[Request] Ratopia

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Libraer
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Re: [Request] Ratopia

Post by Libraer »

BabyGroot wrote:
Fri Nov 10, 2023 2:54 pm
Skay24 wrote:
Fri Nov 10, 2023 1:21 am
BabyGroot wrote:
Wed Nov 08, 2023 10:37 pm
Hi thank you for the table the queen skill edition works great for me. Want to ask is there a way to add to the rat citizens skill edit, like the queen. I do it manually, but after patch 1.0.0020 I greatly exaggerate the skill level because I want to set the same level for every rat citizen in the game. So is there a way to add edition of the rat citizen skills? Looking for "skill level and XP needed for it".
Unfortunately I don't have any other units yet (besides the queen).
I've only been playing for a few minutes (the queen hasn't even fought the enemy yet) so I can't add other units (unless I play further).
I will try playing this game again to get other units and add what I can get.

and it looks like the game has an update?
It upgraded to 1.0.0023 and the CT can not use.
Please hlep us to update it!

Skay24
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Re: [Request] Ratopia

Post by Skay24 »

The only option that don't work is the "game manager" script.

Libraer
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Re: [Request] Ratopia

Post by Libraer »

Skay24 wrote:
Fri Nov 17, 2023 12:39 pm
The only option that don't work is the "game manager" script.
The both "one hit object also" don't work, if use, it will get red message.

tindr_sb
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Re: [Request] Ratopia

Post by tindr_sb »

thank you, "BabyGroot".'
i am playing v1.0.0022 . it work so good 8-) .

i have some questions.
1st: Citizen
i can see it have the 1,2,3 citizens and it work beautiful, i can change some info hp power dex int, others i dont know what it is
how know to get the 4,5,6 and more citizens.

2nd: building obj.
i can change building current hp, max hp. what is "BP"?

thank you again.

RARIKONG
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Re: [Request] Ratopia

Post by RARIKONG »

I'm using it really well. "BabyGroot".

When using Citizen Cave/Entrans
I modify the residents and press Is Product Finish
If you receive residents, you can continue to receive them continuously.

If you want to get 3 people in Group 3
I'll copy the name number 2 with Ctrl C + Ctrl V
You can find the right value for the third citizen and put it in.
Change the name to 30 in the third row
For the rest, you can change the second line to 30

Image

Tuvka
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Re: [Request] Ratopia

Post by Tuvka »

Good afternoon. It no longer works on version 1.0.0023. :(

Zataigatsu
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Re: [Request] Ratopia

Post by Zataigatsu »

Hi, please update table, ver. 1.0.0023
UPD: 1.0.0030
Last edited by Zataigatsu on Mon Dec 04, 2023 11:43 am, edited 1 time in total.

Tuvka
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Re: [Request] Ratopia

Post by Tuvka »

1.0.0030

Zataigatsu
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Re: [Request] Ratopia

Post by Zataigatsu »

Has anyone made their own version? Please share.

aniliiterate
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Re: [Request] Ratopia

Post by aniliiterate »

"This is a Unity game, so you can modify its program logic through dnSpy.

dnSpy is an open-source IL DLL editor, and it can be downloaded from [Link].

After downloading and extracting, run the application and open the Assembly-CSharp.dll located in {Steam_PATH}\common\Ratopia\Ratopia_Data\Managed.

There you can find a class named Building_Storage.
Choose the AddValue method and edit it.
Before the line

Code: Select all

if (base.AddValue(_type, _state, value, add_check))
, add the following:

Code: Select all

if (value > 0)
{
    value *= 50;
}
else
{
    value = 0;
}
This will eliminate the time needed to collect resources.

Additionally, in the CheatMgr class, you can change the Awake method's

Code: Select all

this.Obj_Canvas.SetActive(false);
to

Code: Select all

this.Obj_Canvas.SetActive(true);
and the Start method's

Code: Select all

this.Obj_Accel.SetActive(false);
to

Code: Select all

this.Obj_Accel.SetActive(true);
. This will allow you to use the tools that developers themselves use."

Ars_Mond
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Re: [Request] Ratopia

Post by Ars_Mond »

Hi,
I've updated the cheat engine table. But not everything was able to be checked for functionality ...
If there will be bugs or crashes write, I will try to fix. But not guaranteed.

p.s. I edited the table to play myself, so I may not keep track of the game updates. No offense ...
Enjoy the game!
Attachments
Ratopia v1.0.0030.CT
(188.24 KiB) Downloaded 550 times

aniliiterate
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Re: [Request] Ratopia

Post by aniliiterate »

aniliiterate wrote:
Sun Dec 10, 2023 10:44 pm
"This is a Unity game, so you can modify its program logic through dnSpy.

dnSpy is an open-source IL DLL editor, and it can be downloaded from [Link].

After downloading and extracting, run the application and open the Assembly-CSharp.dll located in {Steam_PATH}\common\Ratopia\Ratopia_Data\Managed.

There you can find a class named Building_Storage.
Choose the AddValue method and edit it.
Before the line

Code: Select all

if (base.AddValue(_type, _state, value, add_check))
, add the following:

Code: Select all

if (value > 0)
{
    value *= 50;
}
else
{
    value = 0;
}
This will eliminate the time needed to collect resources.

Additionally, in the CheatMgr class, you can change the Awake method's

Code: Select all

this.Obj_Canvas.SetActive(false);
to

Code: Select all

this.Obj_Canvas.SetActive(true);
and the Start method's

Code: Select all

this.Obj_Accel.SetActive(false);
to

Code: Select all

this.Obj_Accel.SetActive(true);
. This will allow you to use the tools that developers themselves use."
After modification, compile the methods, and remember using File->Save Module to update DLL.

chanslain
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Re: [Request] Ratopia

Post by chanslain »

Excuse me
When my prosperity level is LV3
Recruiting Group 2, No. 2 and Group 3, No. 3 citizens
How to change their Power, Dex and Int?
Thank you

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