Search found 14 matches
- Mon Oct 09, 2023 6:53 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 322016
Re: Last Epoch Save Editor
I updated the ExtractorMod, database now contains all data for classes, skills, trees and nodes ^^ Ui has also been updated to match the new files. For combobox sorting, i use index a lot (for list > 255 like affixs), lot of code should be rewrite if i do this Thank you for your hard work. Idk why ...
- Fri Oct 06, 2023 6:51 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 322016
Re: Last Epoch Save Editor
The Unique Affixs names on new version are so weird.
- Wed Oct 04, 2023 10:29 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 322016
Re: Last Epoch Save Editor
I just noticed that the remove mana cost option doesn't work. I try, and all work for me, Do you use latest version of the mod? What Spell? No red lines in Console? Sorry to bother you again but this time I run into same problem. I think when the skill's mana cost surpasses a certain threshold the ...
- Sat Sep 30, 2023 12:10 am
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 322016
Re: Last Epoch Save Editor
I just noticed that the remove mana cost option doesn't work. I try, and all work for me, Do you use latest version of the mod? What Spell? No red lines in Console? No red lines. I checked it again and i think find out the problem, I only have the issue with the skills that have already been on the...
- Fri Sep 29, 2023 8:26 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 322016
Re: Last Epoch Save Editor
I just noticed that the remove mana cost option doesn't work.
- Thu Sep 07, 2023 9:56 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 322016
Re: Last Epoch Save Editor
I can't use mods to edit stats of uniques anymore X.X
- Wed Jul 26, 2023 5:40 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 322016
- Mon Jun 12, 2023 7:26 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 322016
Re: Last Epoch Save Editor
Thank you ! Your tools are fun xD
- Mon Jun 12, 2023 7:18 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 322016
Re: Last Epoch Save Editor
Hey long, you could try to add the value as a float, like this: mods.Add(new UniqueItemMod { type = BaseStats.ModType.INCREASED, value = 0.9f, maxValue = 0.99f, property = SP.AttackSpeed, tags = AT.None }); min value should be 90% and the max 99%. Tell me if it worked for you! Thanks a lot. It work...
- Mon Jun 12, 2023 5:39 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 322016
Re: Last Epoch Save Editor
public static Il2CppSystem.Collections.Generic.List<UniqueItemMod> NameOfTheMod() { //Create new Array of UniqueItemMod Il2CppSystem.Collections.Generic.List<UniqueItemMod> mods = new Il2CppSystem.Collections.Generic.List<UniqueItemMod>(); //Add UniqueItemMod to Array mods.Add(new UniqueItemMod { t...
- Thu Jun 08, 2023 2:23 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 322016
- Thu Jun 08, 2023 3:48 am
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 322016
Re: Last Epoch Save Editor
You're missing some code, https://github.com/RCInet/LastEpoch_Extractor , download again (code --> download zip), then edit refs if your game isn't in the default folder This time it's down to 1 error haha :lol:. I have the refs plus UnityExplorer.ML.IL2CPP.dll in Last Epoch folder\Mods. Not sure i...
- Wed Jun 07, 2023 11:04 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 322016
- Tue Jun 06, 2023 8:27 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 322016
Re: Last Epoch Save Editor
I'm stuck at step 7. Could someone help me please ?