Search found 7 matches
- Sat Nov 06, 2021 8:18 pm
- Forum: Tables
- Topic: z The Riftbreaker
- Replies: 44
- Views: 38178
Re: z The Riftbreaker
Ok, got free crafting working. Couldn't figure out where they move the Enabler randomization stuff to, but it might be in: Riftbreaker::WeaponModComponent::Initialize(class Riftbreaker::WeaponModDesc const & __ptr64) I'll experiement and let you all know. In the meantime, here's the updated table. T...
- Sat Nov 06, 2021 3:11 am
- Forum: Tables
- Topic: z The Riftbreaker
- Replies: 44
- Views: 38178
Re: z The Riftbreaker
Hey Zanzer, awesome work, sir. They just dropped an update tonight and I wanted to play, so I updated the table. Not all functions work correctly yet, but I figured this might save you some time getting the infinite ammo, free build, infinite mining stuff working. I couldn't figure out where you int...
- Sun Dec 06, 2020 5:01 am
- Forum: Tables
- Topic: Surviving the Aftermath
- Replies: 17
- Views: 36122
Re: Surviving the Aftermath
So, if you saw the last table I posted, ignore it. This table works a lot better, turns out there are other places in the code that check the DebugSettings global structure's cheat_enabled member. This table actually asynchronously starts a thread and updates the setting, and can turn it on and off ...
- Sat Sep 28, 2019 1:50 am
- Forum: Tables
- Topic: Borderlands 3 [Engine:Unreal 4.20] - Console enabler, Dumper and more..
- Replies: 784
- Views: 531093
Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..
Hey guys, I just wanted to add a quick note on how to unpack all the Assets from the PAKs, should you want to do so. Please note that YOU MUST HAVE the Unreal Engine installed from the Epic Store! Once you've done that, create a json file to hold the encryption settings, create a file called bl3_cry...
- Fri May 04, 2018 2:30 am
- Forum: Cheat Engine Lua Scripting
- Topic: Cheat Engine Lua Scripting for Mono Example for BattleTech
- Replies: 0
- Views: 21870
Cheat Engine Lua Scripting for Mono Example for BattleTech
Hello again,<br /> I'm posting a example script for accessing C# (Mono) namespace and methods from Lua in a simple script. I had a rough time finding examples of how to do this and wanted to try to save others effort in locating a simple example of how to walk name spaces, classes, and instances to ...
- Mon Mar 19, 2018 5:11 pm
- Forum: General Gamehacking
- Topic: Collaboration on Survive Mars
- Replies: 9
- Views: 7587
Re: Collaboration on Survive Mars
Hi, I'm more of a developer, and I'm trying to figure out all this stuff so we can mod it freely. There are trainers out there in the other threads, though. More technical information I've figure out is below. I've got the decompilation working, and recompilation, as well. In order to recompile the ...
- Fri Mar 16, 2018 2:16 am
- Forum: General Gamehacking
- Topic: Collaboration on Survive Mars
- Replies: 9
- Views: 7587
Collaboration on Survive Mars
Hello, first post here, so be gentle. :) I've figured out some of what Survive Mars has done to make their Compiled Lua files (the one's in the HPK archives that start with 0x1b LuaS). They've compiled a modified version of the Lua 5.3 engine into the game executable and run all the game logic throu...