Search found 131 matches

by ZoDDeL
Sun May 19, 2024 4:05 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2767
Views: 417952

Re: HELLDIVERS 2

UPDATE:

added weapon ID's:
SMG-72 Pummeler
P-113 Verdict
PLAS-101 Purifier (matching exisiting ID's)

added script:
energy shield cooldown mod
(customize maximum CD seconds)


table + guide as usual in my signature.
by ZoDDeL
Sun May 19, 2024 1:49 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2767
Views: 417952

Re: HELLDIVERS 2

Zodd not sure which line controls superdamage for terrain damage but I got one shot by a piece of barbwire today XD any idea which line I should adjust to fix that? usually everything not whitelisted get dmg to 0 (or to the value you might had change it for enemy) there is a slight chance that the ...
by ZoDDeL
Sat May 18, 2024 8:07 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2767
Views: 417952

Re: HELLDIVERS 2

UPDATE / ROLLBACK: i wasnt happy with the recent changes (too much lines, too complex, too much to maintain, not userfriendly). so i made a rollback to previous table and added the ID's and inf strategem script by gir489. 2 steps forward and 1 back. sorry for the struggle you may had. p.s. thx to a...
by ZoDDeL
Sat May 18, 2024 3:59 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2767
Views: 417952

Re: HELLDIVERS 2

UPDATE: So no individual script going forward? :( How to exclude some weapon id or it not possible anymore? you still just can open the super dmg script / aio script. you need to right click the prescript and change group config and untick hide children. then you can edit super dmg / aio. it tells ...
by ZoDDeL
Fri May 17, 2024 3:56 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2767
Views: 417952

Re: HELLDIVERS 2

UPDATE: added weapon ID's // SG-8 Punisher // SG-8S Slugger // SG-225 Breaker // SG-225IE Breaker Incendiary // Napalm SEAF impact // High-yield SEAF explosion // Hellbomb / SEAF Mini-Nuke // AX/LAS-5 "Guard Dog" Rover P-2 Peacemaker (has own ID now, was together with redeemer before) changed a few...
by ZoDDeL
Thu May 16, 2024 12:04 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2767
Views: 417952

Re: HELLDIVERS 2

Hey was there a fix found for GetAsyncKeyState error? I get it for the instant completion script, I understand that for some systems it might not work? Could we possibly get a xp modifier in this case? GetAsyncKeyState is windows api. so if you on linux, osx there is pretty much no way to help you ...
by ZoDDeL
Wed May 15, 2024 4:05 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2767
Views: 417952

Re: HELLDIVERS 2

Just a side note that if you set enemy demolition value to 0 (using ZoDDeL's super damage script or similar), you can't use the Hellbomb call-in to destroy any jammers, towers, or similar. Because that demolition value is now also 0. So be careful with what you set things to....there can be uninten...
by ZoDDeL
Tue May 14, 2024 11:32 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2767
Views: 417952

Re: HELLDIVERS 2

@ZoDDeL is there any way you can add las-7 dagger to the no overheat. also rate of fire from this ct file i think would be great added to the table also i had a basic no overheat for dagger, scythe las-98 but dropped it from AIO because people misunderstood it and kept asking for no overheat for si...
by ZoDDeL
Mon May 13, 2024 11:32 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2767
Views: 417952

Re: HELLDIVERS 2

Hi ZoDDel, thank you for your fantastic work. I went through your table and kinda understand a few things, but where I can modify the penetration factor? figured out the damage multiplier but the penetration multiplier is kinda confusing. Can you tell me where I should look at? i have no multiplier...
by ZoDDeL
Mon May 13, 2024 12:09 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2767
Views: 417952

Re: HELLDIVERS 2

UPDATE: re-added no sway (fixed by gir489) added weapon ID's strafing run / orbital gatling orbital gas added on super damage script: pushback / stagger demolition I am still confused how to use the Demolitions and stagger is it possible to add super demolitions is this currently affect all or I ca...
by ZoDDeL
Mon May 13, 2024 4:15 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2767
Views: 417952

Re: HELLDIVERS 2

Modified ZoDDels Instant complete scripts. im into the hotkey stuff but it makes no sense to split up mission complete opcodes. both read on one specific address on all missions. there is no filter to separete missions yet. in fact one of the opcodes would be enough to do the writes on +18 and +38....
by ZoDDeL
Sat May 11, 2024 11:33 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2767
Views: 417952

Re: HELLDIVERS 2

@ZoDDeL I'm new here, but it seems instant finishing the missions doesn't work anymore. Am I doing something wrong? Thank you!!! totally works as intended. you need to press right mouse button / mouse 2 once while at planet to trigger the mission complete. for complete bug hives / bot bases you nee...
by ZoDDeL
Sat May 11, 2024 11:47 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2767
Views: 417952

Re: HELLDIVERS 2

UPDATE: sorry nothing game relevant here only table improvements changed lua header code (no more annoying auto open browser) added an donation button (paypal) added an update button (leads to my main post) added missing credits to some script headers added credits to script titles changed gir489's...
by ZoDDeL
Sat May 11, 2024 1:02 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2767
Views: 417952

Re: HELLDIVERS 2

I know you didn't ask, but here's my review of the table, as cfemen and I were battling with an issue of if a freeze we were experiencing was coming from a detection or the game being shit (spoiler, they were detecting us) The good: [*]Simple and Easy to use. The instructions provided were in bulle...
by ZoDDeL
Fri May 10, 2024 2:05 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2767
Views: 417952

Re: HELLDIVERS 2

Thx for update. Anyway to put default number or make it unchange for those new function? i just want to set penetration and dmg for gun but not enemy penetration , stagger and stuff these value i mean. simply delete these line would work? dmg_Super: mov [rcx+1C],#100 // writes demolition value mov ...