Can someone please add a cheat that gets rid of XX Battle Victories or set it to 99? That is the WORST stat to grind for because it's the only one you can't use TP to increase. I don't want to go through the spaghetti code that someone else made a Cheat Engine table for, since I don't know how to simplify it to get what I want.
Can someone please add a cheat that gets rid of XX Battle Victories or set it to 99? That is the WORST stat to grind for because it's the only one you can't use TP to increase. I don't want to go through the spaghetti code that someone else made a Cheat Engine table for, since I don't know how to simplify it to get what I want.
Do make sure to change the item 100 code for item 90 or something... if items are on cap/overcap some of the story characters refuses to give u the items/join ur side saying u're too greed to keep 99 of the item(Tentomon on map or the baby digimons who could give medicine to avoid sickness or something).
For those on Tentomon or whatever, u can manually change by opening the script and modifying the mov, #100 into #90. It's plain on text/face anyway and u will be able to clear the quests/get the items before digimons complaining u're overcap/don't have storage to receive their item. 90 seems like the safe value to be using it seems as none gives more than 9 items anyway(normally 1~5 items as rewards).
This line though
newmem:
mov [rcx+14],#100 //Count
Into:
newmem:
mov [rcx+14],#90 //Count
For the lazy ones like most/or me, i've merged groot and cissa scripts in the table and added the dropdown item in the item info from 1~5 and the one above(kinda missclicked on the wrong line before checking with Hex earlier but made sure it's working so people don't need to re-do).
I guess i should also note information because groot table may be kinda confusing for newbies with Cheat Engine.
- Groot Scripts above are required so it can mine the data in-game.
- The pointers will change once u do specific actions(they are in code descriptions). For example, for pointers to show Trainer Data u need to first activate the Trainer/Player Script above and then open "TRAINER MENU/STATUS" while within the game, doing this will reflect the information on the pointer list then(It's the same to all other data). Steps are literally, activate script above related to the info -> go to game open the menus around(items/stats/unit details/tamer details), return to Cheat Engine and press on the "Pointers" and the information will be mined/displayed there as numbers, too many will lack description then u gotta compare with in-game numbers to get an idea of what is what anyway.
- Groot pointers got literally everything in-game, from base status to hungry, toilet, etc, the issue is that it doesn't have description on the info, just the numbers and most gotta guess what is what(i changed my digimon age for example to 5 so it don't die randomlly while i explore).
I believe the tables for now only kinda lack the "materials" or quest related items u get while walking around, such as the materials to boost the city/construct and the items required as missions for some units/characters to recruit them(such as palmon that asks for 3 different items before joining).
Hi! Could you update your CE? Cissa has fixed the speed multiplier, and she also added the quest-related & construction materials. Thank you for your work
Can someone please add a cheat that gets rid of XX Battle Victories or set it to 99? That is the WORST stat to grind for because it's the only one you can't use TP to increase. I don't want to go through the spaghetti code that someone else made a Cheat Engine table for, since I don't know how to simplify it to get what I want.
its under "partner data" for each L/R digimon
I know it is, I just don't know if deleting some things will cause it not to work. Also I tried to just copy SOME of the code, but it always copies ALL of it, making the table unusable because it won't let me change the pointer.
Can someone please mash together these additions for materials and speed multiplier? I tried it myself but I broke smthn
Here. With the extras stuff added thats been posted. Also contains item slots up to 100 as the warehouse holds that.
Also changed some names to mimick the game better, and added the nature and personality traits list on each partner.
EDIT:
Added In Battle HP/MP cheats, as well as Max Discipline. Do note that the battle HP/MP might be a bit buggy, please let me know if it causes issues or seems not functional.
EDIT2: Added Partner Lifetime scripts for infinite timer or insta-death.
Can someone please mash together these additions for materials and speed multiplier? I tried it myself but I broke smthn
Here. With the extras stuff added thats been posted. Also contains item slots up to 100 as the warehouse holds that.
Also changed some names to mimick the game better, and added the nature and personality traits list on each partner.
Still give credits to BabyGroot's original post for creating all these pointers that is mostly used here.
Can someone please mash together these additions for materials and speed multiplier? I tried it myself but I broke smthn
Here. With the extras stuff added thats been posted. Also contains item slots up to 100 as the warehouse holds that.
Also changed some names to mimick the game better, and added the nature and personality traits list on each partner.
Still give credits to BabyGroot's original post for creating all these pointers that is mostly used here.
I think the speed multiplier still doesnt work.
I found the error. Was a simple line misplacement. Should be working now. Also added some extra stuff. Just download the table again.
Here. With the extras stuff added thats been posted. Also contains item slots up to 100 as the warehouse holds that.
Also changed some names to mimick the game better, and added the nature and personality traits list on each partner.
Still give credits to BabyGroot's original post for creating all these pointers that is mostly used here.
I think the speed multiplier still doesnt work.
I found the error. Was a simple line misplacement. Should be working now. Also added some extra stuff. Just download the table again.
IT'S FINALLY WORKING! Thank you for your amazing dedication!
Here. With the extras stuff added thats been posted. Also contains item slots up to 100 as the warehouse holds that.
Also changed some names to mimick the game better, and added the nature and personality traits list on each partner.
Still give credits to BabyGroot's original post for creating all these pointers that is mostly used here.
I think the speed multiplier still doesnt work.
I found the error. Was a simple line misplacement. Should be working now. Also added some extra stuff. Just download the table again.
Verified it is fixed as well. Thank you so much for doing this!