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Red Faction Guerrilla Re-Mars-tered Trainer
Posted: Wed Jul 11, 2018 12:44 pm
by l0wb1t
Are you using cracked version??
Red Faction Guerrilla Re-Mars-tered Trainer
Posted: Wed Jul 11, 2018 12:48 pm
by l0wb1t
Mine is CS 4496
Super Speed from [USER=10126]@xorps[/USER]
[CODE][ENABLE]
aobscanmodule(_SuperSpeed,rfg.exe,F3 0F 10 40 08 8B 7C) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
mov [eax+08],(float)20
code:
movss xmm0,[eax+08]
jmp return
_SuperSpeed:
jmp newmem
return:
registersymbol(_SuperSpeed)
[DISABLE]
_SuperSpeed:
db F3 0F 10 40 08
unregistersymbol(_SuperSpeed)
dealloc(newmem)[/CODE]
Super Sprint:
[CODE][ENABLE]
aobscanmodule(_SuperSpeed,rfg.exe,58 F3 0F 10 86 84 02 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov [esi+00000284],(float)50
jmp return
_SuperSpeed+01:
jmp newmem
nop
nop
nop
return:
registersymbol(_SuperSpeed)
[DISABLE]
_SuperSpeed+01:
db F3 0F 10 86 84 02 00 00
unregistersymbol(_SuperSpeed)
dealloc(newmem)[/CODE]
Red Faction Guerrilla Re-Mars-tered Trainer
Posted: Thu Jul 12, 2018 11:31 am
by Kanelakis
CS4514 update
Red Faction Guerrilla Re-Mars-tered Trainer
Posted: Thu Jul 12, 2018 1:48 pm
by l0wb1t
Did anything break?
What's the changelog? :D
Red Faction Guerrilla Re-Mars-tered Trainer
Posted: Fri Jul 13, 2018 3:18 am
by Darkedone02
Super Speed won't turn off properly.
i tried to do a demolition near the base in badlands, and i messed up somehow. I had 12 charges on my remote charge, i put all 12 on a structure, press the trigger and it only detonate 2, and for some reason I can't switch to the hammer, nor could i melee.
Edit: I think infinite time is the one bugging me out, I turned it on, I cannot interact with anything, I turn it off, I could interact with anything. I also be the reason why I can only blow up two things.
Red Faction Guerrilla Re-Mars-tered Trainer
Posted: Sun Jul 15, 2018 9:02 pm
by baubaum
anybody managed to make a rapid fire that works only for the player, not for the NPCs ?
Red Faction Guerrilla Re-Mars-tered Trainer
Posted: Mon Jul 16, 2018 4:34 am
by l0wb1t
[QUOTE="baubaum, post: 52019, member: 4185"]anybody managed to make a rapid fire that works only for the player, not for the NPCs ?[/QUOTE]
I will have a look on it later.
Guys, i figured out, what causes the problems with CE freeezing when using debugger or activating cheats.
Just delete the rfg.pdb located in the RFG DIR and see what happens :)
I came on this while i was watching the memory viewer. I saw CE said "Symbols beeing loaded 100%" and it stuck there. this caused th problenm.
[MEDIA=youtube]2-ErLbZoaAs[/MEDIA]
Red Faction Guerrilla Re-Mars-tered Trainer
Posted: Thu Jul 19, 2018 12:15 am
by Kanelakis
New update cs 4590
MegalomaniacNG [sviluppatore] 7 ore fa
Patch #4 - 18th July
[B]Changelog[/B]
-Fix: under certain conditions, players were able to kick other players in matchmaking.
-Fix: spacing in kill messages was adjusted.
-Fix: exiting a multiplayer match now properly counts as a loss.
-Fix: player skill matchup function wasn't implemented correctly.
-Fix: "Red Faction Guerrilla Re-Mars-tered" achievement should now be unlocked correctly.
-Fix: Hot-fixed hostages jumping out of cars.
-Fix: fixed a few bugs in save game importer.
-Added new "Hardcore" playlist - a playlist that was available in the original console versions for a short time where it was called "MLG Playlist"
-Added support for NVIDIA HIGHLIGHTS. Requires a compatible NVIDIA graphics card. After the game has recorded a highlight, you can find the NVIDIA HIGHLIGHTS button in the pause menu and in the main menu.
-Added a timeout when waiting for players to get ready at the start of a multiplayer match.
-Added a new "find game" option to multiplayer which lets you search for games manually. Games are created by entering either of the matchmaking modes or "custom game with party".
-Changed multiplayer distance filter to include more regions and thus more potential players.
-Lowered the requirements for multiplayer unlocks and multiplayer hidden challenges to make them more realistically achievable with the reduced multiplayer activity of the remaster.
-Overall improvements to matchmaking and multiplayer.
-Heal backpack slightly tweaked.
-Increased party size limit for some playlists.
-Save game importer should now unlock a number of multiplayer achievements on import.
-Fix: Tremor backpack ignores the "camera shake" setting and always makes the affected player shake.
Red Faction Guerrilla Re-Mars-tered Trainer
Posted: Tue Jul 24, 2018 9:56 pm
by Kanelakis
Why was it set up completed?
The trainer they have not completed, or yes?
Red Faction Guerrilla Re-Mars-tered Trainer
Posted: Mon Jul 30, 2018 5:07 pm
by Kanelakis
What's new about the completion of the trainer?
Re: Red Faction Guerrilla Re-Mars-tered Trainer
Posted: Tue Aug 28, 2018 10:37 pm
by Ermin
Bump!
this site update has fkd up all links, im requesting a reupload... specifically for the freeze timer for missions please.
Thankyou!
Re: Red Faction Guerrilla Re-Mars-tered Trainer
Posted: Tue Aug 28, 2018 11:25 pm
by TimFun13
Ermin wrote: ↑Tue Aug 28, 2018 10:37 pm
Bump!
this site update has fkd up all links, im requesting a reupload... specifically for the freeze timer for missions please.
Thankyou!
Fixed.
Downloads re-added to posts.
viewtopic.php?f=2&t=7356#p51066
viewtopic.php?f=2&t=7356#p51201
viewtopic.php?f=2&t=7356&p=51325#p51325
viewtopic.php?f=2&t=7356&p=51439#p51439
Re: Red Faction Guerrilla Re-Mars-tered Trainer
Posted: Sat Sep 22, 2018 2:59 am
by Memix
It seems like the Trainer is broken ATM. Hopefully Fix ASAP.
Re: Red Faction Guerrilla Re-Mars-tered Trainer
Posted: Tue Sep 03, 2019 10:46 am
by Atmogenic
Even after a year theres been no update
Re: Red Faction Guerrilla Re-Mars-tered Trainer
Posted: Sun May 10, 2020 1:37 pm
by DoggyDooge
Damn