How to find variables or code relating to collision detection?
Posted: Wed Jan 26, 2022 6:48 pm
I've seen plenty of hacks where collisions are turned off, allowing the player to pass through things unharmed.
Is there a general strategy to creating these hacks? I'm only really used to searching for hard numeric values, but things like collisions are true/false ish and instantaneous, so I'm not sure what to search for, and trying to pinpoint some moment in time seems the wrong approach.
But I also don't really know how to use the disassembler to look for the relevant bit of code that corresponds to collisions and then disable the bytes or bypass the necessary comparison code.
Any tips?
Is there a general strategy to creating these hacks? I'm only really used to searching for hard numeric values, but things like collisions are true/false ish and instantaneous, so I'm not sure what to search for, and trying to pinpoint some moment in time seems the wrong approach.
But I also don't really know how to use the disassembler to look for the relevant bit of code that corresponds to collisions and then disable the bytes or bypass the necessary comparison code.
Any tips?