Search found 11 matches
- Wed Nov 08, 2023 8:40 am
- Forum: Tables
- Topic: My Time at Sandrock
- Replies: 56
- Views: 47857
Re: My Time at Sandrock
What version of game are you play? my version is 4.1.1.103090 and it's still work. Try this step: Go to Inventory > Activate TimeModule > Out of Inventory Menu > Time Value Appear > Go to Inventory Menu > Change Time Scale. But for me: Go to Inventory > Activate TimeModule > Out of Inventory Menu >...
- Wed Nov 08, 2023 7:16 am
- Forum: Tables
- Topic: My Time at Sandrock
- Replies: 56
- Views: 47857
Re: My Time at Sandrock
Try to use TimeModule while in inventory menu and you can turn on TimeModule all of the time. If you want to deactivate it, deactivate while in inventory menu. hope it work. That worked. But now I am having problem that after some time save no longer working. Quick save do nothing and normal save w...
- Sun Nov 05, 2023 11:43 pm
- Forum: Tables
- Topic: My Time at Sandrock
- Replies: 56
- Views: 47857
Re: My Time at Sandrock
Here is my table, hope it work for you guys. Maybe work for new update. As always backup your save games and save frequently. https://i.imgur.com/iE1MJCp.png Hi TimeModule stops game (you cannot move or do anything, some animations can still go like attack and you can open backpack and you can open...
- Sat Apr 09, 2022 4:07 pm
- Forum: General Gamehacking
- Topic: Need help with custom value type
- Replies: 3
- Views: 1985
Re: Need help with custom value type
I am pretty sure. Calculations are always correct by this formula. Game is Avadon: The Black Fortress It is pretty easy to find some things with CE. Here is my table Avadon.ct Everything I found was simple 4bytes only action points was strange big number, I know it is correct because if I freeze it ...
- Sat Apr 09, 2022 8:17 am
- Forum: General Gamehacking
- Topic: Need help with custom value type
- Replies: 3
- Views: 1985
Need help with custom value type
Hello
Can someone help me with custom value type scan for values that are x*65536000+65535
Example: 7 in game is 458817535 in cheat engine 4bytes.
And can it be saved to cheat table so it will be saved even after cheat engine update?
Can someone help me with custom value type scan for values that are x*65536000+65535
Example: 7 in game is 458817535 in cheat engine 4bytes.
And can it be saved to cheat table so it will be saved even after cheat engine update?
- Sun Mar 20, 2022 8:15 am
- Forum: Tables
- Topic: Phoenix Point
- Replies: 192
- Views: 134686
Re: Phoenix Point
Here you have updated base. Show/Hide Available Specializations is only one I did not touch there. PhoenixPointWin64.CT Research somehow working too. //PhoenixPoint.Geoscape.Entities.Research:Research:AddProgressToResearch+1f [ENABLE] aobscan(research2,F3 41 0F 10 87 88 00 00 00 F3 0F 5A C0 F2) allo...
- Sun May 30, 2021 3:05 pm
- Forum: Trainers
- Topic: Mass Effect Legendary Edition (Mass Effect 2) Trainer
- Replies: 12
- Views: 23212
Re: Mass Effect Legendary Edition (Mass Effect 2) Trainer
Too bad it crashes ME2 on most loading screen. At least on Project Overlord maps. What is "Project Overlord"? and you are the first person that has reported this crashing. That is DLC planet where you fly around few locations on the planet with rouge VI... I suspect that it is something about trans...
- Sat May 29, 2021 4:17 pm
- Forum: Trainers
- Topic: Mass Effect Legendary Edition (Mass Effect 2) Trainer
- Replies: 12
- Views: 23212
Re: Mass Effect Legendary Edition (Mass Effect 2) Trainer
Too bad it crashes ME2 on most loading screen. At least on Project Overlord maps.
- Sun Sep 13, 2020 11:05 am
- Forum: Single Player Cheat Requests
- Topic: Divinity: Original Sin EE
- Replies: 21
- Views: 91998
Re: Divinity: Original Sin EE
Hello
Can someone make script like "Treat Containers as New" from Divinity: Original sin 2?
Can someone make script like "Treat Containers as New" from Divinity: Original sin 2?
- Sat Sep 12, 2020 11:00 am
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 798
- Views: 836035
Re: Divinity Original Sin 2
Hello
Can anybody make a script like "Treat Containers as New" from this table for Divinity original sin EE?
PS: if this is wrong topic to ask I am sorry...
Can anybody make a script like "Treat Containers as New" from this table for Divinity original sin EE?
PS: if this is wrong topic to ask I am sorry...
Re: UnderRail
Hello - Action Points Mod ; scales the amount of action point burnt with each action, provided that you hold ALT while taking the action (decided to do it this way rather than implementing a player/ally check). Set value to 0 for infinite. To enable this script, you will need to take at least one ac...