Search found 4 matches

by FlameLord7
Sat Apr 20, 2024 5:19 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2644
Views: 388901

Re: HELLDIVERS 2

Hello, I am using the thing from Sir ZoDDeL regarding damage modifiers. How can I add more of guns to the list: That's is what i'm trying to figure out, i like to exclude eruptor and bow form dmg reduction, but i don't know how to debug game fo find weapons id, if anyone know how to will be nice if...
by FlameLord7
Sun Apr 07, 2024 2:50 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2644
Views: 388901

Re: HELLDIVERS 2

THE TABLE https://i.imgur.com/NumqRsa.png the table is split into 2 sections. basic scripts and advanced scripts. while basic script just search for array of byte pattern and overwrite it (nop or change bytes to jump etc.) the advanced script do memory allocations, full code with jumps and compares...
by FlameLord7
Sat Mar 30, 2024 4:25 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2644
Views: 388901

Re: HELLDIVERS 2

Pretty nice work!, lot of us don't know how much time it takes for ya, i tested it and works very well, a sugestion for it could be "increase dmg by n percent", but i don't know much assebmly, there it's a example // Assuming the original weapon damage is in eax mov ecx, eax // Copy the original da...
by FlameLord7
Thu Mar 28, 2024 3:41 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2644
Views: 388901

Re: HELLDIVERS 2

see my new super damage script in action https://www.youtube.com/watch?v=k4fItygzLWw you can get the table at my Helldivers 2 CE Guide post (in my signature) Pretty nice work!, lot of us don't know how much time it takes for ya, i tested it and works very well, a sugestion for it could be "increase...