[REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)
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Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)
Still really really early, so there aren't many options. Just sharing for those that wanted the time freeze.
- Attachments
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- STORY OF SEASONS Pioneers of Olive Town.CT
- 1.0.0 [Table 3]
- (486.24 KiB) Downloaded 918 times
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- STORY OF SEASONS Pioneers of Olive Town.CT
- 1.0.0 [Table 2] (A few extra things added)
- (74.03 KiB) Downloaded 190 times
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- STORY OF SEASONS Pioneers of Olive Town.CT
- 1.0.0
- (48.14 KiB) Downloaded 153 times
Last edited by GreenHouse on Sun Sep 19, 2021 11:35 am, edited 3 times in total.
Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)
inside BokuMono.GameController there's a nowWeather field... could that be current weather?
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- Novice Cheater
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Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)
Max Animal Affection
Max Level Skill
Max Level Skill
Last edited by ekiardiansyah___ on Thu Sep 16, 2021 8:33 pm, edited 1 time in total.
- pearlypeach
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Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)
Thank you so much, these work great!!! I didn't realize how slow my character moved until I fiddled with the speed on this table haha.GreenHouse wrote: ↑Thu Sep 16, 2021 8:59 amStill really really early, so there aren't many options. Just sharing for those that wanted the time freeze.
Edit: the updates you made are again, amazing! Thank you so much for your hard work!
Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)
using your table I got as far as 24 slots in the bag editable.... but... it may make the table bigger?GreenHouse wrote: ↑Thu Sep 16, 2021 8:59 amStill really really early, so there aren't many options. Just sharing for those that wanted the time freeze.
- Attachments
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- STORY OF SEASONS Pioneers of Olive Town.CT
- Using Cake-san's item dump but with GreenHouse's as the base
- (1.91 MiB) Downloaded 350 times
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- STORY OF SEASONS Pioneers of Olive Town.CT
- GreenHouse's table but with all the slots for your bag probably nearly editable
- (659.8 KiB) Downloaded 159 times
Last edited by Algester on Fri Sep 17, 2021 6:40 am, edited 1 time in total.
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Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)
You just made me realize that I messed up that part though. For some reason I went from 90 to 100, when it's HEX, not DEC. So the last slots are wrong in mine. So yours are wrong then too. They're in the wrong order.
Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)
what you mean 90-100??
I corrected the offset of your slot 8 since for that reason it was moving to slot 16 the correct offset for slot 8 is D8
its a bummer that your makers are tied to how much time has passed and there's no way to probably set a boolean variable to make them go instant... -_-
I corrected the offset of your slot 8 since for that reason it was moving to slot 16 the correct offset for slot 8 is D8
its a bummer that your makers are tied to how much time has passed and there's no way to probably set a boolean variable to make them go instant... -_-
Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)
- Attachments
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- STORY OF SEASONS Pioneers of Olive Town_.CT
- (32.58 KiB) Downloaded 406 times
- pearlypeach
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Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)
need max Level Skill :'D
Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)
OMG!! THANKS!!!!!GreenHouse wrote: ↑Thu Sep 16, 2021 8:59 amStill really really early, so there aren't many options. Just sharing for those that wanted the time freeze.
Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)
ahh I see if it wasnt for Cake-san's table I didnt realize what you were saying the items are indeed formatted in HEXGreenHouse wrote: ↑Thu Sep 16, 2021 2:09 pmYou just made me realize that I messed up that part though. For some reason I went from 90 to 100, when it's HEX, not DEC. So the last slots are wrong in mine. So yours are wrong then too. They're in the wrong order.
@Cake-San do you think that in MakerManager is complete controls the variable on instant crafting?
Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)
Cake san's trainer does have freeze time option you just need to freeze current time value through a hotkey
Now I kinda want to poke about and see what happens when you adjust timescale I just want to make faster maker or an "overclocked" maker speed
Now I kinda want to poke about and see what happens when you adjust timescale I just want to make faster maker or an "overclocked" maker speed
- asthebloody
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Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)
Instant Charge Tool?
Select All > Copy > Paste to table that you used
Select All > Copy > Paste to table that you used
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1326</ID>
<Description>"Instant Charge"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{=========================}
{Author: Ashthebloody}
{=========================}
[ENABLE]
{=========================}
aobscanmodule(instantcharge,GameAssembly.dll,39 B0 54 02 00 00)
{=========================}
alloc(new_instantcharge,$1000,GameAssembly.dll)
alloc(set_instantcharge,$4)
{=========================}
registersymbol(instantcharge)
registersymbol(set_instantcharge)
{=========================}
label(original_instantcharge)
label(exit_instantcharge)
{=========================}
new_instantcharge:
{=========================}
original_instantcharge:
mov [rax+254],#1
jmp exit_instantcharge
{=========================}
instantcharge:
jmp new_instantcharge
nop
exit_instantcharge:
{=========================}
[DISABLE]
{=========================}
instantcharge:
db 39 B0 54 02 00 00
{=========================}
dealloc(*)
{=========================}
unregistersymbol(*)
{=========================}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
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