Search found 15 matches

by OddIt
Mon Feb 05, 2024 4:55 am
Forum: Specific Game Discussions
Topic: [Help] Batman Arkham City - Call Unrealscript Function with Params
Replies: 15
Views: 4579

Batman Arkham City with Co-op

Wow thanks for your feedback! My end goal was to get 2 local player co-op working in batman arkham city, sort of how there's a mod for Arkham Asylum to play local co-op. However the limitations of my knowledge and the DebugCreatePlayer exec command being stripped out on PC Shipping compile really to...
by OddIt
Sat Jan 13, 2024 8:25 pm
Forum: Specific Game Discussions
Topic: [Help] Batman Arkham City - Call Unrealscript Function with Params
Replies: 15
Views: 4579

Re: [Help] Batman Arkham City - Call Unrealscript Function with Params

Hm, didn't work, well, I'll have to examine the code further.....
by OddIt
Sat Jan 13, 2024 8:23 pm
Forum: Specific Game Discussions
Topic: [Help] Batman Arkham City - Call Unrealscript Function with Params
Replies: 15
Views: 4579

Re: [Help] Batman Arkham City - Call Unrealscript Function with Params

That actually worked.... however player 2 is not using their own camera,both players are using player 1 camera..... To try to fix this I'll alter 350E66 to be true (27) so second player is spawned (I assume this will take care of it) Additionally to get vertical splitscreen requires using the F10 co...
by OddIt
Sat Jan 13, 2024 8:09 pm
Forum: Specific Game Discussions
Topic: [Help] Batman Arkham City - Call Unrealscript Function with Params
Replies: 15
Views: 4579

Re: [Help] Batman Arkham City - Call Unrealscript Function with Params

Alright, new plan, the code does seem to allow me to just gently modify CreateInitialPlayer()...... So I'm going to change a few lines like bFoundInitialGamepad = true; will become bFoundInitialGamepad = false; Then later for ControllerId = 0; I'll change it to ControllerId = 1; This should allow it...
by OddIt
Fri Jan 12, 2024 11:58 pm
Forum: Specific Game Discussions
Topic: [Help] Batman Arkham City - Call Unrealscript Function with Params
Replies: 15
Views: 4579

Re: [Help] Batman Arkham City - Call Unrealscript Function with Params

I searched for 0F 00 53 37 00 00 25 Which represents ControllerId = 0 (near the start of the CreateInitialPlayer function) Then began altering hex at after it at starting at [Offset 350D6D] with the following: 14 2D 00 51 37 00 00 77 1C 40 37 00 00 00 53 37 00 00 48 55 37 00 00 28 16 2A 16 1C 40 37 ...
by OddIt
Wed Jan 10, 2024 3:17 am
Forum: Specific Game Discussions
Topic: [Help] Batman Arkham City - Call Unrealscript Function with Params
Replies: 15
Views: 4579

Re: [Help] Batman Arkham City - Call Unrealscript Function with Params

Ok, so it appears I can alter Engine.upk as long as I don't add or remove bytes, just override.... this works for me since ClearProgressMessages should have enough bytes for me to quit it early... so if I find that particular function address and then insert that string variable and then that create...
by OddIt
Wed Jan 10, 2024 3:00 am
Forum: Specific Game Discussions
Topic: [Help] Batman Arkham City - Call Unrealscript Function with Params
Replies: 15
Views: 4579

Re: [Help] Batman Arkham City - Call Unrealscript Function with Params

Well, it does appear to check something..... damn, I really thought I had it.... well, it does appear I could mess with the final exec function ClearProgressMessages() in cheat engine like how that one Kena function got overridden Added a script that kills the timed abort UFunction (makes it return ...
by OddIt
Wed Jan 10, 2024 2:40 am
Forum: Specific Game Discussions
Topic: [Help] Batman Arkham City - Call Unrealscript Function with Params
Replies: 15
Views: 4579

Re: [Help] Batman Arkham City - Call Unrealscript Function with Params

Ok, so fantastic news, it appears I can uncompress Engine.upk via Gildors Decompressor and then the game can actually load that, plus it doesn't appear to be checked in the BatmanAC.exe for hash..... And after searching very carefully in UE Explorer I could open up the decompressed Batman AC Engine....
by OddIt
Tue Jan 09, 2024 2:48 am
Forum: Specific Game Discussions
Topic: [Help] Batman Arkham City - Call Unrealscript Function with Params
Replies: 15
Views: 4579

Re: [Help] Batman Arkham City - Call Unrealscript Function with Params

Looking at PC BmGame.upk in UE Explorer at some class object properties... I can see script offset for classes like GameViewportClient is 0x40 and variables seem to show some things.... Taking a look at the properties of GameViewportClient.CreatePlayer function itself inside Engine .... Class=Functi...
by OddIt
Tue Jan 09, 2024 2:12 am
Forum: Specific Game Discussions
Topic: [Help] Batman Arkham City - Call Unrealscript Function with Params
Replies: 15
Views: 4579

Re: [Help] Batman Arkham City - Call Unrealscript Function with Params

Omg this is almost EXACTLY the kind of thing I'm looking for!!! Although everything is not native anymore, the UObjects (UFunctions, etc.) got cooked ;) Even if UE Explorer can't deserialize properly, I was able to find "Console.Open.InputKey" and "Console.Typing.InputKey" UFunctions. Hot-patching t...
by OddIt
Mon Jan 08, 2024 2:46 am
Forum: Specific Game Discussions
Topic: [Help] Batman Arkham City - Call Unrealscript Function with Params
Replies: 15
Views: 4579

Re: [Help] Batman Arkham City - Call Unrealscript Function with Params

So it seems the offset when looking at BoolProperty in MemoryViewer is 0x3E ... I was experimenting further with bGodMode and it appears I hit the jackpot with [Display Type -> 2 Byte Hex] then found "01C0".... The value of the bGodMode is either false at 09 or true at 0B .... when I changed it in a...
by OddIt
Mon Jan 08, 2024 1:36 am
Forum: Specific Game Discussions
Topic: [Help] Batman Arkham City - Call Unrealscript Function with Params
Replies: 15
Views: 4579

Re: [Help] Batman Arkham City - Call Unrealscript Function with Params

Well I'm stuck, I was following multiple tutorials by SunBeam and can't replicate finding toggling on and off GodMode. I assume the Offset would be 0x40 like Transformers War for Cybertron but unsure as when I enter god into the console command to toggle it on and off, nothing appears to change.... ...
by OddIt
Sun Jan 07, 2024 4:43 pm
Forum: Specific Game Discussions
Topic: [Help] Batman Arkham City - Call Unrealscript Function with Params
Replies: 15
Views: 4579

Re: [Help] Batman Arkham City - Call Unrealscript Function with Params

So I've been reading a bunch of things from Sunbeam and among them was the Unrealscript Byte Code Table And I noticed the hex byte code for the out parameter was 48. And that 16 is the EndFunctionParms ) which seems to tell it to stop looking for more parameters for this function call.... That 2A Is...
by OddIt
Sat Jan 06, 2024 10:47 pm
Forum: Specific Game Discussions
Topic: [Help] Batman Arkham City - Call Unrealscript Function with Params
Replies: 15
Views: 4579

Re: [Help] Batman Arkham City - Call Unrealscript Function with Params

So I've been trying to follow along tutorials by Sunbeam. Currently I've got the game running... then enabled the "GNames & GObjects Dumper" ... then when in game and playing as batman pressed forward slash next to numpad to get it to dump correct files. Found files in C:\Program Files (x86)\Steam\s...
by OddIt
Sat Jan 06, 2024 3:40 pm
Forum: Specific Game Discussions
Topic: [Help] Batman Arkham City - Call Unrealscript Function with Params
Replies: 15
Views: 4579

[Help] Batman Arkham City - Call Unrealscript Function with Params

I've done my research of what to call but I lack the know-how to pull it off. I want to try local co-op by spawning in another player controller. Problem is this stuff is locked down tight, even with the cheat engine tools to enable the console command (found on fearless revolution Batman Arkham Cit...