[COMPLETED] [Request] Rune Factory 5

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Algester
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Re: [COMPLETED] [Request] Rune Factory 5

Post by Algester »

H Con wrote:
Tue Jul 19, 2022 6:42 am
Is it possible to modify the player's base attributes (ATK, M ATK, DEF etc)? I think my current save is busted as I've got like 2000 ATK and instant kill everything, even with a level 1 broadsword. I've located current value, but changes to it obviously revert once I do anything in-game.
check your skill list for anything that pumps your STR stat you may have... accidentally ground your skills

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Re: [COMPLETED] [Request] Rune Factory 5

Post by sellenity »

Is there any way to make a multiplier for monster affection/edit monster affection directly?

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Re: [Request] Rune Factory 5

Post by azure12 »

Cake-san wrote:
Thu Jul 14, 2022 8:19 am
[Options]
- Pointers
- AddItemToRucksack
- Plant Instant Growth
- etc

///

Update 1
- All Item Max Level (Except Equipment) (Might crash the game)
- Soil Watered&Cultivated
- Set Max Soil Stat
- DoShipping
- Save Anywhere
- Disable Furniture Collision
- Easy Tame Monster
- Easy Catch Monster

Note: If dev decided to update the game you can activate "Update_Symbol" script locate inside hidden/blank description group record & then save the table....
thank you so much dear!! you are amazing!!

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Ninomae Tako'nis
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Re: [COMPLETED] [Request] Rune Factory 5

Post by Ninomae Tako'nis »

H Con wrote:
Tue Jul 19, 2022 6:42 am
Is it possible to modify the player's base attributes (ATK, M ATK, DEF etc)? I think my current save is busted as I've got like 2000 ATK and instant kill everything, even with a level 1 broadsword. I've located current value, but changes to it obviously revert once I do anything in-game.
Every level of every skill increases a specific stat. You can check your skill page to see what effects your damage. You probably leveled up a skill way too high early in the game.

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Re: [COMPLETED] [Request] Rune Factory 5

Post by Solgath »

i'm holding out for a table that works, which has multipliers, like the earlier posted table, none of the options work there for me, so i'm hoping for an update to that one, or one i can custom set the multipliers myself.

multipliers being - gathering, skills, exp, relationship points, anything that i can set and increase the gain, but lessen the grind, is mainly all i tend to use :)

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Re: [COMPLETED] [Request] Rune Factory 5

Post by lightningxXx »

Great table Cake-san. But when i try use DoShipping, appear error: Lua error in the script at line 1:Failure determining what means. Maybe i do something wrong?

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Re: [COMPLETED] [Request] Rune Factory 5

Post by NathCael »

is it possibile to add a love point editing for monster Cake-san?

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Re: [COMPLETED] [Request] Rune Factory 5

Post by Cake-san »

H Con wrote:
Tue Jul 19, 2022 6:42 am
Is it possible to modify the player's base attributes (ATK, M ATK, DEF etc)?
there is some but dont know how permanent it is,located at Pointer->Status->SaveParameter
Solgath wrote:
Wed Jul 20, 2022 11:44 pm
multipliers being - gathering, skills, exp, relationship points, anything that i can set and increase the gain, but lessen the grind, is mainly all i tend to use :)
I'm lazy
lightningxXx wrote:
Thu Jul 21, 2022 6:14 am
But when i try use DoShipping, appear error: Lua error in the script at line 1:Failure determining what means. Maybe i do something wrong?
There will be kaching sound when you activate the script except if your shipping bin is empty. That error is on purpose for the checkbox to not be ticked.
NathCael wrote:
Thu Jul 21, 2022 7:21 am
is it possibile to add a love point editing for monster Cake-san?
Lazy pointer -> SaveDataManager -> StatusData -> FriendMonsterStatusDatas -> _items

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Re: [COMPLETED] [Request] Rune Factory 5

Post by sellenity »

Cake-san wrote:
Thu Jul 21, 2022 8:51 am
NathCael wrote:
Thu Jul 21, 2022 7:21 am
is it possibile to add a love point editing for monster Cake-san?
Lazy pointer -> SaveDataManager -> StatusData -> FriendMonsterStatusDatas -> _items
Thank you for the information Cake-san.

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Re: [COMPLETED] [Request] Rune Factory 5

Post by nonene36 »

may i ask if possible to add double bed? thanks

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Re: [COMPLETED] [Request] Rune Factory 5

Post by fardriel »

fardriel wrote:
Mon Jul 18, 2022 10:31 pm
Tossing up my own contribution.

- Skill XP Multiplier
- Always have the drop bonuses from Rare Can, Four Leaf Clover, etc.
- Constant finders
- Update 1: Soil XP Multiplier

The constant finders hold a bunch of game variables that you can change on the fly. For example, you can use the drop bonuses script along with EquipSubAttribute_LuckyDrop1_Param1 and 2, LuckyDrop2_Param1 and 2, and RareDrop_Param1 and 2 to give yourself guaranteed drops. WalkSkillCount determines how many steps you need to take to get 1 walking XP. Things like that.

I put in all of the constants, even though a lot of them probably aren't especially useful for players.

Update 1: Added Soil XP Multiplier
Jesus, the entire code base for the free farm system is dumber than hell. Probably necessary back in RF4, but they really should've redone it for RF5, rather than reuse code made to run on a 3DS...
Bumping for table update

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Re: [COMPLETED] [Request] Rune Factory 5

Post by azure12 »

Cake-san wrote:
Thu Jul 21, 2022 8:51 am
H Con wrote:
Tue Jul 19, 2022 6:42 am
Is it possible to modify the player's base attributes (ATK, M ATK, DEF etc)?
there is some but dont know how permanent it is,located at Pointer->Status->SaveParameter
Solgath wrote:
Wed Jul 20, 2022 11:44 pm
multipliers being - gathering, skills, exp, relationship points, anything that i can set and increase the gain, but lessen the grind, is mainly all i tend to use :)
I'm lazy
lightningxXx wrote:
Thu Jul 21, 2022 6:14 am
But when i try use DoShipping, appear error: Lua error in the script at line 1:Failure determining what means. Maybe i do something wrong?
There will be kaching sound when you activate the script except if your shipping bin is empty. That error is on purpose for the checkbox to not be ticked.
NathCael wrote:
Thu Jul 21, 2022 7:21 am
is it possibile to add a love point editing for monster Cake-san?
Lazy pointer -> SaveDataManager -> StatusData -> FriendMonsterStatusDatas -> _items
it shows the first 50 monsters, is there any way to show the rest Cake-san? Thank you!

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Re: [COMPLETED] [Request] Rune Factory 5

Post by fardriel »

azure12 wrote:
Thu Jul 21, 2022 3:29 pm
Cake-san wrote:
Thu Jul 21, 2022 8:51 am
H Con wrote:
Tue Jul 19, 2022 6:42 am
Is it possible to modify the player's base attributes (ATK, M ATK, DEF etc)?
there is some but dont know how permanent it is,located at Pointer->Status->SaveParameter
Solgath wrote:
Wed Jul 20, 2022 11:44 pm
multipliers being - gathering, skills, exp, relationship points, anything that i can set and increase the gain, but lessen the grind, is mainly all i tend to use :)
I'm lazy
lightningxXx wrote:
Thu Jul 21, 2022 6:14 am
But when i try use DoShipping, appear error: Lua error in the script at line 1:Failure determining what means. Maybe i do something wrong?
There will be kaching sound when you activate the script except if your shipping bin is empty. That error is on purpose for the checkbox to not be ticked.
NathCael wrote:
Thu Jul 21, 2022 7:21 am
is it possibile to add a love point editing for monster Cake-san?
Lazy pointer -> SaveDataManager -> StatusData -> FriendMonsterStatusDatas -> _items
it shows the first 50 monsters, is there any way to show the rest Cake-san? Thank you!
You'd have to manually add new addresses for those extra array entries. CE doesn't have a simple way of maintaining a list of pointers to entries for an array whose size changes, so generally table makers just put in as many as they feel like doing the work for.

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Re: [COMPLETED] [Request] Rune Factory 5

Post by Cake-san »

azure12 wrote:
Thu Jul 21, 2022 3:29 pm
it shows the first 50 monsters, is there any way to show the rest Cake-san? Thank you!
That's a lot of monster, are you sure you want to edit it one by one, instead of writing a simple script?
Alas, you can comment out line 1894 in Mono/main script eg: --arraysize= arraysize>50 and 50 or arraysize

A simple Lua script:

Code: Select all

local list,pointer=getAddress('[[[[[[[SaveDataManager]+B8]]+20]+28]+70]+18]+10')
for i=0,readInteger(list+8)-1 do
  pointer=readPointer(readPointer(list)+i*8+0x20)
  writeInteger(readPointer(pointer+0x128)+0x10,20000)
end

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Re: [COMPLETED] [Request] Rune Factory 5

Post by Algester »

considering 1 dragon can carry 50 monsters with all the upgrades then you will kinda need a lot of array size so you can totally have 250 monsters if not mistaken

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