Search found 3 matches
- Tue Dec 13, 2022 10:11 pm
- Forum: Tables
- Topic: z Warhammer 40,000 Chaos Gate - Daemonhunters
- Replies: 135
- Views: 42390
Re: z Warhammer 40,000 Chaos Gate - Daemonhunters
I'm currently using the latest steam version at the time of writing this, i updated OP's Fast construction script to work with my version, so far it's been working for me just fine: [ENABLE] aobscanmodule(construction,GameAssembly.dll,E8 ?? ?? ?? ?? 0F 28 74 24 30 F2 0F 2C C0 2B F0 89 73 28) constr...
- Sat Dec 10, 2022 3:50 pm
- Forum: Tables
- Topic: z Warhammer 40,000 Chaos Gate - Daemonhunters
- Replies: 135
- Views: 42390
Re: z Warhammer 40,000 Chaos Gate - Daemonhunters
I'm currently using the latest steam version at the time of writing this, i updated OP's Fast construction script to work with my version, so far it's been working for me just fine: [ENABLE] aobscanmodule(construction,GameAssembly.dll,E8 ?? ?? ?? ?? 0F 28 74 24 30 F2 0F 2C C0 2B F0 89 73 28) constru...
- Sun Dec 15, 2019 2:54 am
- Forum: Single Player Cheat Requests
- Topic: [COMPLETED] [Request]Mechwarrior 5 Mercenaries
- Replies: 62
- Views: 37306
Re: [Request]Mechwarrior 5 Mercenaries
Most of the stuff are 4 bytes that includes item quantity. I notice once you find the quantity value for 1 weapon the rest are 40 bytes apart, this is also the case for equipment. The thing is however, i assume the order in which the list is populated is based on the order in which you attain those ...