Search found 672 matches

by gir489
Mon May 13, 2024 11:42 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2716
Views: 404550

Re: HELLDIVERS 2

yep i had a big smile when i realized that we can get rid of the bug holes with projectile weapons now. I have no idea WTF you're doing that we weren't doing before, but if I just write the stuff to the weapon container, doesn't work. If I use your script, does work. So we just gave it the fuck-it ...
by gir489
Mon May 13, 2024 9:27 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2716
Views: 404550

Re: HELLDIVERS 2

anyway, are we fine now? no more hating? ;) I noticed after a lot of testing (5 hours straight) that say for example I fire a Carl G. rocket at an illegal broadcasting tower, it just deletes the tower from existence. I really like this effect on the Verdict, because I can shoot the alien holes and ...
by gir489
Mon May 13, 2024 2:48 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2716
Views: 404550

Re: HELLDIVERS 2

Actually made decent changes. Nice work! BTW: cfemen and I have been taking apart that damage function and we have noticed several things: A lot of weapons are misidentified or just flat-out wrong. We corrected them here: https://pastebin.com/N2stDW3R You can use the OnClick Armory Weapon Editor to...
by gir489
Sat May 11, 2024 1:40 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2716
Views: 404550

Re: HELLDIVERS 2

ZoDDeL wrote:
Sat May 11, 2024 1:02 am
you can grab any weapon ID by taking the super dmg script aob
and check what addresses this reads from (reads dmg value and weapon ID is -4 byte)

Code: Select all

cmp [rcx+00],#42 //#42 // P-113 Verdict
You talk to me like I haven't done this 100 times. No shit, but you should've done it.
by gir489
Fri May 10, 2024 11:20 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2716
Views: 404550

Re: HELLDIVERS 2

Blah blah blah Thanks for coming to my TED talk. I know you didn't ask, but here's my review of the table, as cfemen and I were battling with an issue of if a freeze we were experiencing was coming from a detection or the game being shit (spoiler, they were detecting us) The good: [*]Simple and Eas...
by gir489
Tue May 07, 2024 11:08 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2716
Views: 404550

Re: HELLDIVERS 2

dmg_Super: mov [rcx+0C],#7777 // penetration 1 mov [rcx+10],#7777 // penetration 2 mov [rcx+14],#7777 // penetration 3 mov [rcx+18],#7777 // penetration 4 movd xmm3,[rcx+04] movd xmm1,[rcx+08] cvtdq2ps xmm1,xmm1 cvtdq2ps xmm3,xmm3 mulss xmm3, dword ptr [dmg_multiplier] mulss xmm1, dword ptr [admg_m...
by gir489
Tue May 07, 2024 1:45 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2716
Views: 404550

Re: HELLDIVERS 2

Updated the No Sway script for the 302 patch.
by gir489
Tue Apr 30, 2024 1:33 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2716
Views: 404550

Re: HELLDIVERS 2

p.p.s got a fresh donation this morning so i guess i have to keep update this table a bit longer. How can I donate? I don't see a link on your profile. You're doing Liberty's work here. Nevermind I found the link While I've never asked anyone for a dime, it really does piss me off that people like ...
by gir489
Mon Apr 29, 2024 6:48 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2716
Views: 404550

Re: HELLDIVERS 2

edit2: yep everything seem to be working fine! now I'll just wait for a blessed soul to give us a new code for infinite jumppacks and quasars/sickles, and everything seems to be 100% again Infinite Jetpack: // Game Executable : helldivers2.exe // Author : gir489 // Executable Version: 1.8.18735.0 /...
by gir489
Mon Apr 29, 2024 6:10 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2716
Views: 404550

Re: HELLDIVERS 2

Everything is working fine, for me the only thing that causes crashing is infinite health or infinites sryinges. Thanks for sharing Infinite health was done exclusively by @cfemen, as the SetHealth function was completely gone. Infinite Syringes and No Sway should be fixed now. Syringes was a paddi...
by gir489
Mon Apr 29, 2024 5:03 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2716
Views: 404550

Re: HELLDIVERS 2

Fresc1 wrote:
Mon Apr 29, 2024 2:24 pm
Can u update this table please?? I need the instant charge feature tha it was awesomeeee
I updated the root post with the current table I've been using. It's a mis-mash of features, however, it is not tested.
by gir489
Fri Apr 19, 2024 5:53 pm
Forum: Tables
Topic: System Shock Remake
Replies: 138
Views: 52692

Re: System Shock Remake

I just wanted infinite energy to play around with plasma gun on the last level, so I made this. Will crash if enabled/value is frozen during loading. Steam version 1.2 (I think) Have Fun I don't understand the purpose of this, when we have GrantItem working, and you can just give yourself a bunch o...
by gir489
Fri Apr 12, 2024 9:35 pm
Forum: Tables
Topic: System Shock Remake
Replies: 138
Views: 52692

Re: System Shock Remake

teyhox wrote:
Fri Apr 12, 2024 8:03 am
Works perfectly, thanks a lot ! :wub:
Rock on, dude.

by gir489
Fri Apr 12, 2024 1:40 am
Forum: Tables
Topic: System Shock Remake
Replies: 138
Views: 52692

Re: System Shock Remake

I updated @cfemen's table for 1.2.18830.
by gir489
Fri Apr 05, 2024 2:32 am
Forum: Tables
Topic: z Palworld
Replies: 263
Views: 124915

Re: z Palworld

I never really used this table much (i think because it lacked stamina?), but seeing as all the other Palworld tables I used don't work on the newest version, if you could update this table (to 0.2.0.6) before them I will probably end up maining it! You don't have to be a fucking demanding doucheba...