Search found 6 matches
- Sun Jan 30, 2022 12:45 am
- Forum: Tables
- Topic: Final Fantasy VII: Remake Intergrade +10 (table Update4)
- Replies: 156
- Views: 143368
Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)
Is it possible to equip 2 limit skill at the same time?
- Thu Jan 06, 2022 11:47 pm
- Forum: Tables
- Topic: Final Fantasy VII: Remake Intergrade +10 (table Update4)
- Replies: 156
- Views: 143368
Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)
100% SUMMON CHANCE and this [ENABLE] aobscanmodule(INJECT,ff7remake_.exe,F3 0F 11 8E B0 24 00 00) // should be unique alloc(newmem,$1000,INJECT) label(code) label(return) newmem: code: mov [rsi+000024B0],0 jmp return INJECT: jmp newmem nop 3 return: registersymbol(INJECT) [DISABLE] INJECT: db F3 0F...
- Thu Jan 06, 2022 3:44 pm
- Forum: Tables
- Topic: Final Fantasy VII: Remake Intergrade +10 (table Update4)
- Replies: 156
- Views: 143368
Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)
well it is possible to call a Summon in every fight i found the right value now, but i got some other bugs when i use it in too small areas :D i need to find out where are they spawning when i call them, i will make a video for you later and show. Could you please add one more function? After calli...
- Wed Jan 05, 2022 1:31 am
- Forum: Tables
- Topic: Final Fantasy VII: Remake Intergrade +10 (table Update4)
- Replies: 156
- Views: 143368
Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)
[/quote]
so you want him to go straight away after i called him?
[/quote]
Yes, when a summon go straight away, he will release Ultimate Skill.
Just like the original FF7 summon system.
so you want him to go straight away after i called him?
[/quote]
Yes, when a summon go straight away, he will release Ultimate Skill.
Just like the original FF7 summon system.
- Tue Jan 04, 2022 11:24 am
- Forum: Tables
- Topic: Final Fantasy VII: Remake Intergrade +10 (table Update4)
- Replies: 156
- Views: 143368
Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)
well it is possible to call a Summon in every fight i found the right value now, but i got some other bugs when i use it in too small areas :D i need to find out where are they spawning when i call them, i will make a video for you later and show. Could you please add one more function? After calli...
- Sun Jun 02, 2019 3:40 pm
- Forum: Tables
- Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
- Replies: 489
- Views: 582123
Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)
Is it possibl to make a hotkey to quickly switch "Combat Arts" ?