Search found 109 matches
- Sat May 04, 2024 6:13 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2589
- Views: 374412
Re: HELLDIVERS 2
The autocannon does not have no reload working. The no reload v3 works with some weapons, but with automatic weapons like the stalwart, liberator and liberator concussive, the sound stops working when the clip hits zero even though it keeps firing. No reloadV2 did not have either of these issues. O...
- Fri May 03, 2024 1:38 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2589
- Views: 374412
Re: HELLDIVERS 2
UPDATE: added instant complete bug hives / bot bases (open map once to trigger) changed / fixed instant mission complete (press right mouse button / mouse 2 while on planet to trigger) as usual table + guide in my signature wasted a lot time on other similar opcodes for mission complete but all cra...
- Fri May 03, 2024 4:19 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2589
- Views: 374412
Re: HELLDIVERS 2
Given that the latest warbond trailer shows the new content being used in-game, there's *definitely* stuff missing from the temp unlock armor + items function. Any plans to address it? no. not worth the effort. its temporary anyway and its blocking the whole usablity of SC / medals (you cannot turn...
- Thu May 02, 2024 2:03 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2589
- Views: 374412
Re: HELLDIVERS 2
UPDATE: added rescue count mod added killcount mod added evac high value asset mod all 3 scripts can be tuned to your needs. for example: rescue mod adds 2 to each citizen that reaches the safe point (3 citizens count up to 9 on score) you can just change the value how you like if you prefer instan...
- Wed May 01, 2024 12:20 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2589
- Views: 374412
Re: HELLDIVERS 2
UPDATE: added inf energy shield (instead of setting cooldown to zero this one just writes on the shield value) added a bunch of weapon ID's super dmg >> MP-98 Knight MG-43 / EXO-45 Gatling / Gatling Turret anti material rifle FLAM-40 MG-206 HMG GP-31 grenade pistol LAS-98 RS-422 railgun R-36 Erupto...
- Tue Apr 30, 2024 6:15 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2589
- Views: 374412
Re: HELLDIVERS 2
UPDATE: fixed a bunch of broken scripts fixed some weapon ID's cut down table a bit and dropped anything that isnt fixed yet. all scripts with an * (asterisk / star) are part of the aio-full cheat script you might want to change some values or delete parts in the aio script. also check in the weapo...
- Tue Apr 30, 2024 5:04 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2589
- Views: 374412
Re: HELLDIVERS 2
UPDATE: fixed a bunch of broken scripts fixed some weapon ID's cut down table a bit and dropped anything that isnt fixed yet. all scripts with an * (asterisk / star) are part of the aio-full cheat script you might want to change some values or delete parts in the aio script. also check in the weapo...
- Tue Apr 30, 2024 9:02 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2589
- Views: 374412
Re: HELLDIVERS 2
just wanna let you guys know that iam working to fix all my scripts right now. these already working again. https://i.imgur.com/PvROBcS.png might upload the new table later this day but maybe without everything fixed (its a bunch that got broke by update). so current table doesnt work (aio stuff) as...
- Sat Apr 27, 2024 8:24 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2589
- Views: 374412
Re: HELLDIVERS 2
alternative and simpler guide with slightly different approach with no address input and easier timing. this guide doesnt make your CE undetected but let you activate scripts and close CE before gameguard notice what happened so you can cheat without crash / hack detected! but you cannot use CE to ...
- Wed Apr 24, 2024 4:49 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2589
- Views: 374412
- Wed Apr 24, 2024 3:09 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2589
- Views: 374412
Re: HELLDIVERS 2
follow the instruction really closely I have followed the instructions really closely... Here's a video of me trying to replicate the instructions, pay in mind i did not try just once. https://www.youtube.com/watch?v=5vDPvN4JA5c at first my game was in drive (B:), i moved it to C:, nothing changed....
- Wed Apr 24, 2024 1:49 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2589
- Views: 374412
Re: HELLDIVERS 2
CELEBRATION UPDATE: (because i got a donation :D ) added new weapon ID's R-36 Eruptor GP-31 grenade pistol RL-77 airburst rocket launcher GP-31 explosive crossbow SG-8P Punisher Plasma PLAS-1 Scorcher ARC-12 Blitzer SG-255IE Breaker Incendiary G-123 Thermite added some luacode to table launch. now ...
- Sat Apr 20, 2024 6:32 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2589
- Views: 374412
Re: HELLDIVERS 2
https://i.imgur.com/X5NbO95.jpeg https://i.imgur.com/22YcEXd.jpeg Seems like the XP didn't work based on the bottom left, at least. But why even try with the squad impact? If you actually broke the liberation campaigns, that would obviously become priority one for Arrowhead to stop. Use a little co...
- Sat Apr 20, 2024 4:41 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2589
- Views: 374412
Re: HELLDIVERS 2
Does the scripts also affects other players as well when I'm a host or when I join a lobby? it affects only you because the stuff is clientside. the only slightly difference may be the instant mission complete + instant shuttle (if you the host of the lobby) First just wanted to say thanks so much ...
- Fri Apr 19, 2024 8:13 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2589
- Views: 374412
Re: HELLDIVERS 2
UPDATE added legit scripts (ammo, stims, grenades) added no sway to no recoil the new stuff is now also part of AIO scripts. cleaned up some code (useless registersymbols, allocations) as always you can get the new table + guide in my signature. Hey Zod, can you make an infinite ammo magazines, but...