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[REQ] Sovereign Syndicate

Posted: Tue Jan 16, 2024 1:27 pm
by zhenle1994
Game Name: Sovereign Syndicate
Game Engine: Unity
Game Version: 1.0.19
Options Required: All cards unlocked
Steam Website:
Other Info:

Re: [REQ] Sovereign Syndicate

Posted: Tue Jan 16, 2024 5:56 pm
by RodWarrior
also, would like max stats / character editor / always sucess cards

Re: [REQ] Sovereign Syndicate

Posted: Wed Jan 17, 2024 12:00 am
by spraypaint295
+1

Re: [REQ] Sovereign Syndicate

Posted: Wed Jan 17, 2024 1:59 am
by zhenle1994
RodWarrior wrote:
Tue Jan 16, 2024 5:56 pm
also, would like max stats / character editor / always success cards
I actually managed to get all stats 99 for all 3 characters using saveeditonline, it can also edit currency, 99999 is more than enough.
Keep in mind that even all stats 99 it's not 100% success during checks, though you can get at least 94%.

Re: [REQ] Sovereign Syndicate

Posted: Thu Jan 18, 2024 3:31 pm
by Ash06
Save can be found in "C:/Users/%USERPROFILE%/AppData/LocalLow/Crimson Herring Studios/Sovereign Syndicate/" (.savj)
This is a json and this can be deserialized with this code if you want to make an save editor
Spoiler

Code: Select all

 Root myDeserializedClass = JsonConvert.DeserializeObject<Root>(myJsonResponse);
 public class Root
{
        [JsonProperty("m_Version")]
        public int MVersion { get; set; }

        [JsonProperty("m_ACSaveString")]
        public string MACSaveString { get; set; }

        [JsonProperty("m_TarotDeckDataSerialized")]
        public string MTarotDeckDataSerialized { get; set; }

        [JsonProperty("m_ViewedTutorialList")]
        public List<int> MViewedTutorialList { get; set; }

        [JsonProperty("m_StatDataSerializedAtticus")]
        public string MStatDataSerializedAtticus { get; set; }

        [JsonProperty("m_StatDataSerializedClara")]
        public string MStatDataSerializedClara { get; set; }

        [JsonProperty("m_StatDataSerializedTeddy")]
        public string MStatDataSerializedTeddy { get; set; }

        [JsonProperty("m_StatDataSerializedOtto")]
        public string MStatDataSerializedOtto { get; set; }

        [JsonProperty("m_JournalsSerialized")]
        public object MJournalsSerialized { get; set; }

        [JsonProperty("m_InventoriesSerialized")]
        public string MInventoriesSerialized { get; set; }

        [JsonProperty("m_PortraitState")]
        public int MPortraitState { get; set; }

        [JsonProperty("m_ChapterNumber")]
        public int MChapterNumber { get; set; }

        [JsonProperty("m_CurrentSceneName")]
        public string MCurrentSceneName { get; set; }

        [JsonProperty("m_SingleUseHotspotList")]
        public List<object> MSingleUseHotspotList { get; set; }

        [JsonProperty("m_SingleUseTriggerList")]
        public List<object> MSingleUseTriggerList { get; set; }

        [JsonProperty("m_TrackedTasksSerialized")]
        public string MTrackedTasksSerialized { get; set; }

        [JsonProperty("m_ChaptersStartedSerialized")]
        public string MChaptersStartedSerialized { get; set; }
}
You can edit with a text editor (ex with Atticus)

Code: Select all

"m_StatDataSerializedAtticus":"
{
	\"m_CurrentHope\":35,
	\"m_MaxHope\":100,
	\"m_HumourValues\":
	{
		\"Black_Bile\":0,
		\"Blood\":0,
		\"Phlegm\":2,
		\"Yellow_Bile\":0
	},
	\"m_BrainRegionValues\":
	{
		\"Animal_Instinct\":18,
		\"Wit\":12,
		\"Spryness\":15,
		\"Self_Discipline\":10
	},
	\"m_BrainRegionLevels\":
	{
		\"Animal_Instinct\":1,
		\"Wit\":1,\"Spryness\":1,
		\"Self_Discipline\":1},
		\"m_ArchetypeTrait\":null,
		\"m_SkillTraits\":[],
		\"m_QualityTraits\":[],
		\"m_TemporaryTraits\":[],
		\"m_OnChapterEndSequences\":[]
	}",
	...
If you prefer using cheat engine, get this exemple for PlayerStatManager pointer
Sovereign Syndicate.CT
(2.67 KiB) Downloaded 406 times

Re: [REQ] Sovereign Syndicate

Posted: Fri Jan 19, 2024 12:07 am
by sanitka
Work in progress ;).

Current Character / All Characters
- Coins
- Gears
- Humor (progress, level)

Add / Remove Item Script
Gin IDs
McGradyGin, OldTom, JonathanSilverGin, PinkGin, JeremiahGin, LadyBraxtonGin, TroublesomeGin
Fan IDs
ChineseFan, AriFan, GoldFan, ArtFan, MechFan, MythFan, TexasFan, CheapFan
Level up all the time
To level up all the time, lock humor values at 9
v 0.2
- fixed wrong humor level names

v 0.3
- added humor names

v 0.4
- add / remove item script
- fan hints
- gin hints

Moving to tables

Re: [REQ] Sovereign Syndicate

Posted: Fri Jan 19, 2024 1:19 am
by Ash06
This game use Adventure Creator Toolkit
According to the lib, if you can get GameEngine in AC.KickStarter:Initialize(), you get the whole game (see Properties section on this link)
[Link]

Edit :
I check :
AC.KickStarter:SetGameEngine() result = null
AC.KickStarter:Initialize() is fine and append when you load a save

Re: [REQ] Sovereign Syndicate

Posted: Fri Jan 19, 2024 12:11 pm
by RodWarrior
sanitka wrote:
Fri Jan 19, 2024 12:07 am
Work in progress ;).

Current Character / All Characters
- Coins
- Gears
- Humor (progress, level)

v 0.2
- fixed wrong humor names
sadly this doesn't work for me. :(

Re: [REQ] Sovereign Syndicate

Posted: Fri Jan 19, 2024 12:14 pm
by sanitka
RodWarrior wrote:
Fri Jan 19, 2024 12:11 pm
sanitka wrote:
Fri Jan 19, 2024 12:07 am
Work in progress ;).

Current Character / All Characters
- Coins
- Gears
- Humor (progress, level)

v 0.2
- fixed wrong humor names
sadly this doesn't work for me. :(
Would you mind elaborating ? What does not work, what are the symptoms, what game version you have, what CE version you have ...

Re: [REQ] Sovereign Syndicate

Posted: Fri Jan 19, 2024 1:07 pm
by RodWarrior
It was not activating the script, giving "error Player(somestuff...) = null" or something on the script. Tried to replicate now to print it, but as i was loading the game it somehow worked? Don't know why it didnt work before, maybe because it was a save from the beginning of the game? I have no idea, but this time it loaded apparently.

Re: [REQ] Sovereign Syndicate

Posted: Fri Jan 19, 2024 3:51 pm
by DoctorEricBerg
sanitka wrote:
Fri Jan 19, 2024 12:14 pm
RodWarrior wrote:
Fri Jan 19, 2024 12:11 pm
sanitka wrote:
Fri Jan 19, 2024 12:07 am
Work in progress ;).

Current Character / All Characters
- Coins
- Gears
- Humor (progress, level)

v 0.2
- fixed wrong humor names
sadly this doesn't work for me. :(
Would you mind elaborating ? What does not work, what are the symptoms, what game version you have, what CE version you have ...
It worked for me. I just had to attach CE, check off the first option and THEN enter inventory. It's a little bit tricky. You might also have to save and load game to be able to use the money

Re: [REQ] Sovereign Syndicate

Posted: Sat Jan 20, 2024 3:03 pm
by sanitka
Moving the table to tables forum