[address]+pointer help
Posted: Thu Mar 21, 2024 10:26 am
I am using the nightly version of Pcsx2 which dynamically changes the addresses that effect gameplay every boot from 7ff000000000 to 7fffffffffff, but if you use a pointer with Base address EEmem, and offset the last 6 digits you have a static pointer that works every time you boot the game. I have a Drop down list that I want to add to a parent pointer but whenever I change the value from 0 the pointer no longer works.
With a static address using ([dropdownlistvalue]+baseaddress) works fine, but then I have to find the base address every time i reopen the game as the base address will have changed. Using a pointer ([dropdownlistvalue]+EEmem) Offset by last 6 digits of base address works only if dropdownlistvalue=0.
How can I edit the pointer to have this work?
With a static address using ([dropdownlistvalue]+baseaddress) works fine, but then I have to find the base address every time i reopen the game as the base address will have changed. Using a pointer ([dropdownlistvalue]+EEmem) Offset by last 6 digits of base address works only if dropdownlistvalue=0.
How can I edit the pointer to have this work?