Pac-man World Re-Pac (steam)

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smashbro596
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Pac-man World Re-Pac (steam)

Post by smashbro596 »

Game Name: Pac-Man World Re-pac
Game Engine: unity
Game Version: release
Options Required: health, lives, pellets (ammo) invincibility,
Steam Website:
Other Info:

r3n4ud
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Re: Pac-man World Re-Pac (steam)

Post by r3n4ud »

+1

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BabyGroot
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Re: Pac-man World Re-Pac (steam)

Post by BabyGroot »

This test
Options Cheat Table
  • Speed Game
    • Fast 5x
    • Slow 0.5x
    • NOTE : Active F10 Slow || F11 Fast
  • +++ SCRIPT +++
    • Pacman Controller
    • Stage State Data
  • +++ POINTER +++
    • Pacman Controller
      • pBase
      • scFootSlopeDeg
      • scSlopeDeg
      • scRollDeg
      • scRollDegPower
      • scCeilDeg
      • scGravity
      • scMetalGravity
      • scWaterGravity
      • scWaterVeloYMin
      • scWaterDist
      • scWaterSurfaceDist
      • scWaterDistPow
      • scWaterSurfDistPow
      • scSwimUpSurfKeyTime
      • scIgnoreGroundY
      • scWalkForce
      • scRunSpeed
      • scDashFastSpeed
      • scDashMinSpeed
      • scSwimSpeed
      • scSwimUpSpeed
      • scRollSpeed
      • scBombAirSpeed
      • scHunbariSpeed
      • scHipAtkSpeed
      • scWalkForceMetal
      • scRunSpeedMetal
      • scDashFastSpeedMetal
      • scDashMinSpeedMetal
      • scRollSpeedMetal
      • scBombAirSpeedMetal
      • scHunbariSpeedMetal
      • scHipAtkSpeedMetal
      • scWebSpeedMax
      • scWebAccelTime
      • scWebStayTime
      • scWebBrakeTime
      • scWebJumpSpeedMax
      • scWebJumpAccelTime
      • scWebJumpStayTime
      • scWebJumpBrakeTime
      • scSwimUpY
      • scSwimUpTransnTime
      • scHipAtkVeloYMax
      • scMetalHipAtkVeloYMax
      • scHipAtkOkRestTime
      • scHipWaterVeloY
      • scHipWaterUpForce
      • scHipWaterEndTh
      • scHunbariOkRestTime
      • scHunbariTime
      • scHunbariFall
      • scBombDeg
      • scBombTimeMax
      • scBombGravity
      • scDashChargeTimeMin
      • scDashChargeTimeMax
      • scDashTimeMin
      • scDashTimeMax
      • scDashQuitOKTime
      • scDashContinueAngle
      • scDashBrakeAngle
      • scDashBrakeTimeMax
      • scBoundForce
      • scBoundTimeMax
      • scBoundAngleTh
      • scRollMarginTime
      • scRollRollingAngle
      • scRollBrakeTimeMax
      • scGrapGroundDeg
      • scGrapRemoveGroundDeg
      • scGrapWallDist
      • scGrapGroundDist
      • scGrapInputTh
      • scGrapClimbAngle
      • scGrapFallAngle
      • scGrapClimbTime
      • scPressAnimResumeScale
      • scPowerTime
      • scMetalTime
      • scMetalTime5_4
      • scMetalFlashRestTime
      • scPowerEndReadyTime
      • scFallDeadToSeWait
      • scFallDeadToFadeWait
      • scStayMotionTime
      • scStageInitEffTime
      • scStageInitActiveTime
      • scStageInitMoveTime
      • scBonusInitEffTime
      • scBonusInitActiveTime
      • scBonusInitMoveTime
      • scStageEndEffTime
      • scStageEndDeactiveTime
      • scStageEndFadeTime
      • scGIToStageEffTime
      • scGIToStageDeactiveTime
      • scGIToStageFadeTime
      • scGIShortcutDeactiveTime
      • scGIShortcutWarpTime
      • scGIShortcutActiveTime
      • scGIShortcutControlTime
      • scLeverGachaAngle
      • m_step
      • m_controlStep
      • m_rollStep
      • m_dashStep
      • m_bombStep
      • m_grapStep
      • m_grapClimbpStep
      • m_hunbariStep
      • m_stageInitStep
      • m_damageStep
      • m_damage
      • m_deadStep
      • m_normalDeadStep
      • m_fallDeadStep
      • m_goalStep
      • m_mainGoalStep
      • m_bonusGoalStep
      • m_bonusTimeUpStep
      • m_racingGoalStep
      • m_stageEndStep
      • m_shootingStep
      • m_racingStep
      • m_state2Flag
      • m_oneTimeFlag
      • m_reduceTimeKind
      • m_posKind
      • m_waterPos
      • m_moveKind
      • m_moveKindPrev
      • m_jumpKind
      • m_jumpKindPrev
      • m_morphFlag
      • m_moveVec
      • m_moveVecPrev
      • m_moveVecPrev2
      • m_stickVec
      • m_myInertiaVec
      • m_exInertiaVec
      • m_exInertiaReduce
      • m_addOneShotVec
      • m_addRot
      • m_groundMoveVec
      • m_groundRotPrevB
      • m_modelRot
      • m_stayTime
      • m_jumpRestTime_
      • m_gEdgeCount
      • m_padNum
      • m_dashBtnTime
      • m_dashTime
      • m_bombBtnTime
      • m_waitTime
      • m_groundAngleXZ
      • m_groundAngleXZPrev
      • m_groundAngleXY
      • m_groundAngleYZ
      • m_slopeKind
      • m_slopeKindPrev
      • m_groundNormal
      • m_groundLayer
      • m_groundLastLayer
      • m_rollingTime
      • m_rollGroundNormal
      • m_rollBrakeVec
      • m_dashVec
      • m_boundVec
      • m_fixedDashDirVec
      • m_fixedDashAngle
      • m_fixedDashTime
      • m_fixedDashSpeed
      • m_fixedBrakeTime
      • m_enableDashSpeed
      • m_enableBrakeTime
      • m_groundDist
      • m_landableGroundDist
      • m_climbFrom
      • m_climbTo
      • m_grapTag
      • m_jumpKeyTime
      • m_jumpKeyState
      • m_dashKeyState
      • m_bombKeyState
      • m_hunbaKeyState
      • m_pauseKeyState
      • m_debugPauseKeyState
      • m_jumpFrameCount
      • m_hipAtkFrameCount
      • m_eatOutFrameCount
      • m_bigJumpCount
      • m_addWebSpeed
      • m_addWebTime
      • m_damageVec
      • m_restInvTime
      • m_restFlashTime
      • m_restPowerTime
      • m_restMetalTime
      • m_waterLayerMask
      • m_damageSource
      • m_ghostScoreMul
      • m_dashSlopeDownCount
      • m_grapPosPrev
      • m_removeGrapCount
      • m_restRollAirCount
      • m_ignoreYChangeVal
      • m_bombLook
      • m_goalPos
      • m_goalRot
      • m_penetrateVec
      • m_ignorePauseTime
      • m_pressYScale
      • m_prevCollLayerId
      • m_metalKind
      • m_waitGCTime
      • m_tmpVector
      • m_fuzzyJumpFrame
      • m_fuzzyJumpY
    • Stage State Data
      • pBase
      • Current Stage Info
        • area
        • stage
        • scene
      • m_highScore
      • m_pacLife
      • m_lostStock
      • m_mazeReturnPos
      • m_mazeReturnRot
      • m_deadEnemyNum
      • m_playTimeHours
      • m_playTimeMinutes
      • m_playTimeSeconds
Attachments
PAC-MAN WORLD Re-PAC.CT
(79.26 KiB) Downloaded 1000 times

smashbro596
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Re: Pac-man World Re-Pac (steam)

Post by smashbro596 »

it does work. but where would i go for health, lives, fruit, pellets, etc?

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BabyGroot
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Re: Pac-man World Re-Pac (steam)

Post by BabyGroot »

smashbro596 wrote:
Sun Aug 28, 2022 7:20 pm
it does work. but where would i go for health, lives, fruit, pellets, etc?
Stage State Data > m_pacLife = For Health

smashbro596
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Re: Pac-man World Re-Pac (steam)

Post by smashbro596 »

BabyGroot wrote:
Sun Aug 28, 2022 11:32 pm
smashbro596 wrote:
Sun Aug 28, 2022 7:20 pm
it does work. but where would i go for health, lives, fruit, pellets, etc?
Stage State Data > m_pacLife = For Health
what about lives and pac-dots? and fruits/bells/keys/galaxians? and lives for mazes?
is it ok to ask for dedicated scripts for these? for the lives thing i did find what controls the no-miss bonus.

smashbro596
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Posts: 232
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Re: Pac-man World Re-Pac (steam)

Post by smashbro596 »

can i get an option for lives in the pac-mazes? pretty please?

beastking99
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Reputation: 0

Re: Pac-man World Re-Pac (steam)

Post by beastking99 »

BabyGroot wrote:
Sun Aug 28, 2022 1:56 am
This test
Options Cheat Table
  • Speed Game
    • Fast 5x
    • Slow 0.5x
    • NOTE : Active F10 Slow || F11 Fast
  • +++ SCRIPT +++
    • Pacman Controller
    • Stage State Data
  • +++ POINTER +++
    • Pacman Controller
      • pBase
      • scFootSlopeDeg
      • scSlopeDeg
      • scRollDeg
      • scRollDegPower
      • scCeilDeg
      • scGravity
      • scMetalGravity
      • scWaterGravity
      • scWaterVeloYMin
      • scWaterDist
      • scWaterSurfaceDist
      • scWaterDistPow
      • scWaterSurfDistPow
      • scSwimUpSurfKeyTime
      • scIgnoreGroundY
      • scWalkForce
      • scRunSpeed
      • scDashFastSpeed
      • scDashMinSpeed
      • scSwimSpeed
      • scSwimUpSpeed
      • scRollSpeed
      • scBombAirSpeed
      • scHunbariSpeed
      • scHipAtkSpeed
      • scWalkForceMetal
      • scRunSpeedMetal
      • scDashFastSpeedMetal
      • scDashMinSpeedMetal
      • scRollSpeedMetal
      • scBombAirSpeedMetal
      • scHunbariSpeedMetal
      • scHipAtkSpeedMetal
      • scWebSpeedMax
      • scWebAccelTime
      • scWebStayTime
      • scWebBrakeTime
      • scWebJumpSpeedMax
      • scWebJumpAccelTime
      • scWebJumpStayTime
      • scWebJumpBrakeTime
      • scSwimUpY
      • scSwimUpTransnTime
      • scHipAtkVeloYMax
      • scMetalHipAtkVeloYMax
      • scHipAtkOkRestTime
      • scHipWaterVeloY
      • scHipWaterUpForce
      • scHipWaterEndTh
      • scHunbariOkRestTime
      • scHunbariTime
      • scHunbariFall
      • scBombDeg
      • scBombTimeMax
      • scBombGravity
      • scDashChargeTimeMin
      • scDashChargeTimeMax
      • scDashTimeMin
      • scDashTimeMax
      • scDashQuitOKTime
      • scDashContinueAngle
      • scDashBrakeAngle
      • scDashBrakeTimeMax
      • scBoundForce
      • scBoundTimeMax
      • scBoundAngleTh
      • scRollMarginTime
      • scRollRollingAngle
      • scRollBrakeTimeMax
      • scGrapGroundDeg
      • scGrapRemoveGroundDeg
      • scGrapWallDist
      • scGrapGroundDist
      • scGrapInputTh
      • scGrapClimbAngle
      • scGrapFallAngle
      • scGrapClimbTime
      • scPressAnimResumeScale
      • scPowerTime
      • scMetalTime
      • scMetalTime5_4
      • scMetalFlashRestTime
      • scPowerEndReadyTime
      • scFallDeadToSeWait
      • scFallDeadToFadeWait
      • scStayMotionTime
      • scStageInitEffTime
      • scStageInitActiveTime
      • scStageInitMoveTime
      • scBonusInitEffTime
      • scBonusInitActiveTime
      • scBonusInitMoveTime
      • scStageEndEffTime
      • scStageEndDeactiveTime
      • scStageEndFadeTime
      • scGIToStageEffTime
      • scGIToStageDeactiveTime
      • scGIToStageFadeTime
      • scGIShortcutDeactiveTime
      • scGIShortcutWarpTime
      • scGIShortcutActiveTime
      • scGIShortcutControlTime
      • scLeverGachaAngle
      • m_step
      • m_controlStep
      • m_rollStep
      • m_dashStep
      • m_bombStep
      • m_grapStep
      • m_grapClimbpStep
      • m_hunbariStep
      • m_stageInitStep
      • m_damageStep
      • m_damage
      • m_deadStep
      • m_normalDeadStep
      • m_fallDeadStep
      • m_goalStep
      • m_mainGoalStep
      • m_bonusGoalStep
      • m_bonusTimeUpStep
      • m_racingGoalStep
      • m_stageEndStep
      • m_shootingStep
      • m_racingStep
      • m_state2Flag
      • m_oneTimeFlag
      • m_reduceTimeKind
      • m_posKind
      • m_waterPos
      • m_moveKind
      • m_moveKindPrev
      • m_jumpKind
      • m_jumpKindPrev
      • m_morphFlag
      • m_moveVec
      • m_moveVecPrev
      • m_moveVecPrev2
      • m_stickVec
      • m_myInertiaVec
      • m_exInertiaVec
      • m_exInertiaReduce
      • m_addOneShotVec
      • m_addRot
      • m_groundMoveVec
      • m_groundRotPrevB
      • m_modelRot
      • m_stayTime
      • m_jumpRestTime_
      • m_gEdgeCount
      • m_padNum
      • m_dashBtnTime
      • m_dashTime
      • m_bombBtnTime
      • m_waitTime
      • m_groundAngleXZ
      • m_groundAngleXZPrev
      • m_groundAngleXY
      • m_groundAngleYZ
      • m_slopeKind
      • m_slopeKindPrev
      • m_groundNormal
      • m_groundLayer
      • m_groundLastLayer
      • m_rollingTime
      • m_rollGroundNormal
      • m_rollBrakeVec
      • m_dashVec
      • m_boundVec
      • m_fixedDashDirVec
      • m_fixedDashAngle
      • m_fixedDashTime
      • m_fixedDashSpeed
      • m_fixedBrakeTime
      • m_enableDashSpeed
      • m_enableBrakeTime
      • m_groundDist
      • m_landableGroundDist
      • m_climbFrom
      • m_climbTo
      • m_grapTag
      • m_jumpKeyTime
      • m_jumpKeyState
      • m_dashKeyState
      • m_bombKeyState
      • m_hunbaKeyState
      • m_pauseKeyState
      • m_debugPauseKeyState
      • m_jumpFrameCount
      • m_hipAtkFrameCount
      • m_eatOutFrameCount
      • m_bigJumpCount
      • m_addWebSpeed
      • m_addWebTime
      • m_damageVec
      • m_restInvTime
      • m_restFlashTime
      • m_restPowerTime
      • m_restMetalTime
      • m_waterLayerMask
      • m_damageSource
      • m_ghostScoreMul
      • m_dashSlopeDownCount
      • m_grapPosPrev
      • m_removeGrapCount
      • m_restRollAirCount
      • m_ignoreYChangeVal
      • m_bombLook
      • m_goalPos
      • m_goalRot
      • m_penetrateVec
      • m_ignorePauseTime
      • m_pressYScale
      • m_prevCollLayerId
      • m_metalKind
      • m_waitGCTime
      • m_tmpVector
      • m_fuzzyJumpFrame
      • m_fuzzyJumpY
    • Stage State Data
      • pBase
      • Current Stage Info
        • area
        • stage
        • scene
      • m_highScore
      • m_pacLife
      • m_lostStock
      • m_mazeReturnPos
      • m_mazeReturnRot
      • m_deadEnemyNum
      • m_playTimeHours
      • m_playTimeMinutes
      • m_playTimeSeconds
Could you possibly fix this Cheat Table? when I boot it up through Cheat Engine 7.5, it activates but when I try to use/activate the rest of the cheats they just don't check on and the values are not shown and only have "??" even when I have Pacman World Repac on and playing.

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