev_EnableTech) label(code) label(return) newmem: code: mov byte ptr [rax],1 db 0F B6 00 test eax,eax jmp return pData_Dev_EnableTech: jmp newmem return: registersymbol(pData_Dev_EnableTech) [DISABLE] pData_Dev_EnableTech: db 0F B6 00 85 C0 unregistersymbol(pData_Dev_EnableTech) dealloc(newmem) </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
He's asking if you''d be willing to teach him how the script itself actually works (I.E. line 1 is checking for this, line 2 is doing this, etc.).BabyGroot wrote: ↑Fri Mar 29, 2024 7:25 amwhy don't you try it.SlipperyEel wrote: ↑Fri Mar 29, 2024 5:52 amSo I'm curious, how does that work exactly? What is shift-clicking doing that forces the research to complete? Is that something CE is listening for?
if you want your research to be completed without having to wait.
please activate the script.
It's pretty simple. Like most of the values, the value type is a float. Just enter the current value, do a first scan, then change it by spending some money. For example, queuing up a military unit and hitting the rush production button (although I think that option may require tech to unlock). Then do the next scan with the revised value and keep repeating it until you get it down to two addresses. One (should be the first one) will be the actual amount. The second will be the value shown in the UI.kguiglgfkilogol wrote: ↑Fri Mar 29, 2024 1:09 pmI would like to know how to search Wealth value. I haven't found it yet.
Thanks! I found the Wealth and Improvement points values.SlipperyEel wrote: ↑Fri Mar 29, 2024 1:57 pmIt's pretty simple. Like most of the values, the value type is a float. Just enter the current value, do a first scan, then change it by spending some money. For example, queuing up a military unit and hitting the rush production button (although I think that option may require tech to unlock). Then do the next scan with the revised value and keep repeating it until you get it down to two addresses. One (should be the first one) will be the actual amount. The second will be the value shown in the UI.kguiglgfkilogol wrote: ↑Fri Mar 29, 2024 1:09 pmI would like to know how to search Wealth value. I haven't found it yet.
The offsets for all the values are dynamic, so they will change every time you load a game, switch to a new era, etc.