Search found 134 matches
- Tue May 21, 2024 9:46 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2780
- Views: 420643
Re: HELLDIVERS 2
Sorry for the late reply and thank you so much for the response ZoDDeL sir I appreciate all your work :D I also would like to ask if it's possible to make the sentry/turrets have unlimited ammo? I've learned a bit using CE the past couple of days I'd like to attempt to try to figure out if it's at ...
- Mon May 20, 2024 1:53 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2780
- Views: 420643
Re: HELLDIVERS 2
i have these two scripts: >>> >>> i thought i figured out how to whitelist just from looking at the patterns but, no, it just doesnt work and the edited weapon stays bleh ... is there a way to clear these two scripts up? whitelist all weapons in one and all strats in the other? i'm not sure whose t...
- Mon May 20, 2024 10:31 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2780
- Views: 420643
Re: HELLDIVERS 2
i have these two scripts: [ENABLE] aobscanmodule(damageMulti,game.dll,66 0F 6E 59 04 66 0F 6E 49 08 0F 5B C9 0F 5B DB) // should be unique alloc(dmg_newmem,$2000) label(dmg_code) label(dmg_return) dmg_newmem: cmp [rcx+04],#0 // any 0 dmg weapons like smoke or unknown shit je dmg_code // whitelisted...
- Sun May 19, 2024 4:05 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2780
- Views: 420643
Re: HELLDIVERS 2
UPDATE:
added weapon ID's:
SMG-72 Pummeler
P-113 Verdict
PLAS-101 Purifier (matching exisiting ID's)
added script:
energy shield cooldown mod
(customize maximum CD seconds)
table + guide as usual in my signature.
added weapon ID's:
SMG-72 Pummeler
P-113 Verdict
PLAS-101 Purifier (matching exisiting ID's)
added script:
energy shield cooldown mod
(customize maximum CD seconds)
table + guide as usual in my signature.
- Sun May 19, 2024 1:49 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2780
- Views: 420643
Re: HELLDIVERS 2
Zodd not sure which line controls superdamage for terrain damage but I got one shot by a piece of barbwire today XD any idea which line I should adjust to fix that? usually everything not whitelisted get dmg to 0 (or to the value you might had change it for enemy) there is a slight chance that the ...
- Sat May 18, 2024 8:07 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2780
- Views: 420643
Re: HELLDIVERS 2
UPDATE / ROLLBACK: i wasnt happy with the recent changes (too much lines, too complex, too much to maintain, not userfriendly). so i made a rollback to previous table and added the ID's and inf strategem script by gir489. 2 steps forward and 1 back. sorry for the struggle you may had. p.s. thx to a...
- Sat May 18, 2024 3:59 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2780
- Views: 420643
Re: HELLDIVERS 2
UPDATE: So no individual script going forward? :( How to exclude some weapon id or it not possible anymore? you still just can open the super dmg script / aio script. you need to right click the prescript and change group config and untick hide children. then you can edit super dmg / aio. it tells ...
- Fri May 17, 2024 3:56 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2780
- Views: 420643
Re: HELLDIVERS 2
UPDATE: added weapon ID's // SG-8 Punisher // SG-8S Slugger // SG-225 Breaker // SG-225IE Breaker Incendiary // Napalm SEAF impact // High-yield SEAF explosion // Hellbomb / SEAF Mini-Nuke // AX/LAS-5 "Guard Dog" Rover P-2 Peacemaker (has own ID now, was together with redeemer before) changed a few...
- Thu May 16, 2024 12:04 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2780
- Views: 420643
Re: HELLDIVERS 2
Hey was there a fix found for GetAsyncKeyState error? I get it for the instant completion script, I understand that for some systems it might not work? Could we possibly get a xp modifier in this case? GetAsyncKeyState is windows api. so if you on linux, osx there is pretty much no way to help you ...
- Wed May 15, 2024 4:05 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2780
- Views: 420643
Re: HELLDIVERS 2
Just a side note that if you set enemy demolition value to 0 (using ZoDDeL's super damage script or similar), you can't use the Hellbomb call-in to destroy any jammers, towers, or similar. Because that demolition value is now also 0. So be careful with what you set things to....there can be uninten...
- Tue May 14, 2024 11:32 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2780
- Views: 420643
Re: HELLDIVERS 2
@ZoDDeL is there any way you can add las-7 dagger to the no overheat. also rate of fire from this ct file i think would be great added to the table also i had a basic no overheat for dagger, scythe las-98 but dropped it from AIO because people misunderstood it and kept asking for no overheat for si...
- Mon May 13, 2024 11:32 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2780
- Views: 420643
Re: HELLDIVERS 2
Hi ZoDDel, thank you for your fantastic work. I went through your table and kinda understand a few things, but where I can modify the penetration factor? figured out the damage multiplier but the penetration multiplier is kinda confusing. Can you tell me where I should look at? i have no multiplier...
- Mon May 13, 2024 12:09 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2780
- Views: 420643
Re: HELLDIVERS 2
UPDATE: re-added no sway (fixed by gir489) added weapon ID's strafing run / orbital gatling orbital gas added on super damage script: pushback / stagger demolition I am still confused how to use the Demolitions and stagger is it possible to add super demolitions is this currently affect all or I ca...
- Mon May 13, 2024 4:15 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2780
- Views: 420643
Re: HELLDIVERS 2
Modified ZoDDels Instant complete scripts. im into the hotkey stuff but it makes no sense to split up mission complete opcodes. both read on one specific address on all missions. there is no filter to separete missions yet. in fact one of the opcodes would be enough to do the writes on +18 and +38....
- Sat May 11, 2024 11:33 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2780
- Views: 420643
Re: HELLDIVERS 2
@ZoDDeL I'm new here, but it seems instant finishing the missions doesn't work anymore. Am I doing something wrong? Thank you!!! totally works as intended. you need to press right mouse button / mouse 2 once while at planet to trigger the mission complete. for complete bug hives / bot bases you nee...