[REQUEST] Arizona Sunshine II
Posted: Sat Dec 09, 2023 11:36 pm
Game Name: Arizona Sunshine 2
Game Engine: Unity
Game Version: 1.1
Options Required: Invincibility, Set Value/Freeze Ammo, Ammo Limit Removal
Steam Website:
Other Info:
Arizona Sunshine II is a pretty fun game, though it'd be more fun with a Cheat Table. I would appreciate it if someone could make one. Actually tried doing it myself and failed miserably. I mostly know only how to do the regular 4-Byte/Float scans and replace values, but I couldn't figure out how to do pointers so things could save on game restarts. More annoying with Arizona Sunshine II, level transitions change where values are stored in memory, so you have to do new scans on every level change. When learning how to do pointers, I couldn't get them to work with the game, not sure if it's because Arizona Sunshine II is unique in some way, or if I'm just that bad at trying to figure out how to get the correct pointer address lol.
Obviously would include invincibility, as well as some kind of infinite ammo system. Actually had a few ideas for this. One would be to just have a simple pointer to the values and let the user simply manually set or freeze the ammo values. In my case, I wanted to freeze my ammo values at specific values so that it's infinite, but I can still store magazines and stuff in my pouch.
Either that, or the other thing I was thinking (although I don't know if it's possible using CE), was removing the maximum ammo limits. This would mean you could collect as much ammo as you want while playing through. Pistol ammo maxes at 150 rounds, rifle at 200, shotgun at 30, and I don't remember how much for flamethrowers. So instead, you could collect ammo past these limits. Like, I don't know, eventually reaching 734 pistol rounds for example. But again, I'm not sure if CE can let you remove limits entirely like that. And I don't know if your ammo value would still save between sessions/level transitions when they're past the vanilla limits.
Game Engine: Unity
Game Version: 1.1
Options Required: Invincibility, Set Value/Freeze Ammo, Ammo Limit Removal
Steam Website:
Other Info:
Arizona Sunshine II is a pretty fun game, though it'd be more fun with a Cheat Table. I would appreciate it if someone could make one. Actually tried doing it myself and failed miserably. I mostly know only how to do the regular 4-Byte/Float scans and replace values, but I couldn't figure out how to do pointers so things could save on game restarts. More annoying with Arizona Sunshine II, level transitions change where values are stored in memory, so you have to do new scans on every level change. When learning how to do pointers, I couldn't get them to work with the game, not sure if it's because Arizona Sunshine II is unique in some way, or if I'm just that bad at trying to figure out how to get the correct pointer address lol.
Obviously would include invincibility, as well as some kind of infinite ammo system. Actually had a few ideas for this. One would be to just have a simple pointer to the values and let the user simply manually set or freeze the ammo values. In my case, I wanted to freeze my ammo values at specific values so that it's infinite, but I can still store magazines and stuff in my pouch.
Either that, or the other thing I was thinking (although I don't know if it's possible using CE), was removing the maximum ammo limits. This would mean you could collect as much ammo as you want while playing through. Pistol ammo maxes at 150 rounds, rifle at 200, shotgun at 30, and I don't remember how much for flamethrowers. So instead, you could collect ammo past these limits. Like, I don't know, eventually reaching 734 pistol rounds for example. But again, I'm not sure if CE can let you remove limits entirely like that. And I don't know if your ammo value would still save between sessions/level transitions when they're past the vanilla limits.