Search found 675 matches

by gir489
Wed May 15, 2024 6:37 pm
Forum: Tables
Topic: Starfield
Replies: 412
Views: 108575

Re: Starfield

Is there any option/way to instant 100% survey a planet (maybe from just scanning it)? It's pretty tedious to have to land (sometimes in multiple location) to get all the flora, fauna, resources and/or traits. IIRC, there's a mod on Nexus that instantly reveals all traits, I was hoping it could be ...
by gir489
Wed May 15, 2024 6:20 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2723
Views: 408790

Re: HELLDIVERS 2

Just a side note that if you set enemy demolition value to 0 (using ZoDDeL's super damage script or similar), you can't use the Hellbomb call-in to destroy any jammers, towers, or similar. Because that demolition value is now also 0. So be careful with what you set things to....there can be uninten...
by gir489
Tue May 14, 2024 2:55 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2723
Views: 408790

Re: HELLDIVERS 2

did not tested this but i would expect that the explosion / aoe ID with high demo value should delete any surroundings. maybe the demo might be an interesting option for some orbital/ eagle stuff to vaporize bot bases. https://www.youtube.com/watch?v=56BIKpsB7fE I still can't get it to work. This i...
by gir489
Mon May 13, 2024 11:42 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2723
Views: 408790

Re: HELLDIVERS 2

yep i had a big smile when i realized that we can get rid of the bug holes with projectile weapons now. I have no idea WTF you're doing that we weren't doing before, but if I just write the stuff to the weapon container, doesn't work. If I use your script, does work. So we just gave it the fuck-it ...
by gir489
Mon May 13, 2024 9:27 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2723
Views: 408790

Re: HELLDIVERS 2

anyway, are we fine now? no more hating? ;) I noticed after a lot of testing (5 hours straight) that say for example I fire a Carl G. rocket at an illegal broadcasting tower, it just deletes the tower from existence. I really like this effect on the Verdict, because I can shoot the alien holes and ...
by gir489
Mon May 13, 2024 2:48 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2723
Views: 408790

Re: HELLDIVERS 2

Actually made decent changes. Nice work! BTW: cfemen and I have been taking apart that damage function and we have noticed several things: A lot of weapons are misidentified or just flat-out wrong. We corrected them here: https://pastebin.com/N2stDW3R You can use the OnClick Armory Weapon Editor to...
by gir489
Sat May 11, 2024 1:40 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2723
Views: 408790

Re: HELLDIVERS 2

ZoDDeL wrote:
Sat May 11, 2024 1:02 am
you can grab any weapon ID by taking the super dmg script aob
and check what addresses this reads from (reads dmg value and weapon ID is -4 byte)

Code: Select all

cmp [rcx+00],#42 //#42 // P-113 Verdict
You talk to me like I haven't done this 100 times. No shit, but you should've done it.
by gir489
Fri May 10, 2024 11:20 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2723
Views: 408790

Re: HELLDIVERS 2

Blah blah blah Thanks for coming to my TED talk. I know you didn't ask, but here's my review of the table, as cfemen and I were battling with an issue of if a freeze we were experiencing was coming from a detection or the game being shit (spoiler, they were detecting us) The good: [*]Simple and Eas...
by gir489
Tue May 07, 2024 11:08 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2723
Views: 408790

Re: HELLDIVERS 2

dmg_Super: mov [rcx+0C],#7777 // penetration 1 mov [rcx+10],#7777 // penetration 2 mov [rcx+14],#7777 // penetration 3 mov [rcx+18],#7777 // penetration 4 movd xmm3,[rcx+04] movd xmm1,[rcx+08] cvtdq2ps xmm1,xmm1 cvtdq2ps xmm3,xmm3 mulss xmm3, dword ptr [dmg_multiplier] mulss xmm1, dword ptr [admg_m...
by gir489
Tue May 07, 2024 1:45 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2723
Views: 408790

Re: HELLDIVERS 2

Updated the No Sway script for the 302 patch.
by gir489
Tue Apr 30, 2024 1:33 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2723
Views: 408790

Re: HELLDIVERS 2

p.p.s got a fresh donation this morning so i guess i have to keep update this table a bit longer. How can I donate? I don't see a link on your profile. You're doing Liberty's work here. Nevermind I found the link While I've never asked anyone for a dime, it really does piss me off that people like ...
by gir489
Mon Apr 29, 2024 6:48 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2723
Views: 408790

Re: HELLDIVERS 2

edit2: yep everything seem to be working fine! now I'll just wait for a blessed soul to give us a new code for infinite jumppacks and quasars/sickles, and everything seems to be 100% again Infinite Jetpack: // Game Executable : helldivers2.exe // Author : gir489 // Executable Version: 1.8.18735.0 /...
by gir489
Mon Apr 29, 2024 6:10 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2723
Views: 408790

Re: HELLDIVERS 2

Everything is working fine, for me the only thing that causes crashing is infinite health or infinites sryinges. Thanks for sharing Infinite health was done exclusively by @cfemen, as the SetHealth function was completely gone. Infinite Syringes and No Sway should be fixed now. Syringes was a paddi...
by gir489
Mon Apr 29, 2024 5:03 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2723
Views: 408790

Re: HELLDIVERS 2

Fresc1 wrote:
Mon Apr 29, 2024 2:24 pm
Can u update this table please?? I need the instant charge feature tha it was awesomeeee
I updated the root post with the current table I've been using. It's a mis-mash of features, however, it is not tested.
by gir489
Fri Apr 19, 2024 5:53 pm
Forum: Tables
Topic: System Shock Remake
Replies: 138
Views: 52804

Re: System Shock Remake

I just wanted infinite energy to play around with plasma gun on the last level, so I made this. Will crash if enabled/value is frozen during loading. Steam version 1.2 (I think) Have Fun I don't understand the purpose of this, when we have GrantItem working, and you can just give yourself a bunch o...