Search found 11 matches

by liledition
Wed Nov 08, 2023 8:40 am
Forum: Tables
Topic: My Time at Sandrock
Replies: 56
Views: 47857

Re: My Time at Sandrock

What version of game are you play? my version is 4.1.1.103090 and it's still work. Try this step: Go to Inventory > Activate TimeModule > Out of Inventory Menu > Time Value Appear > Go to Inventory Menu > Change Time Scale. But for me: Go to Inventory > Activate TimeModule > Out of Inventory Menu >...
by liledition
Wed Nov 08, 2023 7:16 am
Forum: Tables
Topic: My Time at Sandrock
Replies: 56
Views: 47857

Re: My Time at Sandrock

Try to use TimeModule while in inventory menu and you can turn on TimeModule all of the time. If you want to deactivate it, deactivate while in inventory menu. hope it work. That worked. But now I am having problem that after some time save no longer working. Quick save do nothing and normal save w...
by liledition
Sun Nov 05, 2023 11:43 pm
Forum: Tables
Topic: My Time at Sandrock
Replies: 56
Views: 47857

Re: My Time at Sandrock

Here is my table, hope it work for you guys. Maybe work for new update. As always backup your save games and save frequently. https://i.imgur.com/iE1MJCp.png Hi TimeModule stops game (you cannot move or do anything, some animations can still go like attack and you can open backpack and you can open...
by liledition
Sat Apr 09, 2022 4:07 pm
Forum: General Gamehacking
Topic: Need help with custom value type
Replies: 3
Views: 1985

Re: Need help with custom value type

I am pretty sure. Calculations are always correct by this formula. Game is Avadon: The Black Fortress It is pretty easy to find some things with CE. Here is my table Avadon.ct Everything I found was simple 4bytes only action points was strange big number, I know it is correct because if I freeze it ...
by liledition
Sat Apr 09, 2022 8:17 am
Forum: General Gamehacking
Topic: Need help with custom value type
Replies: 3
Views: 1985

Need help with custom value type

Hello

Can someone help me with custom value type scan for values that are x*65536000+65535
Example: 7 in game is 458817535 in cheat engine 4bytes.

And can it be saved to cheat table so it will be saved even after cheat engine update?
by liledition
Sun Mar 20, 2022 8:15 am
Forum: Tables
Topic: Phoenix Point
Replies: 192
Views: 134686

Re: Phoenix Point

Here you have updated base. Show/Hide Available Specializations is only one I did not touch there. PhoenixPointWin64.CT Research somehow working too. //PhoenixPoint.Geoscape.Entities.Research:Research:AddProgressToResearch+1f [ENABLE] aobscan(research2,F3 41 0F 10 87 88 00 00 00 F3 0F 5A C0 F2) allo...
by liledition
Sun May 30, 2021 3:05 pm
Forum: Trainers
Topic: Mass Effect Legendary Edition (Mass Effect 2) Trainer
Replies: 12
Views: 23212

Re: Mass Effect Legendary Edition (Mass Effect 2) Trainer

Too bad it crashes ME2 on most loading screen. At least on Project Overlord maps. What is "Project Overlord"? and you are the first person that has reported this crashing. That is DLC planet where you fly around few locations on the planet with rouge VI... I suspect that it is something about trans...
by liledition
Sat May 29, 2021 4:17 pm
Forum: Trainers
Topic: Mass Effect Legendary Edition (Mass Effect 2) Trainer
Replies: 12
Views: 23212

Re: Mass Effect Legendary Edition (Mass Effect 2) Trainer

Too bad it crashes ME2 on most loading screen. At least on Project Overlord maps.
by liledition
Sun Sep 13, 2020 11:05 am
Forum: Single Player Cheat Requests
Topic: Divinity: Original Sin EE
Replies: 21
Views: 91998

Re: Divinity: Original Sin EE

Hello

Can someone make script like "Treat Containers as New" from Divinity: Original sin 2?
by liledition
Sat Sep 12, 2020 11:00 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 798
Views: 836035

Re: Divinity Original Sin 2

Hello

Can anybody make a script like "Treat Containers as New" from this table for Divinity original sin EE?

PS: if this is wrong topic to ask I am sorry...
by liledition
Wed Sep 09, 2020 11:15 pm
Forum: Tables
Topic: UnderRail
Replies: 431
Views: 252958

Re: UnderRail

Hello - Action Points Mod ; scales the amount of action point burnt with each action, provided that you hold ALT while taking the action (decided to do it this way rather than implementing a player/ally check). Set value to 0 for infinite. To enable this script, you will need to take at least one ac...