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[REQ] Sovereign Syndicate
Posted: Tue Jan 16, 2024 1:27 pm
by zhenle1994
Game Name: Sovereign Syndicate
Game Engine: Unity
Game Version: 1.0.19
Options Required: All cards unlocked
Steam Website:
Other Info:
Re: [REQ] Sovereign Syndicate
Posted: Tue Jan 16, 2024 5:56 pm
by RodWarrior
also, would like max stats / character editor / always sucess cards
Re: [REQ] Sovereign Syndicate
Posted: Wed Jan 17, 2024 12:00 am
by spraypaint295
+1
Re: [REQ] Sovereign Syndicate
Posted: Wed Jan 17, 2024 1:59 am
by zhenle1994
RodWarrior wrote: ↑Tue Jan 16, 2024 5:56 pm
also, would like max stats / character editor / always success cards
I actually managed to get all stats 99 for all 3 characters using saveeditonline, it can also edit currency, 99999 is more than enough.
Keep in mind that even all stats 99 it's not 100% success during checks, though you can get at least 94%.
Re: [REQ] Sovereign Syndicate
Posted: Thu Jan 18, 2024 3:31 pm
by Ash06
Save can be found in "C:/Users/%USERPROFILE%/AppData/LocalLow/Crimson Herring Studios/Sovereign Syndicate/" (.savj)
This is a json and this can be deserialized with this code if you want to make an save editor
Code: Select all
Root myDeserializedClass = JsonConvert.DeserializeObject<Root>(myJsonResponse);
public class Root
{
[JsonProperty("m_Version")]
public int MVersion { get; set; }
[JsonProperty("m_ACSaveString")]
public string MACSaveString { get; set; }
[JsonProperty("m_TarotDeckDataSerialized")]
public string MTarotDeckDataSerialized { get; set; }
[JsonProperty("m_ViewedTutorialList")]
public List<int> MViewedTutorialList { get; set; }
[JsonProperty("m_StatDataSerializedAtticus")]
public string MStatDataSerializedAtticus { get; set; }
[JsonProperty("m_StatDataSerializedClara")]
public string MStatDataSerializedClara { get; set; }
[JsonProperty("m_StatDataSerializedTeddy")]
public string MStatDataSerializedTeddy { get; set; }
[JsonProperty("m_StatDataSerializedOtto")]
public string MStatDataSerializedOtto { get; set; }
[JsonProperty("m_JournalsSerialized")]
public object MJournalsSerialized { get; set; }
[JsonProperty("m_InventoriesSerialized")]
public string MInventoriesSerialized { get; set; }
[JsonProperty("m_PortraitState")]
public int MPortraitState { get; set; }
[JsonProperty("m_ChapterNumber")]
public int MChapterNumber { get; set; }
[JsonProperty("m_CurrentSceneName")]
public string MCurrentSceneName { get; set; }
[JsonProperty("m_SingleUseHotspotList")]
public List<object> MSingleUseHotspotList { get; set; }
[JsonProperty("m_SingleUseTriggerList")]
public List<object> MSingleUseTriggerList { get; set; }
[JsonProperty("m_TrackedTasksSerialized")]
public string MTrackedTasksSerialized { get; set; }
[JsonProperty("m_ChaptersStartedSerialized")]
public string MChaptersStartedSerialized { get; set; }
}
You can edit with a text editor (ex with Atticus)
Code: Select all
"m_StatDataSerializedAtticus":"
{
\"m_CurrentHope\":35,
\"m_MaxHope\":100,
\"m_HumourValues\":
{
\"Black_Bile\":0,
\"Blood\":0,
\"Phlegm\":2,
\"Yellow_Bile\":0
},
\"m_BrainRegionValues\":
{
\"Animal_Instinct\":18,
\"Wit\":12,
\"Spryness\":15,
\"Self_Discipline\":10
},
\"m_BrainRegionLevels\":
{
\"Animal_Instinct\":1,
\"Wit\":1,\"Spryness\":1,
\"Self_Discipline\":1},
\"m_ArchetypeTrait\":null,
\"m_SkillTraits\":[],
\"m_QualityTraits\":[],
\"m_TemporaryTraits\":[],
\"m_OnChapterEndSequences\":[]
}",
...
If you prefer using cheat engine, get this exemple for PlayerStatManager pointer
Re: [REQ] Sovereign Syndicate
Posted: Fri Jan 19, 2024 12:07 am
by sanitka
Work in progress
.
Current Character / All Characters
- Coins
- Gears
- Humor (progress, level)
Add / Remove Item Script
McGradyGin, OldTom, JonathanSilverGin, PinkGin, JeremiahGin, LadyBraxtonGin, TroublesomeGin
ChineseFan, AriFan, GoldFan, ArtFan, MechFan, MythFan, TexasFan, CheapFan
To level up all the time, lock humor values at 9
v 0.2
- fixed wrong humor level names
v 0.3
- added humor names
v 0.4
- add / remove item script
- fan hints
- gin hints
Moving to
tables
Re: [REQ] Sovereign Syndicate
Posted: Fri Jan 19, 2024 1:19 am
by Ash06
This game use Adventure Creator Toolkit
According to the lib, if you can get GameEngine in AC.KickStarter:Initialize(), you get the whole game (see Properties section on this link)
[Link]
Edit :
I check :
AC.KickStarter:SetGameEngine() result = null
AC.KickStarter:Initialize() is fine and append when you load a save
Re: [REQ] Sovereign Syndicate
Posted: Fri Jan 19, 2024 12:11 pm
by RodWarrior
sanitka wrote: ↑Fri Jan 19, 2024 12:07 am
Work in progress
.
Current Character / All Characters
- Coins
- Gears
- Humor (progress, level)
v 0.2
- fixed wrong humor names
sadly this doesn't work for me.
Re: [REQ] Sovereign Syndicate
Posted: Fri Jan 19, 2024 12:14 pm
by sanitka
RodWarrior wrote: ↑Fri Jan 19, 2024 12:11 pm
sanitka wrote: ↑Fri Jan 19, 2024 12:07 am
Work in progress
.
Current Character / All Characters
- Coins
- Gears
- Humor (progress, level)
v 0.2
- fixed wrong humor names
sadly this doesn't work for me.
Would you mind elaborating ? What does not work, what are the symptoms, what game version you have, what CE version you have ...
Re: [REQ] Sovereign Syndicate
Posted: Fri Jan 19, 2024 1:07 pm
by RodWarrior
It was not activating the script, giving "error Player(somestuff...) = null" or something on the script. Tried to replicate now to print it, but as i was loading the game it somehow worked? Don't know why it didnt work before, maybe because it was a save from the beginning of the game? I have no idea, but this time it loaded apparently.
Re: [REQ] Sovereign Syndicate
Posted: Fri Jan 19, 2024 3:51 pm
by DoctorEricBerg
sanitka wrote: ↑Fri Jan 19, 2024 12:14 pm
RodWarrior wrote: ↑Fri Jan 19, 2024 12:11 pm
sanitka wrote: ↑Fri Jan 19, 2024 12:07 am
Work in progress
.
Current Character / All Characters
- Coins
- Gears
- Humor (progress, level)
v 0.2
- fixed wrong humor names
sadly this doesn't work for me.
Would you mind elaborating ? What does not work, what are the symptoms, what game version you have, what CE version you have ...
It worked for me. I just had to attach CE, check off the first option and THEN enter inventory. It's a little bit tricky.
You might also have to save and load game to be able to use the money
Re: [REQ] Sovereign Syndicate
Posted: Sat Jan 20, 2024 3:03 pm
by sanitka
Moving the table to tables forum