Search found 2 matches
- Tue Apr 11, 2023 1:53 pm
- Forum: Tables
- Topic: z Everspace 2
- Replies: 200
- Views: 41784
Re: z Everspace 2
Having alot of fun messing with the item stats and levels, but don't put item levels too high I changed my booster to level 500 and it borked my save lol, but i set my sensor to 500 and that's fine, so it seems it depends on the item how high you an go, but lvl 500 sensor is overkill with 577km loot...
- Mon Apr 10, 2023 3:01 pm
- Forum: Tables
- Topic: z Everspace 2
- Replies: 200
- Views: 41784
Re: z Everspace 2
Thanks so much for this table, Sorry for the noob question but is it possible to have modules keep the modified attributes changed via the item tooltip pointer? i changed the sensor to 20km which worked saved my game but when when i loaded my save it was back to the original stats?