Search found 110 matches
- Thu Nov 02, 2023 7:20 am
- Forum: Trainers
- Topic: Exanima v0.9.1.5h Trainer +19 v1.8.0
- Replies: 141
- Views: 160591
Re: Exanima v0.9.0.5 Trainer +17 v1.7.1
May i suggest mana regeneration editing similar to health one? How hard can be loyalty and aggressiveness between companions be fixed? They just dont get along with each other even with a lot of player time invesments and micromanagment. Several walk bumps or one hit in combat and hour of dance arou...
- Wed Nov 01, 2023 12:35 am
- Forum: Trainers
- Topic: Exanima v0.9.1.5h Trainer +19 v1.8.0
- Replies: 141
- Views: 160591
Re: Exanima v0.9.0.4 Trainer +17 v1.7.0
You need to close inventory, chose item(or write item ID in a way of "1F 00 00 00" or "0000001F") and press "Add" button. For now I'm updating trainer for last 0.9.0.5 patch - BM slightly changed player health(You can see now it's hidden by default) on which I relied for detecting current character...
- Tue Oct 31, 2023 7:52 pm
- Forum: Trainers
- Topic: Exanima v0.9.1.5h Trainer +19 v1.8.0
- Replies: 141
- Views: 160591
Re: z Exanima
Curious about items. Since there a way to lock merchant into something special to find, items have some ids? It is possible to change them into something else or game doesn't enjoy this much?
- Thu Oct 26, 2023 6:36 pm
- Forum: Trainers
- Topic: Exanima v0.9.1.5h Trainer +19 v1.8.0
- Replies: 141
- Views: 160591
Re: Exanima v0.9.0.3e Trainer +16 v1.6.2
I just don't have that much spare time and I'm always very exhausted(10h/6d job, lack of motivation, apathy. Can stare at youtube for 6h straight after work, unwilling to do anything. Or opposite - I easily getting distracted about new feature so abandon previous for a month - because of burn-out a...
- Wed Oct 25, 2023 6:47 pm
- Forum: Trainers
- Topic: Exanima v0.9.1.5h Trainer +19 v1.8.0
- Replies: 141
- Views: 160591
Re: Exanima v0.9.0.3e Trainer +16 v1.6.2
Curious. U can add additional effect into items? Similar to Zanzer table nightvision in armor section. Maybe this effect can be written into item.
- Wed Oct 25, 2023 6:41 pm
- Forum: Trainers
- Topic: Exanima v0.9.1.5h Trainer +19 v1.8.0
- Replies: 141
- Views: 160591
Re: Exanima v0.9.0.3e Trainer +16 v1.6.2
Max mana work kinda odd with continuous bindings. Game not allow using them with active cheat. And actually number of continuous bindings can be changed? There item somewhere in game witch increase it i believe. Yup, I already tried to unlock limit for continuous bindings but the thing is - game ha...
- Wed Oct 25, 2023 9:07 am
- Forum: Trainers
- Topic: Exanima v0.9.1.5h Trainer +19 v1.8.0
- Replies: 141
- Views: 160591
Re: Exanima v0.9.0.3e Trainer +16 v1.6.2
Max mana work kinda odd with continuous bindings. Game not allow using them with active cheat. And actually number of continuous bindings can be changed? There item somewhere in game witch increase it i believe.
- Wed Oct 25, 2023 7:49 am
- Forum: Trainers
- Topic: Exanima v0.9.1.5h Trainer +19 v1.8.0
- Replies: 141
- Views: 160591
Re: Exanima v0.9.0.3e Trainer +16 v1.6.2
Thanks for everything you've done to make this game a lot more entertaining. I can deal with the clumsiness of the character but I can't stand to charge into battles with all these rusty cans cover my bodys, it's a shame I can't find enough purple orbs to finish the cleaning, So is there any chance...
- Thu Aug 24, 2023 7:05 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6957
- Views: 2299104
Re: z Baldur's Gate 3
U added one passive something like hidedisappear or very similar. Edit: Illusion_Disappear I will save this just in case. But i fixed by hiding while in combat and is ok does your character also die when a healing spell is used on you? This passive used by hag clones, they should die at any interac...
- Thu Aug 24, 2023 7:03 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6957
- Views: 2299104
Re: z Baldur's Gate 3
I'm trying to figure out if there is a script that will allow me to add multiple passives at once? Yes. Pick something with multiple passives and change values. Don't go crazy with this, game like to crash if u try more than 100 at once. {$lua} if syntaxcheck then return end passive = { "///", "///...
- Wed Aug 23, 2023 8:27 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6957
- Views: 2299104
Re: z Baldur's Gate 3
U added one passive something like hidedisappear or very similar.5545ggdgdf wrote: ↑Wed Aug 23, 2023 6:36 pmI have a problem that my characters dies when i press c to hide. Other characters wont die,
Edit: Illusion_Disappear
- Tue Aug 22, 2023 8:27 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6957
- Views: 2299104
Re: z Baldur's Gate 3
It should beNackFair wrote: ↑Tue Aug 22, 2023 8:10 amCode: Select all
{$lua} if syntaxcheck then return end [ENABLE] SetPassiveOnPlayer("dc860a81-f3c2-4c1a-ab90-e7583324845c") [DISABLE]
Code: Select all
{$lua}
if syntaxcheck then return end
[ENABLE]
SetTagOnPlayer("dc860a81-f3c2-4c1a-ab90-e7583324845c")
[DISABLE]
- Mon Aug 21, 2023 4:24 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6957
- Views: 2299104
Re: z Baldur's Gate 3
I actually was trying to toy with flags eigher but don't think from that perspective. Interesting. But there still no trace about it at least in places where i check out. Thats weird. Maybe if there followers tag in can work on main character.
- Mon Aug 21, 2023 8:09 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6957
- Views: 2299104
Re: z Baldur's Gate 3
Where can I check these conditions? Can they be removed or do I need to add the flag to the character to be able to use them? This spell is game changing and it so frustrating that it's not usable the entire game, you can revive bosses like the matriarch spider or Drod and sometimes you can even ta...