Search found 16 matches

by patagen94
Sun Aug 27, 2023 3:14 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6958
Views: 2301976

Re: z Baldur's Gate 3

Kubrows wrote:
Sun Aug 27, 2023 3:10 pm
how do I remove a bonus action that was added?
in the script, set -1
local boost = "ActionResource(BonusActionPoint,-1,0)"
by patagen94
Thu Aug 24, 2023 9:47 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6958
Views: 2301976

Re: z Baldur's Gate 3

AxelDaren wrote:
Thu Aug 24, 2023 8:46 am
I have an issue. I added 2 action points for Wyll in a previous game, but after reloading my game, he still has them. Could you explain the process to remove them?
in the script, put -1 AddBoostsToPlayer("ActionResource(ActionPoint,-1,0)")
by patagen94
Sun Aug 20, 2023 8:29 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6958
Views: 2301976

Re: z Baldur's Gate 3

Clarke wrote:
Sun Aug 20, 2023 7:56 pm
Anyone have the way to get the Volo eye passive? I don’t care if it cosmetically changes it too. I can’t do it in game bc of a glitch or I would.
add a passive skill CAMP_Volo_ErsatzEye
by patagen94
Fri Aug 18, 2023 1:25 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6958
Views: 2301976

Re: z Baldur's Gate 3

Pupsic-3D wrote:
Fri Aug 18, 2023 12:58 pm
Help. Can I tell you in more detail how I can add an electric damage effect and a (visual) effect to the weapon?🙏🙏🙏🙏🙏🙏🙏🙏
open table - select process bg3 - Console commands- registret commands+1D6 Lightning Damage -Visual Effect Scripts- Lightning
by patagen94
Thu Aug 17, 2023 8:16 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6958
Views: 2301976

Re: z Baldur's Gate 3

you can make sure that the script is not reset after a rebot( save/load)? {$lua} if syntaxcheck then return end [ENABLE] local skills = { "Arcana", "Survival", "Religion", } local boost = "ProficiencyBonus(Skill,%s);ExpertiseBonus(%s);Advantage(Skill,%s)" for i = 1, #skills do local skill = skills s...
by patagen94
Thu Aug 17, 2023 6:24 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6958
Views: 2301976

Re: z Baldur's Gate 3

can someone tell you in more detail how to make a permanent increase in skills ?
Dice roll cheats- add skill professional are reset when saving and loading
by patagen94
Mon Aug 14, 2023 4:05 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6958
Views: 2301976

Re: z Baldur's Gate 3

AlexLucas92 wrote:
Mon Aug 14, 2023 3:34 pm
i want to ask if anyon found id for infernal iron xD ?
6242490e-42c9-49f0-bc3b-4e7ec11c0fe7
by patagen94
Tue Aug 08, 2023 7:36 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6958
Views: 2301976

Re: z Baldur's Gate 3

Hi. Tell me, please. when trying to add skills using
"Dice Roll Cheats" - "Increase skill proficiency, expertise and advantage skills" are reset after saving and loading. how to make them permanent ?
by patagen94
Tue Aug 08, 2023 1:50 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6958
Views: 2301976

Re: z Baldur's Gate 3

Hi. Tell me, please. when trying to add skills using
"Dice Roll Cheats" - "Increase skill proficiency, expertise and advantage skills" are reset after saving and loading. how to make them permanent ?
by patagen94
Thu Apr 27, 2023 7:40 pm
Forum: Tables
Topic: z Wartales
Replies: 513
Views: 167768

Re: z Wartales

guys educate yourself if you want to cheat ;) EDU decimal system 0..9 9 (10 * 1 - 1) 99 (10*10 - 1) 999 (10*10*10 - 1) 9999 (10*10*10*10 - 1) ... hexadecimal system 0..F (0..15 dec) F (16 * 1 - 1) FF (16 * 16 - 1) FFF (16*16*16 - 1) F+1 = 10 FF+1 = 100 ... examples 10 hex = 16 dec 100 hex = 10 hex ...
by patagen94
Thu Apr 27, 2023 7:21 pm
Forum: Tables
Topic: z Wartales
Replies: 513
Views: 167768

Re: z Wartales

sanitka wrote:
Thu Apr 27, 2023 7:11 pm
patagen94 wrote:
Thu Apr 27, 2023 6:26 pm
Zanzer wrote:
Thu Apr 27, 2023 3:45 pm
The values are hex. So 10 should be A.
thank you very much! everything works!
and next trait 11 (a1*8) correctly?
No, it is HEX format (0..15 > 0..F).
I don't understand...help me plz) can you show me for trait 11 or 12?
by patagen94
Thu Apr 27, 2023 6:26 pm
Forum: Tables
Topic: z Wartales
Replies: 513
Views: 167768

Re: z Wartales

Zanzer wrote:
Thu Apr 27, 2023 3:45 pm
The values are hex. So 10 should be A.
thank you very much! everything works!
and next trait 11 (a1*8) correctly?
by patagen94
Thu Apr 27, 2023 3:04 pm
Forum: Tables
Topic: z Wartales
Replies: 513
Views: 167768

Re: z Wartales

Hi. I will be glad if you can help with advice. I have a problem on the 10th traits. "+10*8" can't be found. What am I doing wrong? You read wrong ;). 1st trait is 0*8, 4th is 3*8, so 10th is 9*8 not 10*8. I wrote it wrong. I 'm doing it right . everything is located and replaced until the last tra...
by patagen94
Thu Apr 27, 2023 1:53 pm
Forum: Tables
Topic: z Wartales
Replies: 513
Views: 167768

Re: z Wartales

hi. in the last table, I change the traits and only the first 4 traits are visible. how can I see all the traits of a character? You need to do a bit tinkering for that Before we start when you see cheat engine table, there will be DESCRIPTION | ADDRESS | TYPE | VALUE This is crucial to understand ...
by patagen94
Thu Apr 27, 2023 4:33 am
Forum: Tables
Topic: z Wartales
Replies: 513
Views: 167768

Re: z Wartales

hi. in the last table, I change the traits and only the first 4 traits are visible. how can I see all the traits of a character? You need to do a bit tinkering for that Before we start when you see cheat engine table, there will be DESCRIPTION | ADDRESS | TYPE | VALUE This is crucial to understand ...