Search found 15 matches
- Sun Mar 24, 2024 1:37 am
- Forum: Tables
- Topic: Dragon's Dogma 2 +14 (table Update20240425)
- Replies: 68
- Views: 27823
Re: Dragon's Dogma 2 +2
just copy and paste into your cheat table Highlighted Item Finder (Turn off when not using it) <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>3</ID> <Description>"Highlighted Item Finder"</Description> <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>...
- Sat Mar 23, 2024 4:02 am
- Forum: Tables
- Topic: Dragon's Dogma 2 +14 (table Update20240425)
- Replies: 68
- Views: 27823
Re: Dragon's Dogma 2 +2
just copy and paste into your cheat table Highlighted Item Finder (Turn off when not using it) <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>3</ID> <Description>"Highlighted Item Finder"</Description> <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>...
- Fri Aug 04, 2023 9:45 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6955
- Views: 2293488
Re: z Baldur's Gate 3
I tried saving to populate the attribute list, it does it but changing the value does nothing, then checking any menu changes the values in CE to stupid numbers like strength goes from 17 to 5068 and doesn't save. I then try the whole thing again but using the command box to use them to increase st...
- Thu Aug 03, 2023 7:16 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6955
- Views: 2293488
Re: z Baldur's Gate 3
The ability pointers are off, I believe. They're not off. It's just a funky way Larion coded things. Since you can start with a -8 and theoretically an attribute shouldn't be lower than that, they set -8 to be 0. So 0 is the lowest value you can have (8), and you just go up from there (1=9, 2=10, e...
- Thu Aug 03, 2023 7:11 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6955
- Views: 2293488
Re: z Baldur's Gate 3
Some scripts work. Some do not. Some do not work as intended. I can edit attributes just fine. The +50 to rolls only sort of works. For instance, it wouldn't work when fucking with the console to release Shadowheart, but it did add 50 to her HP roll. I fought an enemy and it added 50 to its AC and i...
Re: Returnal
Is it possible to adjust the pickup range for Obolite?
- Fri Oct 28, 2022 4:07 pm
- Forum: Tables
- Topic: Persona 5 Royal Cheat Table [Steam]
- Replies: 482
- Views: 272108
Re: Persona 5 Royal - Static Cheat Table [Steam]
And as for using All Personas in Compendium option... even if you change the value, it's always blank on display . But if you look at the Compendium section (or go to Velvet Room), you'll notice it's working. I guess I just expected unlocking everything in the compendium to also let me buy the pers...
- Fri Oct 28, 2022 3:02 pm
- Forum: Tables
- Topic: Persona 5 Royal Cheat Table [Steam]
- Replies: 482
- Views: 272108
Re: Persona 5 Royal - Static Cheat Table [Steam]
And as for using All Personas in Compendium option... even if you change the value, it's always blank on display . But if you look at the Compendium section (or go to Velvet Room), you'll notice it's working. I guess I just expected unlocking everything in the compendium to also let me buy the pers...
- Thu Oct 27, 2022 9:36 pm
- Forum: Tables
- Topic: Persona 5 Royal Cheat Table [Steam]
- Replies: 482
- Views: 272108
Re: Persona 5 Royal - Static Cheat Table [Steam]
Actually, it's more than just the compendium that isn't working for me. I can't get any of the multipliers to work or anything either. I was able to modify money and confidant points fine, but not things like the compendium script or the multipliers for xp/items/money. I'm on the right version of th...
- Thu Oct 27, 2022 7:52 pm
- Forum: Tables
- Topic: Persona 5 Royal Cheat Table [Steam]
- Replies: 482
- Views: 272108
Re: Persona 5 Royal - Static Cheat Table [Steam]
I can't get the all personas in compendium cheat to work. I activate it and nothing seems to happen? Also, I noticed in other screenshots that checking the box expands it into other options, but for me it's just the top level "All Personas in Compendium" description with an address with no type or v...
- Sat Sep 11, 2021 2:52 am
- Forum: Single Player Cheat Requests
- Topic: [Request] Tales of Arise
- Replies: 180
- Views: 144138
Re: [Request] Tales of Arise
Anyone working on a per-character arte proficiency pointer or multiplier? I don't mean for individual arte usage like others have added. I mean the 3 proficiencies each character displays on their stats page. E.G. Rinwell: Light Strike Wind Strike Water Strike Just as a follow-up to this, I've been...
- Sat Sep 11, 2021 1:47 am
- Forum: Single Player Cheat Requests
- Topic: [Request] Tales of Arise
- Replies: 180
- Views: 144138
Re: [Request] Tales of Arise
Anyone working on a per-character arte proficiency pointer or multiplier? I don't mean for individual arte usage like others have added. I mean the 3 proficiencies each character displays on their stats page.
E.G.
Rinwell:
Light Strike
Wind Strike
Water Strike
E.G.
Rinwell:
Light Strike
Wind Strike
Water Strike
- Sun Sep 05, 2021 11:55 pm
- Forum: Single Player Cheat Requests
- Topic: Bravely Default II [STEAM] Cheat Table Request
- Replies: 47
- Views: 37288
Re: Bravely Default II [STEAM] Cheat Table Request
Here is my final table. First, a big thanks to Slayernice to help me test the table!! Scripts: no HP loss in battle no MP loss in battle no BP loss in battle en set to max Walking speed Money 99999: Buy something!! Buy/ Sell item get max- Unl item use. Character script/ pointers: HP MP BP JOB XP: s...
- Tue Sep 29, 2020 5:50 pm
- Forum: Tables
- Topic: Final Fantasy XV (Steam)
- Replies: 1799
- Views: 1200293
Re: Final Fantasy XV (Steam)
After playing around with the script, trying to get it to work, I just gave up and disabled the magic cooldown script entirely. Doing so fixed the spell casting issue entirely, but obviously disables the script. So I guess disable it if you won't use it, or just make sure it's always enabled otherwi...
- Tue Sep 29, 2020 3:05 am
- Forum: Tables
- Topic: Final Fantasy XV (Steam)
- Replies: 1799
- Views: 1200293
Re: Final Fantasy XV (Steam)
Anyone else having an issue where after you cast magic, it will go through the normal cooldown of magic, and once it's done you can't cast magic again during that combat? If you use the no magic cooldown script, it'll bypass it, but it isn't a script I particularly wanted to use, ya know?