Search found 19 matches
- Tue Jan 16, 2024 8:05 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6957
- Views: 2299652
Re: z Baldur's Gate 3
Does anyone know the UUID for "Branded" I want to remove the Branded Tag from a character and I have the cheat engine to add tags so i figured I could type in the uuid and click the box twice to remove the tag. Thank you!! Try checking the "passives" files in the game data, there are 4 of them and ...
- Sat Jan 06, 2024 10:15 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6957
- Views: 2299652
Re: z Baldur's Gate 3
Does anyone know how to get shadow curse immunity? I see it in the memory list but not sure how to use it or activate it. Protection From the Shadow Curse in Baldur's Gate 3 Torches Isobel's Blessing of Selune Moonlanterns * Pixie's Blessing (Bing Bing Bing) :The best way to protect yourself from t...
- Mon Jan 01, 2024 11:55 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6957
- Views: 2299652
Re: z Baldur's Gate 3
What is "PlayerBonusesStory" and how would you get it through normal game play? From the code I can see that it provides: data "Boosts" "IncreaseMaxHP(100%);ProficiencyBonus(SavingThrow,Strength);ProficiencyBonus(SavingThrow,Dexterity);ProficiencyBonus(SavingThrow,Intelligence);ProficiencyBonus(Sav...
- Sun Dec 31, 2023 11:21 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6957
- Views: 2299652
Re: z Baldur's Gate 3
Update: Found it! It's "MAG_FIRE_ALWAYS_DIPPED_FIRE". It was in status_BOOSTS inside the extracted Gustav .pak. Hope that helps! That is the unique weapon enchant for the Everburn Blade. Be aware that using this will stop you from dipping your weapon. If you want the 1d6 version of MAG_FIRE_ALWAYS_...
- Sat Dec 30, 2023 10:42 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6957
- Views: 2299652
Re: z Baldur's Gate 3
Anyone have a script to just add individual feats/proficiencies? I've been combing through the thread and can't find anything. Just want to give my whole party Performer feat so they can play instruments. Tried editing the "Add Skill Proficiency Feats / Backgrounds" script but I ended up just break...
- Sat Dec 30, 2023 6:37 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6957
- Views: 2299652
- Fri Dec 29, 2023 2:35 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6957
- Views: 2299652
Re: z Baldur's Gate 3
I was trying to modify a modded item the usual way - to be exact I was trying to swap a single item's passive for another. Easy, right? I unpacked the mod's .pak file, did a quick copy-paste with the passive I wanted replacing the passive I didn't. Then I repacked the mod back up, copied the newly u...
- Thu Dec 28, 2023 6:58 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6957
- Views: 2299652
Re: z Baldur's Gate 3
So if I add WeaponEnchantment(5) to a weapon, the only way to keep it is trough a mod? No other way to make it permanent? You could try the AddBoosts command in scriptextender. Copy+paste this code after hitting enter and seeing S>> UPDATE, just tested and this is the result: https://i.ibb.co/Y84K1...
- Thu Dec 28, 2023 6:29 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6957
- Views: 2299652
Re: z Baldur's Gate 3
Hello, I want to ask, is it possible to assign modified stats to your weapons that will stay on weapon forever? Something like adding 20 or 50 damage permanently to a weapon? Apologies beforehand if someone asked this question already, but this thread is pretty massive. :D The easiest and quickest ...
- Thu Dec 28, 2023 5:16 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6957
- Views: 2299652
Re: z Baldur's Gate 3
Does anyone know how to find out the IDs of passives for modded classes? Yes. You need the BG3 modders multitool to unpack the .pak file - then you can go into the /UnpackedMods/ModName/Public/ModName/Stats/Generated/Data/ folder and look for a file called Passive.txt (for example in the Druid QoL ...
- Thu Dec 28, 2023 12:47 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6957
- Views: 2299652
Re: z Baldur's Gate 3
Ok, ignore my previous reply to you as I kind of figured it out. What I would love to know, though, is how do I ADD an item/checkbox to the table, so I can come back later and do it again without having to copy the code and overwrite an existing item? That's how I got this to work; I copied the cod...
- Tue Dec 19, 2023 9:38 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6957
- Views: 2299652
Re: z Baldur's Gate 3
I start the game first, load the save then open BG3, keep the lists. Cannot toggle "console commands" at all so I cannot interact with any commands You have to have CheatEngine attached to the bg3 process before loading the save. From the way you worded things you attached after loading the save?
- Fri Dec 15, 2023 3:40 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6957
- Views: 2299652
Re: z Baldur's Gate 3
Hi all, for those more experienced than I, do you know if restore party passes time, the way long rest does? i am trying to not pass time because of possible events, and want to use restore party and hoping it'll do the trick. Any advise would be appreciated. You lose elixirs on using RestoreParty,...
- Wed Dec 13, 2023 12:09 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6957
- Views: 2299652
Re: z Baldur's Gate 3
Here you goFeatherine wrote: ↑Tue Dec 12, 2023 11:57 pmHey Styr, what's the ID for BOOOAL's Benediction/Blessing permanent buff? To use with the Osi.ApplyStatus command. (It's the one that gives you Advantage against bleeding enemies)
Code: Select all
Osi.ApplyStatus(GetHostCharacter(), "UND_BOOOALBLESSING", -1)
- Tue Dec 12, 2023 11:07 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6957
- Views: 2299652
Re: z Baldur's Gate 3
Tried as you wrote, but didn't work - i've seen another post to do this: status = { "GOB_PENITENT", "GOB_CALMNESS_IN_PAIN", "GOB_CALMNESS_IN_PAIN_ACTIVE" } ApplyStatusToPlayer(status) but where i need to put this? Thanks https://i.ibb.co/SN5sx6d/notepad-2023-12-12-17-16-44.jpg So, the UID I gave wa...