Necromunda: Underhive Wars

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The Mogician
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Necromunda: Underhive Wars

Post by The Mogician »

Game Name: Necromunda: Underhive Wars
Game Engine: Unreal 4
Game Version: v1.0.0
Options Required: working on it

Just putting this here in case, I'm working on it. So far I got credit and mp as 4 bytes.

astor
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Re: Necromunda: Underhive Wars

Post by astor »

money (recruit/shop):

Code: Select all

{  Game Executable   : Necromunda-Win64-Shipping.exe
   Script Date       : 2020-09-08
   Author            : Astor
}

[ENABLE]
aobscanmodule(aomoney,Necromunda-Win64-Shipping.exe,0F 4E 7C 31 08)
alloc(nmoney,$1000,aomoney)
label(cmoney)
label(rmoney)
label(resmoney)
nmoney:
mov [rcx+rsi+08],98967F
cmoney:
cmovle edi,[rcx+rsi+08]
jmp rmoney
resmoney:
readmem(aomoney,5)
aomoney:
jmp nmoney
rmoney:
registersymbol(aomoney)
registersymbol(resmoney)
[DISABLE]
aomoney:
readmem(resmoney,5)
unregistersymbol(aomoney)
unregistersymbol(resmoney)
dealloc(nmoney)
XP (upgrade):

Code: Select all

{  Game Executable   : Necromunda-Win64-Shipping.exe
   Script Date       : 2020-09-08
   Author            : Astor
}

[ENABLE]
aobscanmodule(aoxp,Necromunda-Win64-Shipping.exe,8B 43 54 48 8B 53 38)
alloc(nxp,$1000,aoxp)
label(cxp)
label(rxp)
label(resxp)
nxp:
mov [rbx+54],F423F
cxp:
mov eax,[rbx+54]
mov rdx,[rbx+38]
jmp rxp
resxp:
readmem(aoxp,7)
aoxp:
jmp nxp
nop 2
rxp:
registersymbol(aoxp)
registersymbol(resxp)
[DISABLE]
aoxp:
readmem(resxp,7)
unregistersymbol(aoxp)
unregistersymbol(resxp)
dealloc(nxp)
max rating (all units):

Code: Select all

{  Game Executable   : Necromunda-Win64-Shipping.exe
   Script Date       : 2020-09-08
   Author            : Astor
}

[ENABLE]
aobscanmodule(aoskeleton,Necromunda-Win64-Shipping.exe,03 43 54 48 8B 5C 24 30)
alloc(nskeleton,$1000,aoskeleton)
label(cskeleton)
label(rskeleton)
label(resskeleton)
nskeleton:
cmp rdx,23A
jne @f
cmp rdi,1869F
jne @f
mov [rbx+54],1869F
@@:
cskeleton:
add eax,[rbx+54]
mov rbx,[rsp+30]
jmp rskeleton
resskeleton:
readmem(aoskeleton,8)
aoskeleton:
jmp nskeleton
nop 3
rskeleton:
registersymbol(aoskeleton)
registersymbol(resskeleton)
[DISABLE]
aoskeleton:
readmem(resskeleton,8)
unregistersymbol(aoskeleton)
unregistersymbol(resskeleton)
dealloc(nskeleton)

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Empress_Ravenna
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Re: Necromunda: Underhive Wars

Post by Empress_Ravenna »

Edit: ok it works now. there doesn't seem to be infinite HP or AP etc..

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