[Request] final fantasy renissance

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saramcdohl
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[Request] final fantasy renissance

Post by saramcdohl »

May I request a cheat table / engine hack for final fantasy renissance? This is a complete re-creation of Final Fantasy 1 with a lot of new jobs and stuff.

Game Name: final fantasy renissance
Game Engine: Unity
Game Version: 1.3.3
Options Required: Gold multiplier, EXP multiplier, Thief Search regardless of party composition
Steam Website: No Steam Entry. [Link]
Other Info: This is the download link from their discord: [Link]

Cissa90
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Re: [Request] final fantasy renissance

Post by Cissa90 »

Here is gold and exp multiplier. The Thief search i'm a little unsure how to enable permanently without thief.
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Final Fantasy Renaissance.CT
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saramcdohl
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Re: [Request] final fantasy renissance

Post by saramcdohl »

You are still wonderful for getting this much in such a short time. The Thief thing is just cause there are a lot of really useful items hidden everywhere.

Kurren
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Re: [Request] final fantasy renissance

Post by Kurren »

Any chance to get a lower / 0 encounter rate?

MrBaldy
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Re: [Request] final fantasy renissance

Post by MrBaldy »

Took me a bit but I learned a lot :) hopefully it works for ya! Unfortunately the Search ability for all characters option eludes my scripting level for now, however you CAN edit any character that has a World Ability (like the Warrior) and change it to Search then use it normally.

Credit to Cissa90 for the gold and exp scripts.

*Some notes:*
-Some addresses will update dynamically, but are slow, give them a couple of seconds to load.
-If a script won't toggle, you may need to restart the game.
-To edit a stat (ie. HP) to a higher value, you will first need to complete a battle for the code to load into the game, THEN edit the stat and it should update. However you can toggle Take No Damage and No Encounters and also edit Gold etc. right away.

**Updated attachments below

Image
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Final Fantasy Renaissance2.CT
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Final Fantasy Renaissance.CT
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Last edited by MrBaldy on Wed Dec 13, 2023 8:23 am, edited 1 time in total.

MrBaldy
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Re: [Request] final fantasy renissance

Post by MrBaldy »

Updated the table with a few more options. In "Stats", Damage and below will revert back to their base value unless you freeze the value; everything else should stay. You still need to get into a battle at least 1 time (you can flee from it) for the code to get loaded, though...

Image
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Final Fantasy Renaissance2.CT
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Raijinken
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Re: [Request] final fantasy renissance

Post by Raijinken »

Would you be able to add something to force the RNG to give Perfect gains at lv up (all Stats go up and get the highest HP growth at 'Strong Level Ups'?)

Thanks

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Re: [Request] final fantasy renissance

Post by MrBaldy »

Raijinken wrote:
Wed Dec 13, 2023 9:30 pm
Would you be able to add...
Greetings Raijinken! I'm currently working on this. Having trouble implementing HP, though. I've found the values that control Stat level-ups, they are bytes, 0 or 1.

There are 16 classes, 50 levels per class (49 level-ups), and 6 addresses/offsets per level (HP, STR,AGI,INT,VIT,LUCK). I can change them via direct byte but there are way too many to be going through and adding. I think I've found an easier way to check stats as they level, except HP which is just '1' if it's a bonus hp level-up or '0' for a non-bonus HP level.

Here's some info from the FF1 wiki:
For each of the stats that were not guaranteed on level up, the character has a 1 in 4 chance of increasing those stats.
"Strong" HP ups are not included, and do not have this 1 in 4 chance. "Strong" HP ups only occur on the guaranteed set levels as determined by class.
Interesting...
Most likely will end up using a combination of things, I'll post back with an update soon!

narles
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Re: [Request] final fantasy renissance

Post by narles »

if anyone is still looking at this, it seems like it's been updated to 2.02 and most (all?) of the functionality of the already posted tables is broken

I tried to fix it myself but I don't have much experience with cheat engine past finding a single memory address and manually changing it to a new value

not sure if this game is updating all the time and trying to keep a table current is fruitless but if anyone has the time to update at least the exp multiplier for 2.02 that would be cool!

edit: 2.03 is out now too

MrBaldy
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Re: [Request] final fantasy renissance

Post by MrBaldy »

narles wrote:
Sun Jan 14, 2024 5:47 am
Been a while, but, I can look into it if you'd like :)

narles
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Re: [Request] final fantasy renissance

Post by narles »

would be cool if you've got the time but no rush since I'm playing infinite wealth right now :)

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Re: [Request] final fantasy renissance

Post by MrBaldy »

narles wrote:
Sun Jan 28, 2024 1:07 am
Updated my table :) check it out if you'd like. Have fun with Infinite Wealth!

viewtopic.php?f=4&t=27489&p=332281#p332281

narles
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Re: [Request] final fantasy renissance

Post by narles »

thanks friend!

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Re: [Request] final fantasy renissance

Post by boxerdemon »

Can I get a download link? I refuse to use discord as a matter of general principle.

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