Game Name: Millennia Game Engine: Unity Game Version: 1.0.2.F Options Required: Wealth, Innovation, Research, Culture, Government, Exploration, Warfare, Engineering, Diplomacy, Improvement Points, etc., army/unit inf move and inf health Steam Website: Other Info: After playing with searching for values for a bit, it seems like most values are Floats, but the addresses vary on save/load and even in the same session they will all change when you progress to a new Age.
Re: [Request] Millennia
Posted: Wed Mar 27, 2024 3:07 pm
by SmileyfaceSmile
Have noticed the game handling it poorly if you give units too much movement, 90 has been the sweetspot for me
Edit: City pointers would also be great
Re: [Request] Millennia
Posted: Wed Mar 27, 2024 3:33 pm
by Darkedone02
Some of the points in the game are 4 bytes and "S"'.
Have noticed the game handling it poorly if you give units too much movement, 90 has been the sweetspot for me
I just added Warfare points and used the Force March ability to reset their movement, and then every so often the Reinforcements ability since the former takes off 10% health. I didn't encounter any issues with that approach. So maybe rather than infinite movement, a reset movement function would be a better idea?
Re: [Request] Millennia
Posted: Wed Mar 27, 2024 3:45 pm
by gotexan8
Hotfix version 1.0.2.F is now out.
Re: [Request] Millennia
Posted: Wed Mar 27, 2024 6:14 pm
by matt1713
Anyone figure out how to change the culture/warfare/improvement points? Every time I think I narrow them down, the value changes are ignored. Only the turn count seems to work.
Anyone figure out how to change the culture/warfare/improvement points? Every time I think I narrow them down, the value changes are ignored. Only the turn count seems to work.
They are stored as their value in float values, but often change when you switch government
I just added Warfare points and used the Force March ability to reset their movement, and then every so often the Reinforcements ability since the former takes off 10% health.
I just realised that using the Reinforcements ability drains the unit's Combat XP. Which is kinda bad when you use it repeatedly, lol. So I would advise against anyone spamming that, unless you first find their existing XP value so you can keep resetting it back.
Edit: So if you manage to get into the variant Age of Heroes as your third age, you can unlock the Eye of Ra power that replenishes an army with no downsides:
Although it requires first doing the appropriate research and constructing the building to allow heroes access to the additional quest reward. The description says it is replaced in the 5th age, so I assume there will be some generic ability everyone has access to at that point (this just gives it to you early under another name).
Re: [Request] Millennia
Posted: Thu Mar 28, 2024 9:32 am
by koyterrr
guys, so there is no way to hack this game now?
Re: [Request] Millennia
Posted: Thu Mar 28, 2024 3:29 pm
by matt1713
I'm having difficulty trying to find where on earth your total influence points are. Has anyone figured out where to find/manipulate the influence points?
Re: [Request] Millennia
Posted: Thu Mar 28, 2024 3:39 pm
by tsfortna
Devs removed the console commands.
Re: [Request] Millennia
Posted: Thu Mar 28, 2024 4:44 pm
by imjustmaxie
Game looks interesting.
Re: [Request] Millennia
Posted: Thu Mar 28, 2024 7:11 pm
by BabyGroot
First - Open tab research > after that press shift and click research [ farming, scouting or worker (just anything) ]. Second- Active Script, Waiting For AoB Read. Script Research Always Done