Search found 18 matches

by mack_b_nibble
Tue Apr 30, 2024 6:25 pm
Forum: Single Player Cheat Requests
Topic: Final Fantasy 7 classic (Steam)
Replies: 2
Views: 209

Re: Final Fantasy 7 classic (Steam)

Send wrote:
Tue Apr 30, 2024 5:00 pm
Fixed!
by mack_b_nibble
Tue Apr 30, 2024 5:15 am
Forum: Single Player Cheat Requests
Topic: Final Fantasy 7 classic (Steam)
Replies: 2
Views: 209

Final Fantasy 7 classic (Steam)

Game Name: Final Fantasy 7 Game Engine: gears? (Unsure of engine name) Game Version: v1.0.9 Options Required: Vincent damage calculation, multi hit effect, accuracy calculation, slot 1 commands, battle escape variable Steam Website : https://store.steampowered.com/app/39140/FINAL_FANTASY_VII/ Other...
by mack_b_nibble
Thu Apr 25, 2024 2:44 pm
Forum: Tables
Topic: Final Fantasy VII: Remake Intergrade +10 (table Update4)
Replies: 156
Views: 143188

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Does anyone have a 100% critical hit chance and a 100% summon chance script. Thise are the only 2 I need to no longer need to use a trainer along side a cheat table but I can't find those anywhere
by mack_b_nibble
Fri Apr 19, 2024 12:57 am
Forum: Tables
Topic: Palworld
Replies: 232
Views: 62174

Re: Palworld

Palworld-Broken.CT
(17.13 KiB) Downloaded 151 times
any chance youd be willing to take a look at these and possibly update them into your table as well?
by mack_b_nibble
Thu Apr 18, 2024 3:45 pm
Forum: Tables
Topic: Fargone - table v: 1.0 CT
Replies: 1
Views: 681

Re: Fargone - table v: 1.0 CT

only option is no reload. wheres the rest of the table?
by mack_b_nibble
Fri Apr 12, 2024 2:24 pm
Forum: Tables
Topic: Palworld
Replies: 232
Views: 62174

Re: Palworld

it seems using the no sphere consume option causes your inventory to start duplicating items when moving things around to different slots. When i pick up an item or move it in my inventory it gains like 16 items
by mack_b_nibble
Sun Mar 10, 2024 4:37 am
Forum: General Gamehacking
Topic: yuzu table
Replies: 0
Views: 1117

yuzu table

This may be a silly question but is it possible to make a table using the "cheat" files that can be loaded on game boot? I just use tables that others make and don't have any sort of memory scanning or lua skills so I'm just asking out of curiosity. The cheat files are just txt files with the build ...
by mack_b_nibble
Wed Feb 28, 2024 10:12 pm
Forum: Tables
Topic: Dead Space 3 - Origin
Replies: 12
Views: 1485

Re: Dead Space 3 - Origin

https://ibb.co/T8k6NB4 -not working dark mode https://ibb.co/5sqF6R0 -working dark mode https://ibb.co/R0wThgt -regular light mode So im unsure what it is that causes it to randomly work but about 10% of the time i can get the window to appear normally with the "DS3 items" visible. the rest of the t...
by mack_b_nibble
Fri Feb 23, 2024 6:03 pm
Forum: Tables
Topic: Dead Space 3 - Origin
Replies: 12
Views: 1485

Re: Dead Space 3 - Origin

sorry i dont know how to add a photo here... but i was meaning the window that pops up when you edit an item. the one where you can edit the amount, stack size, and slots. the <Offset>/Address:Value window doesnt highlight so to edit the address values i have to kinda blindly click till i get the ri...
by mack_b_nibble
Thu Feb 22, 2024 11:36 pm
Forum: Tables
Topic: Dead Space 3 - Origin
Replies: 12
Views: 1485

Re: Dead Space 3 - Origin

im not sure if its a setting i have selected but when i use the manage inventory script and try to use the edit function none of the addresses are highlighted its just the window. i can still select them but its blindly clicking the window till i get a value. do you have a way to force highlight tho...
by mack_b_nibble
Sun Feb 18, 2024 2:37 pm
Forum: Tables
Topic: Dead Space 3 - Origin
Replies: 12
Views: 1485

Re: Dead Space 3 - Origin

Dope, no worries, you've already got an health option, and other tables have infinite health options so it's not really necessary. Mostly just enjoy it for the novelty and to alleviate some inventory bloat with health packs. I'll see if my limited knowledge can manage anything XD thanks for looking ...
by mack_b_nibble
Sun Feb 18, 2024 3:08 am
Forum: Tables
Topic: Dead Space 3 - Origin
Replies: 12
Views: 1485

Re: Dead Space 3 - Origin

Oops my bad, I merged another table that has a couple options that i really like and got them mistaken, my apologies. The "undead" option still allows the player to take damage, just not actually die by conventional means. Do you know an easy way to accomplish that? I posted to the one i was actuall...
by mack_b_nibble
Sun Feb 18, 2024 3:04 am
Forum: Tables
Topic: Dead Space 2 +6, Dead Space 1 +6
Replies: 3
Views: 7421

Re: Dead Space 2 +6, Dead Space 1 +6

Is there any way to get some of these options in dead space 3? Like undead, and max reload specifically
by mack_b_nibble
Sat Feb 17, 2024 2:03 pm
Forum: Tables
Topic: Dead Space 3 - Origin
Replies: 12
Views: 1485

Re: Dead Space 3 - Origin

hey again. I got your table for DS2 working but i was wondering if youd be willing to add an undead health option like you have with your dead space 2 table. this table works great btw!
by mack_b_nibble
Sat Feb 17, 2024 1:51 pm
Forum: Tables
Topic: Dead Space 3 - table v: 1.0 CT
Replies: 1
Views: 373

Re: Dead Space 3 - table v: 1.0 CT

Is there any chance you'd be willing to add an undead health option, so our health can drop withought dying. Dead space 2 had a table with that option