Legends of Idleon

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Skrundead
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Re: Legends of Idleon

Post by Skrundead »

I'm getting the error

Error: spawn LegendsOfIdleon.exe ENOENT
at ChildProcess._handle.onexit (node:internal/child_process:283:19)
at onErrorNT (node:internal/child_process:476:16)
at processTicksAndRejections (node:internal/process/task_queues:82:21)
at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:64:3)
at Function.runMain (pkg/prelude/bootstrap.js:1980:13)
at node:internal/main/run_main_module:17:47
Emitted 'error' event on ChildProcess instance at:
at ChildProcess._handle.onexit (node:internal/child_process:289:12)
at onErrorNT (node:internal/child_process:476:16)
[... lines matching original stack trace ...]
at node:internal/main/run_main_module:17:47 {
errno: -4058,
code: 'ENOENT',
syscall: 'spawn LegendsOfIdleon.exe',
path: 'LegendsOfIdleon.exe',
spawnargs: [ '--remote-debugging-port=32123' ]
}

what went wrong?

RouckyTheBoss
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Re: Legends of Idleon

Post by RouckyTheBoss »

Hello guys, i used the chromedebug for Equinox clouds, but how can i unlock the recipes ? (Luckier lad) it says i need to unlock Cloud 17 in equinox but all my clouds are already unlocked...

Cruciall
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Re: Legends of Idleon

Post by Cruciall »

GailGurman wrote:
Mon May 06, 2024 8:01 am
Tindal wrote:
Mon May 06, 2024 7:38 am
GailGurman wrote:
Mon May 06, 2024 7:35 am
How do I activate the new bundle in cheatinjectorf5 ?
viewtopic.php?p=349987#p349987
I entered chng this["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived").h["bun_s"]=1 in the cheat injector action window.

It gave a few errors.
(Where you enter wide mtx etc)
You need to remove the .h, so it will look like this: chng this["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived")["bun_s"]=1

bebax
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Re: Legends of Idleon

Post by bebax »

Tindal wrote:
Mon May 06, 2024 11:16 am
bebax wrote:
Mon May 06, 2024 1:39 am
Tindal wrote:
Sun May 05, 2024 7:17 pm


Can you get to characters list?
Yes, I can get to the initial character select screen.
Wait until character select screen load, the open chromedebug and change your values
This was it! I really appreciate your help. Thanks a million

bumistro
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Re: Legends of Idleon

Post by bumistro »

How do erase subarrays? Like I have:
10: 100
11: 80
12:
0: 200
__id__:1035
13: 81

I want to fix 12 to be just a value like the others?

kadirbaba123
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Re: Legends of Idleon

Post by kadirbaba123 »

+++++++++++

Tindal
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Re: Legends of Idleon

Post by Tindal »

bumistro wrote:
Wed May 08, 2024 11:50 am
How do erase subarrays? Like I have:
10: 100
11: 80
12:
0: 200
__id__:1035
13: 81

I want to fix 12 to be just a value like the others?
Just "zero" it
chng bEngine.getGameAttribute("your_array")[12]=0

HCkami
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Re: Legends of Idleon

Post by HCkami »

My Alchemy and post office are invisible, the screenshots are from right after i click on them, same thing on vanilla game, what do i do?

[Link]

Skrundead
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Re: Legends of Idleon

Post by Skrundead »

Skrundead wrote:
Tue May 07, 2024 8:26 am
I'm getting the error

Error: spawn LegendsOfIdleon.exe ENOENT
at ChildProcess._handle.onexit (node:internal/child_process:283:19)
at onErrorNT (node:internal/child_process:476:16)
at processTicksAndRejections (node:internal/process/task_queues:82:21)
at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:64:3)
at Function.runMain (pkg/prelude/bootstrap.js:1980:13)
at node:internal/main/run_main_module:17:47
Emitted 'error' event on ChildProcess instance at:
at ChildProcess._handle.onexit (node:internal/child_process:289:12)
at onErrorNT (node:internal/child_process:476:16)
[... lines matching original stack trace ...]
at node:internal/main/run_main_module:17:47 {
errno: -4058,
code: 'ENOENT',
syscall: 'spawn LegendsOfIdleon.exe',
path: 'LegendsOfIdleon.exe',
spawnargs: [ '--remote-debugging-port=32123' ]
}

what went wrong?
Anyone?

kikiGo
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Re: Legends of Idleon

Post by kikiGo »

Skrundead wrote:
Fri May 10, 2024 9:12 am
Skrundead wrote:
Tue May 07, 2024 8:26 am
I'm getting the error

Error: spawn LegendsOfIdleon.exe ENOENT
at ChildProcess._handle.onexit (node:internal/child_process:283:19)
at onErrorNT (node:internal/child_process:476:16)
at processTicksAndRejections (node:internal/process/task_queues:82:21)
at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:64:3)
at Function.runMain (pkg/prelude/bootstrap.js:1980:13)
at node:internal/main/run_main_module:17:47
Emitted 'error' event on ChildProcess instance at:
at ChildProcess._handle.onexit (node:internal/child_process:289:12)
at onErrorNT (node:internal/child_process:476:16)
[... lines matching original stack trace ...]
at node:internal/main/run_main_module:17:47 {
errno: -4058,
code: 'ENOENT',
syscall: 'spawn LegendsOfIdleon.exe',
path: 'LegendsOfIdleon.exe',
spawnargs: [ '--remote-debugging-port=32123' ]
}

what went wrong?
Anyone?
What leads to that error?
prob check the paths in config. and re-install latest version of the injector.

suciupanda
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Re: Legends of Idleon

Post by suciupanda »

Hello guys, today my account got unbanned and i want to change the values back to normal, because i don`t want to be banned again.
I come to you with 3 questions:
1)How can i change the arcade shop bonuses level back to a resonable value?
2)how to change the money i have to a safe amount ?
3) how to reset the gemshop, because i used the command in f5 but the obols are still 20/8 ?

mortifer689
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Re: Legends of Idleon

Post by mortifer689 »

Tindal wrote:
Mon Apr 29, 2024 4:05 pm
New bundle:

Code: Select all

chng this["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived").h["bun_s"]=1
Do you guys have other bundle codes besides this one?

imtotallyahuman
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Re: Legends of Idleon

Post by imtotallyahuman »

mortifer689 wrote:
Sat May 11, 2024 12:22 am
Tindal wrote:
Mon Apr 29, 2024 4:05 pm
New bundle:

Code: Select all

chng this["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived").h["bun_s"]=1
Do you guys have other bundle codes besides this one?
It starts with "a" and goes to "s", so "bun_a" "bun_b" ...
and if I remember correctly there's no missing letters.
Please correct me if I'm wrong.

Justhere4fun
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Re: Legends of Idleon

Post by Justhere4fun »

Is there a guide/video on the setup process for this?

kikiGo
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Re: Legends of Idleon

Post by kikiGo »

mortifer689 wrote:
Sat May 11, 2024 12:22 am
Tindal wrote:
Mon Apr 29, 2024 4:05 pm
New bundle:

Code: Select all

chng this["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived").h["bun_s"]=1
Do you guys have other bundle codes besides this one?
Here you go:
viewtopic.php?p=319086#p319086

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