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Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Posted: Thu Sep 16, 2021 8:59 am
by GreenHouse
Still really really early, so there aren't many options. Just sharing for those that wanted the time freeze.

Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Posted: Thu Sep 16, 2021 10:10 am
by Algester
inside BokuMono.GameController there's a nowWeather field... could that be current weather?

Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Posted: Thu Sep 16, 2021 10:32 am
by ekiardiansyah___
Max Animal Affection
Max Level Skill
:D

Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Posted: Thu Sep 16, 2021 10:41 am
by pearlypeach
GreenHouse wrote:
Thu Sep 16, 2021 8:59 am
Still really really early, so there aren't many options. Just sharing for those that wanted the time freeze.
Thank you so much, these work great!!! I didn't realize how slow my character moved until I fiddled with the speed on this table haha.

Edit: the updates you made are again, amazing! Thank you so much for your hard work! :wub:

Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Posted: Thu Sep 16, 2021 1:01 pm
by Algester
GreenHouse wrote:
Thu Sep 16, 2021 8:59 am
Still really really early, so there aren't many options. Just sharing for those that wanted the time freeze.
using your table I got as far as 24 slots in the bag editable.... but... it may make the table bigger?

Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Posted: Thu Sep 16, 2021 2:09 pm
by GreenHouse
Algester wrote:
Thu Sep 16, 2021 1:01 pm
using your table I got as far as 24 slots in the bag editable.... but... it may make the table bigger?
You just made me realize that I messed up that part though. For some reason I went from 90 to 100, when it's HEX, not DEC. So the last slots are wrong in mine. So yours are wrong then too. They're in the wrong order.

Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Posted: Thu Sep 16, 2021 2:31 pm
by Algester
what you mean 90-100??

I corrected the offset of your slot 8 since for that reason it was moving to slot 16 the correct offset for slot 8 is D8

its a bummer that your makers are tied to how much time has passed and there's no way to probably set a boolean variable to make them go instant... -_-

Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Posted: Thu Sep 16, 2021 6:33 pm
by Cake-san
:ph34r:

Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Posted: Thu Sep 16, 2021 6:44 pm
by pearlypeach
Cake-san wrote:
Thu Sep 16, 2021 6:33 pm
:ph34r:
Most of the codes work great! I can't seem to activate the "Likeability Manager", however - am I missing a step? It won't let me enable that script.

Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Posted: Thu Sep 16, 2021 8:32 pm
by ekiardiansyah___
need max Level Skill :'D

Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Posted: Fri Sep 17, 2021 1:50 am
by wljult
GreenHouse wrote:
Thu Sep 16, 2021 8:59 am
Still really really early, so there aren't many options. Just sharing for those that wanted the time freeze.
OMG!! THANKS!!!!! :D :D :D :D :D :D :D :D :D :D :D :D

Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Posted: Fri Sep 17, 2021 6:33 am
by Algester
GreenHouse wrote:
Thu Sep 16, 2021 2:09 pm
Algester wrote:
Thu Sep 16, 2021 1:01 pm
using your table I got as far as 24 slots in the bag editable.... but... it may make the table bigger?
You just made me realize that I messed up that part though. For some reason I went from 90 to 100, when it's HEX, not DEC. So the last slots are wrong in mine. So yours are wrong then too. They're in the wrong order.
ahh I see if it wasnt for Cake-san's table I didnt realize what you were saying the items are indeed formatted in HEX

@Cake-San do you think that in MakerManager is complete controls the variable on instant crafting?

Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Posted: Fri Sep 17, 2021 11:51 am
by raiken92
Cake-san wrote:
Thu Sep 16, 2021 6:33 pm
:ph34r:
Thank you so much!! The Bag item pointer is really helpful. The only thing missing is a time freeze option..

Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Posted: Fri Sep 17, 2021 11:04 pm
by Algester
Cake san's trainer does have freeze time option you just need to freeze current time value through a hotkey

Now I kinda want to poke about and see what happens when you adjust timescale I just want to make faster maker or an "overclocked" maker speed

Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Posted: Sat Sep 18, 2021 8:37 am
by asthebloody
Instant Charge Tool?
Select All > Copy > Paste to table that you used

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1326</ID>
      <Description>"Instant Charge"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{=========================}
{Author: Ashthebloody}
{=========================}
[ENABLE]
{=========================}
aobscanmodule(instantcharge,GameAssembly.dll,39 B0 54 02 00 00)
{=========================}
alloc(new_instantcharge,$1000,GameAssembly.dll)
alloc(set_instantcharge,$4)
{=========================}
registersymbol(instantcharge)
registersymbol(set_instantcharge)
{=========================}
label(original_instantcharge)
label(exit_instantcharge)
{=========================}
new_instantcharge:
{=========================}
original_instantcharge:
mov [rax+254],#1
jmp exit_instantcharge
{=========================}
instantcharge:
jmp new_instantcharge
nop
exit_instantcharge:
{=========================}
[DISABLE]
{=========================}
instantcharge:
db 39 B0 54 02 00 00
{=========================}
dealloc(*)
{=========================}
unregistersymbol(*)
{=========================}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>