I've added cheat
viewtopic.php?f=4&t=29500
Search found 20 matches
- Sun Jun 02, 2024 4:44 pm
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] Techtonica (Steam)
- Replies: 2
- Views: 849
- Sun Jun 02, 2024 4:43 pm
- Forum: Tables
- Topic: Techtonica
- Replies: 0
- Views: 81
Techtonica
Name: Techtonica
Process: Techtonica.exe
Engine: Unity
Process: Techtonica.exe
Engine: Unity
- Fri May 31, 2024 5:56 pm
- Forum: Tables
- Topic: The Planet Crafter
- Replies: 39
- Views: 34493
Re: The Planet Crafter
Hi. I'd like to present my variation of cheat Is possible one update? latest save has change a lot of things and cheat in part not work anymore. I've tested on the latest steam version, almost everything is working except GameSettingsHandler due to field name change I fixed it and uploaded updated ...
- Tue Apr 30, 2024 12:35 am
- Forum: Tables
- Topic: The Planet Crafter
- Replies: 39
- Views: 34493
Re: The Planet Crafter
Hi. I'd like to present my variation of cheat Larvae association: LarvaBase1 - Common LarvaBase2 - Uncommon LarvaBase3 - Rare Butterfly12Larvae - Lorpen Butterfly13Larvae - Fiorente Butterfly14Larvae - Alben Butterfly17Larvae - Serena Butterfly18Larvae - Golden How to use PlayerLarvaeAround: * toggl...
- Tue Mar 26, 2024 12:13 am
- Forum: Tables
- Topic: Rogue Legacy 2 (Full Release)
- Replies: 53
- Views: 37989
Re: Rogue Legacy 2 (Full Release)
I've updated
viewtopic.php?p=249819#p249819
fixed Global Timer
and added features that previously invented OPCOXE in viewtopic.php?p=252731#p252731
viewtopic.php?p=249819#p249819
fixed Global Timer
and added features that previously invented OPCOXE in viewtopic.php?p=252731#p252731
- Mon Mar 25, 2024 4:30 am
- Forum: Tables
- Topic: Rogue Legacy 2 (Full Release)
- Replies: 53
- Views: 37989
Re: Rogue Legacy 2 (Full Release)
I've updated table by ppl requests
viewtopic.php?p=249819#p249819
there are many logic was changed and required re-investigate the code and took some time
I hope everyone would be satisfied
viewtopic.php?p=249819#p249819
there are many logic was changed and required re-investigate the code and took some time
I hope everyone would be satisfied
- Wed Jan 03, 2024 9:10 pm
- Forum: Single Player Cheat Requests
- Topic: [REQ] Against The Storm
- Replies: 62
- Views: 43336
Re: [REQ] Against The Storm
Anyone tried finding trader arrival countdown timer? I tried searching for it using different methods without any luck. Any suggestions? // Eremite.Services.TradeService public bool IsMainTraderInTheVillage() { if (State.visit != null) { return State.visit.arrivalTime > State.lastDeparture; } retur...
- Fri Dec 22, 2023 9:36 am
- Forum: Tables
- Topic: z Dyson Sphere Program
- Replies: 15
- Views: 14927
Re: z Dyson Sphere Program
Hi.
I've a bit reworked Zanzer table, added some new features and I'd like to share
Enjoy
I've a bit reworked Zanzer table, added some new features and I'd like to share
Enjoy
- Fri Dec 15, 2023 11:26 pm
- Forum: Single Player Cheat Requests
- Topic: [REQ] Against The Storm
- Replies: 62
- Views: 43336
Re: [REQ] Against The Storm
Hi. No idea.
I've tested locally 50+ rerolls and I'm plying with table - nothing wrong and no crash.
check your version, or maybe you are using mods?
or smth else...
- Fri Dec 15, 2023 4:41 am
- Forum: Single Player Cheat Requests
- Topic: [REQ] Against The Storm
- Replies: 62
- Views: 43336
Re: [REQ] Against The Storm
Hi.
I'd like to share my table
Enjoy
I'd like to share my table
Enjoy
- Tue Sep 26, 2023 9:21 am
- Forum: Tables
- Topic: Rogue : Genesia (Early Access)
- Replies: 26
- Views: 12305
Re: Rogue : Genesia (Early Access)
What is no working? And what are you doing?
for example to update Character pointers you need as in original table:
* open cheat
* press Actiavte
* press Player Data
* enter the battle
* check pointers
- Sat Sep 23, 2023 2:50 am
- Forum: Tables
- Topic: Rogue : Genesia (Early Access)
- Replies: 26
- Views: 12305
Re: Rogue : Genesia (Early Access)
Hi.
I've recovered most pointers for new game version.
Enjoy
I've recovered most pointers for new game version.
Enjoy
- Tue Sep 19, 2023 12:10 am
- Forum: Tables
- Topic: Wall World
- Replies: 18
- Views: 11032
Re: Wall World
Hi.
I've recovered most pointers for new game version.
Enjoy
I've recovered most pointers for new game version.
Enjoy
- Tue May 17, 2022 10:17 pm
- Forum: Cheat Engine Lua Scripting
- Topic: Mono dissect + get pointer for .net generic class
- Replies: 4
- Views: 6646
Re: Mono dissect + get pointer for .net generic class
found the reason and how it works. I've used github repo to investigate how it works... There is no simple methrods, so i've done as enum images -> select image by assemblyid -> enum classes due to tracing I found that there is no combination as Controller+<Coroutine>d__42 but with print(string.form...
- Tue May 17, 2022 9:36 pm
- Forum: Cheat Engine Lua Scripting
- Topic: Mono dissect + get pointer for .net generic class
- Replies: 4
- Views: 6646
Re: Mono dissect + get pointer for .net generic class
I don't think so. Your best bet is either to use a normal AOBScan, or to make a LUA script which gets all classes and does search for the name you input. Which is pretty much what I do. Attempting to do local Controller_ClassID = mono_findClass('Assembly-CSharp', 'Controller+<Coroutine>d__42') is a...