Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)
Posted: Thu Sep 16, 2021 8:59 am
Still really really early, so there aren't many options. Just sharing for those that wanted the time freeze.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Thank you so much, these work great!!! I didn't realize how slow my character moved until I fiddled with the speed on this table haha.GreenHouse wrote: ↑Thu Sep 16, 2021 8:59 amStill really really early, so there aren't many options. Just sharing for those that wanted the time freeze.
using your table I got as far as 24 slots in the bag editable.... but... it may make the table bigger?GreenHouse wrote: ↑Thu Sep 16, 2021 8:59 amStill really really early, so there aren't many options. Just sharing for those that wanted the time freeze.
You just made me realize that I messed up that part though. For some reason I went from 90 to 100, when it's HEX, not DEC. So the last slots are wrong in mine. So yours are wrong then too. They're in the wrong order.
OMG!! THANKS!!!!!GreenHouse wrote: ↑Thu Sep 16, 2021 8:59 amStill really really early, so there aren't many options. Just sharing for those that wanted the time freeze.
ahh I see if it wasnt for Cake-san's table I didnt realize what you were saying the items are indeed formatted in HEXGreenHouse wrote: ↑Thu Sep 16, 2021 2:09 pmYou just made me realize that I messed up that part though. For some reason I went from 90 to 100, when it's HEX, not DEC. So the last slots are wrong in mine. So yours are wrong then too. They're in the wrong order.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1326</ID>
<Description>"Instant Charge"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{=========================}
{Author: Ashthebloody}
{=========================}
[ENABLE]
{=========================}
aobscanmodule(instantcharge,GameAssembly.dll,39 B0 54 02 00 00)
{=========================}
alloc(new_instantcharge,$1000,GameAssembly.dll)
alloc(set_instantcharge,$4)
{=========================}
registersymbol(instantcharge)
registersymbol(set_instantcharge)
{=========================}
label(original_instantcharge)
label(exit_instantcharge)
{=========================}
new_instantcharge:
{=========================}
original_instantcharge:
mov [rax+254],#1
jmp exit_instantcharge
{=========================}
instantcharge:
jmp new_instantcharge
nop
exit_instantcharge:
{=========================}
[DISABLE]
{=========================}
instantcharge:
db 39 B0 54 02 00 00
{=========================}
dealloc(*)
{=========================}
unregistersymbol(*)
{=========================}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>