Search found 28 matches

by antema
Thu Oct 29, 2020 12:50 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6939
Views: 2258334

Re: z Baldur's Gate 3

https://imgur.com/a/uhECbww An example of possible new player equipment made with pre-existing armor components. This is great so it's possible to use different upper and lower parts of armor, how do you achieve this? I released my Biker Chick armor mod on the fearlessrevolution. Check it out there...
by antema
Tue Oct 27, 2020 5:35 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6939
Views: 2258334

Re: z Baldur's Gate 3

[Link]

An example of possible new player equipment made with pre-existing armor components.
by antema
Sat Oct 24, 2020 10:37 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6939
Views: 2258334

Re: z Baldur's Gate 3

I don't suppose there is any way of removing tags? For instance going from a Kelemvor cleric to a Mystra Cleric. Which would mean removing the Neutral Cleric and Kelemvor Cleric tags, and adding Good Cleric and Mystra Cleric tag. Or Playing a Warlock (tag) with Wizard gameplay. Currently it's possib...
by antema
Fri Oct 23, 2020 10:02 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6939
Views: 2258334

Re: z Baldur's Gate 3

So. To clarify.

Is there a way to add things like armor/weapon proficiency or Darkvision to races or classes? So as they'd have them when starting a new game?

As I understood, and tried myself, adding these things to the progression file doesn't work.
by antema
Thu Oct 22, 2020 5:00 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6939
Views: 2258334

Re: z Baldur's Gate 3

Has anyone found the tattoo textures? I've extracted most of the PAK files and still haven't found the tattoo texture files. I'd like to create some custom tattoos. I found the answer to my own question. The tattoo file is found from Textures.PAK: Generated\Public\Shared\Assets\Characters\_Models\_...
by antema
Tue Oct 20, 2020 2:28 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6939
Views: 2258334

Re: z Baldur's Gate 3

So, once you enter the Teahouse and follow the suspicious dialog path, you fight. The problem "seems" to be we are such badasses now, we can actually kill her here, and we shouldn't? Actually. I was able to kill her without cheating/modding. Though it did involve the Inflict wound spell and scrolls...
by antema
Mon Oct 19, 2020 4:19 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6939
Views: 2258334

Re: z Baldur's Gate 3

Has anyone found the tattoo textures? I've extracted most of the PAK files and still haven't found the tattoo texture files. I'd like to create some custom tattoos: in Models.pack, at Models\Public\Shared\Content\Assets\Characters\Character Editor Presets\Tattoo Makeup\[PAK]_Tattoos\ there's a file...
by antema
Mon Oct 19, 2020 3:56 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6939
Views: 2258334

Re: z Baldur's Gate 3

Has anyone found the tattoo textures? I've extracted most of the PAK files and still haven't found the tattoo texture files.

I'd like to create some custom tattoos.
by antema
Thu Oct 15, 2020 5:48 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6939
Views: 2258334

Re: z Baldur's Gate 3

Here's something mildly interesting. I added the feather fall status to the Cleric cantrip Guidance. There's a place where you can jump and a cutscene starts (won't spoil where). With feather fall active through my Guidance mod, I died. With actual Feather Fall spell, I survived the long fall. So ap...
by antema
Wed Oct 14, 2020 2:17 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6939
Views: 2258334

Re: z Baldur's Gate 3

Here's my very small contribution. I wanted my cleric to be able to speak to animals. I tried a few different edits in the progression files, but couldn't get anything to work. Then I found Status_BOOST.txt file, and from there searched for the Guidance cantrip (new entry "GUIDANCE") and made the fo...
by antema
Thu Sep 12, 2019 8:27 pm
Forum: Tables
Topic: GreedFall
Replies: 179
Views: 174943

Re: GreedFall

Greedfall's data files are not encrypted and simply by extracting data.spk with WinRAR (or other software) many things about the game can be altered. Companions attributes can be edited in the library_companions.sli file. I was able to lower the levels at which point specific companions get new attr...
by antema
Thu Sep 12, 2019 12:06 am
Forum: Tables
Topic: GreedFall
Replies: 179
Views: 174943

Re: GreedFall

fearlessrevolution has figured out how to get rid of those negative values, that 400 million points problem. The solution was to add an option to edit "Points Spent" so after giving yourself more points, say 5, just drop the "Points Spent" value to what you should have. For example 1 if you're cheat...
by antema
Tue Sep 10, 2019 11:28 pm
Forum: Tables
Topic: GreedFall
Replies: 179
Views: 174943

Re: GreedFall

Has anyone studied the altars that give +1 skill point? They should prove that there exists a value for points not gained by level up, at least for skills. There are no perm stat boosting altars or potions or anything like that for talents or attributes, but I would still guess that experimenting wi...
by antema
Wed Oct 03, 2018 11:35 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] Valkyria Chronicles 4
Replies: 74
Views: 57061

Re: Valkyria Chronicles 4

Would like to request an update for the table, as they no longer work under the new patch. Mainly interested in getting the weapons. Thanks. EDIT: Well, if you can't get an updated table, you can always get a downgraded game. I reverted my VC4 to the previous patch, and got the cheats working, stock...
by antema
Fri Sep 28, 2018 9:08 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] Pathfinder: Kingmaker
Replies: 91
Views: 156942

Re: Pathfinder: Kingmaker

On yet another side note. It seems to be impossible to modify your character's appearance. I created two identical characters. Male Fighter with premade build, with the only difference being their hair style. When comparing the party files, the only differences were m_UniqueId and time. So, if I'm c...