Some Slightly Advanced help: Game runs scripts thr code in VCRuntime Please read.
Posted: Mon Mar 02, 2020 3:55 pm
Ok, so the game is called Spacebourne and I would really like to be able to make a proper table. The problem comes from it running everything important from a few opcodes in VCRuntime. And those opcodes access A LOT. So
we have this here (highlighted is our "offensive" code:
So I do a Break and Tracewith conditions with my money address and here I see:
And there is my money amount 55821 or DA0D. So I click on the code just past that first return to see where it goes and I get to this:
Highlighted is the call. So what would be my NEXT step. I mean do I try to get my compares from the address runnunig in Vcruntime? Like using dissect data compare cause I doubt the registers are good for compares. ALSO, do I try to inject AFTER the call to VCruntime or before the call? And where should I get my compares? I would LOOOVVE to take myself to the next level with this so any specific help would be VERY appreciated. I have attached the break and tracefile for anyone who , might want to look at it. THANKS
we have this here (highlighted is our "offensive" code:
So I do a Break and Tracewith conditions with my money address and here I see:
And there is my money amount 55821 or DA0D. So I click on the code just past that first return to see where it goes and I get to this:
Highlighted is the call. So what would be my NEXT step. I mean do I try to get my compares from the address runnunig in Vcruntime? Like using dissect data compare cause I doubt the registers are good for compares. ALSO, do I try to inject AFTER the call to VCruntime or before the call? And where should I get my compares? I would LOOOVVE to take myself to the next level with this so any specific help would be VERY appreciated. I have attached the break and tracefile for anyone who , might want to look at it. THANKS